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I would love to try it out on my M4 Max, but then again this kind of games is not my game and then it is more to see what it is capable of.
Now I play World of Warcraft and recently upgraded from M2 Max to M4 Max now this is a crap engine, but gains in 4K were like 60% (or even more depends on crowded places) in fps largely due unoptimized and M4 Max being the fastest single core CPU you can get. WoW is limited to use only four cores so single core is king. But it is funny, that kind of performance you can't get on Windows. And since Microsoft took over the support has been better than ever.

A question, does MacOS now have support for auto resolution changing for games, so if you set stuff to 4K native in game does it actually do this or just run on your scaled resolution? I a bit puzzled if it does now or not.
Developers have to add dynamic resolution in manually. Most just use MetalFX fixed resolution scaling.
 
That's the joke. You missed it.

For a measly 96GB RAM and 1TB storage. Max config of a Mac Studio is $14099 USD. Add tax or switch to a different dollar and it very easily crosses the $15000 line.

Was that another joke? Because each time it gets harder to tell if you’re joking or being serious with such off-topic posts. In any case the fact remains that the M3 Ultra Mac Studio that was used to test AC Shadows in Andrew Tsai’s video doesn’t cost $15,000 but $4000 so the rest is irrelevant. For $15,000 we would also be talking about M3 Ultra with 80c GPU, not 60c and that would give more fps above 50 so that’s another factual error in the previous post you’re defending.

Also quite strange to complain about ”measly” 96GB of RAM/VRAM when you never would buy a Mac and your main gaming device is a Steam Deck with 16GB. If you think $4,000 is too much for 96GB RAM you can always buy high-end gaming PCs like Corsair Vengeance i8300 for $6900 or NZXT H9 Elite for $5,000 but you get only ”measly” 64GB. For $4,000 you could get a Corsair Vengeance i5100 with ”measly” 32GB RAM and 2TB storage.
 
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Was that another joke? Because each time it gets harder to tell if you’re joking or being serious with such off-topic posts. In any case the fact remains that the M3 Ultra Mac Studio that was used to test AC Shadows in Andrew Tsai’s video doesn’t cost $15,000 but $4000 so the rest is irrelevant. For $15,000 we would also be talking about M3 Ultra with 80c GPU, not 60c and that would give more fps above 50 so that’s another factual error in the previous post you’re defending.

Also quite strange to complain about ”measly” 96GB of RAM/VRAM when you never would buy a Mac and your main gaming device is a Steam Deck with 16GB. If you think $4,000 is too much for 96GB RAM you can always buy high-end gaming PCs like Corsair Vengeance i8300 for $6900 or NZXT H9 Elite for $5,000 but you get only ”measly” 64GB. For $4,000 you could get a Corsair Vengeance i5100 with ”measly” 32GB RAM and 2TB storage.
Hey! Spend less on the Mac Studio and get less frames!! 🤣

Does anyone know why Apple can’t do something on the driver side to improve performance?
 
Was that another joke? Because each time it gets harder to tell if you’re joking or being serious with such off-topic posts. In any case the fact remains that the M3 Ultra Mac Studio that was used to test AC Shadows in Andrew Tsai’s video doesn’t cost $15,000 but $4000 so the rest is irrelevant. For $15,000 we would also be talking about M3 Ultra with 80c GPU, not 60c and that would give more fps above 50 so that’s another factual error in the previous post you’re defending.

Also quite strange to complain about ”measly” 96GB of RAM/VRAM when you never would buy a Mac and your main gaming device is a Steam Deck with 16GB. If you think $4,000 is too much for 96GB RAM you can always buy high-end gaming PCs like Corsair Vengeance i8300 for $6900 or NZXT H9 Elite for $5,000 but you get only ”measly” 64GB. For $4,000 you could get a Corsair Vengeance i5100 with ”measly” 32GB RAM and 2TB storage.
Yes, it was a joke. 96GB is not that measly. But compared to the max config of 512GB it is. Although honestly 1TB for $4000 is pretty measly.

More than 32GB RAM is pretty irrelevant for gaming at the moment anyways so it's understandable those gaming PCs are prioritizing other things like silly lights.

