Today Gurman reports an Apple/Sony gaming alliance in terms of VR. I hope that’s part of a wider project that includes Mac gaming. Which would give credibility to this original rumor.There's a new rumor in town!
Today Gurman reports an Apple/Sony gaming alliance in terms of VR. I hope that’s part of a wider project that includes Mac gaming. Which would give credibility to this original rumor.There's a new rumor in town!
Sony hasn't done a good job of supporting PSVR2. I'm not going to hold my breath on them supporting Apple more/better than their own product.Today Gurman reports an Apple/Sony gaming alliance in terms of VR. I hope that’s part of a wider project that includes Mac gaming. Which would give credibility to this original rumor.
Seems like they are just helping make PSVR2 controllers work on Vision Pro? Don't seem how that's really going to move the needle. The lack of controllers being in the Vision Pro box is the problem because devs can't assume you have some controllers that at least right now only come with another several hundred dollar VR headset for your already niche VR headset.Sony hasn't done a good job of supporting PSVR2. I'm not going to hold my breath on them supporting Apple more/better than their own product.
RE2 on App Store is up. There is a heavy launch discount of 75%, enough to sway me buying it right away.
On my M3 Max 16" base with binned GPU, with 16" internal screen native res, upscale MetalFX quality, every other settings at max, FPS is at stable 70. Game feels even better optimized than RE4, but there are still smearing and tearing here and there. HDR effects on the MBP XDR screen is pretty nice. Will try it on an OLED TV later.
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Omg I know the game well and played Vilage for 30 min.They're all good. RE4 plays in 3rd person view while the other 2 are first person.
RE7 begins like a true horror movie, amazing beginning.
I think they all allow you to play the first "level" (about 30 min) for free before having to buy the full game.
RE2 on App Store is up. There is a heavy launch discount of 75%, enough to sway me buying it right away.
On my M3 Max 16" base with binned GPU, with 16" internal screen native res, upscale MetalFX quality, every other settings at max, FPS is at stable 70. Game feels even better optimized than RE4, but there are still smearing and tearing here and there. HDR effects on the MBP XDR screen is pretty nice. Will try it on an OLED TV later.
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But shouldn't I then use MetalFX performance mode if I wanted more frame rate while maintaining the same output resolution?Try to run it at lower resolution with the same aspect ratio (1.547) for better performance without MetalFX and same sharpness. On my 4K monitor I get the same sharpness with 1800p as 2160p.
I am seeing the same message for updates of all RE4 / 7 / 8. I think it is safe to update now.Huh. Wonder if this will extend to other RE games. This is from RE7.
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Huh. Wonder if this will extend to other RE games. This is from RE7.
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In RE 2 MetalFX Quality seems to have little impact. So if you want better performance with sharper image, as sharp as the native resolution, you should turn off MetalFX and use a lower resolution with the same aspect ratio. Here you can see I get 39 fps at 4K on my Mac Studio M1 Max 24c GPU with Max settings except for Shadow on High, Volumetric Lighting on Medium and Ambient Occlusion on SSAO. Lens Flare, Motion Blur, DoF, Lens Distortion and Film Noise are Off. With MetalFX Quality I get only 43 fps. At 3200 x 1800 though I get 55 fps.But shouldn't I then use MetalFX performance mode if I wanted more frame rate while maintaining the same output resolution?
Hey they will finally be able to use newer technologies in the DX12 version of the engine. Which is an interesting statement to make cause they could have used them in the Vulkan version but would have lost feature parity with the DX11 version.Baldur's Gate 3 had native Vulkan support but Larian Studios has now ditched Vulkan completely together with DX11.
"With the release of Baldur’s Gate 3, Larian Studios’ RPG allows players to use either Vulkan or DirectX 11 to run the game. However, with DirectX 12 offering much better performance for games with decent optimisation that can actually lead to massive gains for some very heavy titles."
"During the panel, Vanderstappen explained that Vulkan and DirectX 11 were not ideal for Baldur’s Gate 3 and the APIs caused more issues than they were worth."
"Learning from the past, Larian Studios has already scrapped both Vulkan and DirectX 11 rendering from the newest version of its game engine. In a slide during the panel, Vanderstappen revealed that everything related to DX11 and Vulkan has been removed from the new game engine to focus entirely on DX12."
“It’s already done. We’re finally rid of DirectX 11 and Vulkan we don’t use anymore.”
https://www.videogamer.com/news/lar...s-already-fixed-baldurs-gate-3-biggest-issue/
It is much easier to show image degradation with GIF/MOV than with still pictures.
Generally speaking, if image reconstruction doesn't increase your framerate much it is likely because you are CPU limited.
It is part of the reason why nvidia created/showed off Frame Generation and really showcased it with MSFS2020 as that game was extremely CPU limited.
How do I get an FPS counter in RE2? I’ve been playing around with the graphics at 170% native res everything at maximum, runs well but I don’t know the FPS.
Brilliant! Thank you, that's perfect.Write in Terminal: /bin/launchctl setenv MTL_HUD_ENABLED 1 or 0 to turn off. Activate the Metal Perfromance HUD in games with Shift+F9 and move it to desired place with Shift+F7.
Doesn't MetalFX Performance switch to using a spatial upscaler instead of temporal?
Do you see the same performance if you run at the pre upscaled resolution manually? Usually with DLSS/FSR your upscaled framerate should be pretty close to the framerate of the pre upscaled resolution (if you manaully switched to that resolution). So if RE 4 isn't doing that, they yeah the upscaler is probably broken, unless it is just a problem with the M1 GPU family and doesn't have that happen for the others.