UE 5.4.4 running on the base Mac Mini M4. Lumen and Nanite work.
I think even though the Deck uses a emulation layer, it doesn't seem like it because you just install and go on the device, where as Cross Over requires a bit of fiddling and the tool kit a lot of fiddling. So that may be where my head is at.
Personally I thought the tool kit would allow developers to convert their games to the Mac, but it seems not many do.
A few noticeable names in that list for sure. But I think developers could be trying much harder especially with the tool kit being a thing now.
Have you tried using a Steam Deck? It's pretty seamless and for most games you do nothing, just install off Steam and go. It feels native. I have plenty of past experience using Crossover on Linux/Mac and you'd often have to create multiple bottles because one game needs X, one game needs Y but NOT X, etc. You spend more time reinstalling Steam than playing. Perhaps that's changed.I agree about GPTK but Whisky makes it easier. Crossover and Proton is basically the same so I don't think there's more tweaking with Crossover than Proton. Even in Proton you have to sometimes choose different versions for different games and use environmental variables and launch options to make some games work so it’s not always as straight forward.
Not all developers have the staffing, budget, or resources necessary to port a game to the Mac, especially when they're already working on their next big release. One of the biggest differences between porting to Linux via Proton and porting to Mac via GPTK is that Proton is still an x86 to x86 conversion, which is a far ess complicated conversion than going from x86 to ARM64. Even within the Windows ecosystem, there are still issues relating to which apps run under x86 versions of Windows 11 and which can also run under Arm64 versions of Windows 11.
Have you tried using a Steam Deck? It's pretty seamless and for most games you do nothing, just install off Steam and go. It feels native. I have plenty of past experience using Crossover on Linux/Mac and you'd often have to create multiple bottles because one game needs X, one game needs Y but NOT X, etc. You spend more time reinstalling Steam than playing. Perhaps that's changed.
I think I've had to use custom environmental variables for one game that I've played on Steam Deck, Kingdom Hearts 1.5+2.5 off the Epic Store. A few have needed a newer Proton versions but that's about as hard as changing the Windows Compatibility version.
Weird this image says that the M4 Max has higher fps. We are comparing averages right?M4 Max is very close to desktop 4070 considering AA was turned off in the PC test.
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Weird this image says that the M4 Max has higher fps. We are comparing averages right?
It runs perfectly on the M4 Pro. Problem is everything is blown out, you clip through the face and the RTX remix menu doesn't show when you use option-x.Wonder if Halflife 2 RTX will be made available for macOS. Has anyone gotten Portal RTX working on macOS? It runs like absolute trash on AMD GPUs, wonder if Apples does any better.
Another test with Deus Ex HR. This game doesn't run in whisky nor in crossover regardless of the DX version that is set (9 or 11). Performance is so poor that even menus are unusable. VMWare is a mixed bag because there are major freezes when (supposedly) shaders compile, but other than that, I'm getting 80-120 fps+ at native res on high settings, DX9 version. Things may become better as the game progresses and more shaders get compiled in cache. The DX11 version wouldn't launch at all.
VMWare Portal 2 runs at about 120 fps at native resolution and highest settings (except MSAA which is off and not very useful at native resolution given the pixel size). Pretty good.
That's promising indeed, but I suspect that the 4090 is being limited by the intel CPU at that resolution. That may be particularly true for the RoTR test, where the Mac crushes the PC despite using Rosetta.
Turning on path tracing would help load up the GPU as well at that resolution.That's promising indeed, but I suspect that the 4090 is being limited by the intel CPU at that resolution. That may be particularly true for the RoTR test, where the Mac crushes the PC despite using Rosetta.
That's promising indeed, but I suspect that the 4090 is being limited by the intel CPU at that resolution. That may be particularly true for the RoTR test, where the Mac crushes the PC despite using Rosetta.
Apple partnering with Corsair on a Mac gaming keyboard and mouse was not on my bingo card.
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Apple’s First Gaming Keyboard and Mouse Aren’t Made by Apple at All
Apple has partnered with Corsair for its first gaming keyboard and mouse that might make you feel like a real gamer on MacBook or Mac mini.gizmodo.com