Did anyone test the 80 core GPU? Do you know if actually results in more frames? Not always a given either.

And I have bought Macs, and I might be tempted by right models for the right price. I'd buy a cheap G3 PowerBook if I could find one in good nick. Or a TiBook.

And this thread is supposed to be about new games at WWDC 2022. Everything is pretty much off topic.
 
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Does anyone know why Apple can’t do something on the driver side to improve performance?


Well it’s not like we’d know, they never talk about GPU driver changes. Maybe they did make adjustments and this is the best that could be done for the game (I doubt it though). According to Ubisoft they did work with Apple on this so maybe there’ll be more down the line. Or maybe the reason Apple is rumoured to be going with a monolithic Hidra die is there’s just no helping the glued-together Ultras in this area. So many possibilities!
 
Hey! Spend less on the Mac Studio and get less frames!! 🤣

Does anyone know why Apple can’t do something on the driver side to improve performance?
Because the issue is not with the driver?

When you see a "game specific driver" on the PC , it's usually not a performance optimization, it's the driver analyzing the game and replacing shaders with more optimized implementations.
 
Because the issue is not with the driver?

When you see a "game specific driver" on the PC , it's usually not a performance optimization, it's the driver analyzing the game and replacing shaders with more optimized implementations.
Yeah, but is there a reason Apple couldn't do that here?
 
Because the issue is not with the driver?

When you see a "game specific driver" on the PC , it's usually not a performance optimization, it's the driver analyzing the game and replacing shaders with more optimized implementations.
How many shader code permutations would a developer have to write to be able to optimize for these platforms. It seems like it defeats the purpose of "hardware agnostic" APIs.
 
So, is the general consensus that Assassin's Creed Shadows has poor performance on PC as well and not just Macs? I am confused by what I am reading because some people say it has poor performance on high-end PCs while others say it is great on high-end PCs.
 
So, is the general consensus that Assassin's Creed Shadows has poor performance on PC as well and not just Macs? I am confused by what I am reading because some people say it has poor performance on high-end PCs while others say it is great on high-end PCs.
It does seem to have poor performance relative to the ability on Nvidia cards. AMD seems to perform well. PS5/Pro also.
 
Yes, it was a joke. 96GB is not that measly. But compared to the max config of 512GB it is. Although honestly 1TB for $4000 is pretty measly.

I might be tempted by right models for the right price. I'd buy a cheap G3 PowerBook if I could find one in good nick. Or a TiBook.

Another joke or sarcasm? That’s the third time in a row, especially when you mention PowerBook G3. The last model from 2001 had ”measly” 0.128GB RAM and 0.012TB storage and you ”joke” about 96GB/1TB in Mac studio? What would/could you even do with a PB G3? Soon Macrumors will have turned into a comedy club I guess. Hard to believe after abandoning Mac completely in 2019, all the praise for your Linux devices and critisizing Mac and Apple in almost every post. A few recent examples:

Apple constantly breaking stuff for their benefit and none of mine is a big reason why I abandoned macOS/iOS. People want to play the games they want to play. New or old titles. They don't want to lose older titles because a trillion dollar company can't be bothered. 32 bit games work on Windows, they work on Linux with it's even smaller market share.

the paradise of FOSS OSs. Especially if you want to feel like it's YOUR computer, not Apple's.

At some point you have to blame the platform holder for not being a good steward and acknowledge that it's obscene to expect individual developers to migrate every piece of software or that consumers should just expect everything they bought to stop working every 10 years.

Apple's changes would literally break my workflow every major update because they'd reshuffle things for no reason and I'd have to waste a work day getting where I was the day before. There was other reasons too. Mainly it didn't feel like MY computer, it felt like Apple's, I just paid full price for it. I wasn't going to play Shadow of the Tomb Raider on my crummy iGPU Mac Mini and I wasn't going to waste hundreds of GBs of storage keeping around multiple copies of macOS to deal with it. I did think about it, but when you're already space constrained because Apple is a bunch of penny pinchers and jerks in the storage department it becomes really not a good use of space. Apple is consumer focused but they can't be bothered. Why bother supporting them IMO?

Why spend money to get back features I already had and can do on other OSs for free with no hassle? macOS provided nothing of value to put up with the headaches. The software wasn't better IMO, I didn't need any exclusive Mac software, the hardware at the time definitely wasn't better. Just no reason for me to keep dealing with workarounds, wasting money and time. Apple could have easily maintained 32 bit support for macOS apps but they're cheap and can't be bothered. They'd rather but the burden on everyone else and there's enough cult mentality that some will blame developers for Apple's poor choices.



And this thread is supposed to be about new games at WWDC 2022. Everything is pretty much off topic.

This thread is about ”Major gaming news”, ”New games” and ”Metal” as the title suggests. It just happened to start with the gaming news announced at WWDC. Your post was off-topic in relation to the discussion about post 3,852, not the thread topic. The discussion was about AC Shadows and the HW used for testing the game. The poster greatly exaggerated the price of the Mac Studio used in the test and I corrected the error. You tried then to justify the error by saying that the Mac Studio can be that expensive by adding every possible upgrade but that was irrelevant and not the subject of the discussion. There was no need for justifying the misinformation and therefore your post was off-topic. It’s just like the discussion about the newly released Sniper Elite 4 Mac and the cheap Steam PC keys someone insisted we should buy instead which didn’t work on Mac or in Crossover but you tried to justify.
 
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AC Shadows on M3 Ultra 80c. Note that it's 4K Max settings.

Skärmavbild 2025-03-23 kl. 07.13.49.png
 
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Was that another joke? Because each time it gets harder to tell if you’re joking or being serious with such off-topic posts. In any case the fact remains that the M3 Ultra Mac Studio that was used to test AC Shadows in Andrew Tsai’s video doesn’t cost $15,000 but $4000 so the rest is irrelevant. For $15,000 we would also be talking about M3 Ultra with 80c GPU, not 60c and that would give more fps above 50 so that’s another factual error in the previous post you’re defending.

Also quite strange to complain about ”measly” 96GB of RAM/VRAM when you never would buy a Mac and your main gaming device is a Steam Deck with 16GB. If you think $4,000 is too much for 96GB RAM you can always buy high-end gaming PCs like Corsair Vengeance i8300 for $6900 or NZXT H9 Elite for $5,000 but you get only ”measly” 64GB. For $4,000 you could get a Corsair Vengeance i5100 with ”measly” 32GB RAM and 2TB storage.

Just an FYI - the NZXT H9 Elite is just the case used for that prebuilt rig. The model is actually the Player PC 5090 Edition. I built my gaming PC in the H9 Flow case, which actually has better airflow due to the top panel being perforated rather than the glass panel used on the Elite.
 
This thread is about ”Major gaming news”, ”New games” and ”Metal” as the title suggests. It just happened to start with the gaming news announced at WWDC. Your post was off-topic in relation to the discussion about post 3,852, not the thread topic. The discussion was about AC Shadows and the HW used for testing the game. The poster greatly exaggerated the price of the Mac Studio used in the test and I corrected the error. You tried then to justify the error by saying that the Mac Studio can be that expensive by adding every possible upgrade but that was irrelevant and not the subject of the discussion. There was no need for justifying the misinformation and therefore your post was off-topic. It’s just like the discussion about the newly released Sniper Elite 4 Mac and the cheap Steam PC keys someone insisted we should buy instead which didn’t work on Mac or in Crossover but you tried to justify.


Another joke or sarcasm? That’s the third time in a row, especially when you mention PowerBook G3. The last model from 2001 had ”measly” 0.128GB RAM and 0.012TB storage and you ”joke” about 96GB/1TB in Mac studio? What would/could you even do with a PB G3? Soon Macrumors will have turned into a comedy club I guess. Hard to believe after abandoning Mac completely in 2019, all the praise for your Linux devices and critisizing Mac and Apple in almost every post. A few recent examples:

This thread is about ”Major gaming news”, ”New games” and ”Metal” as the title suggests. It just happened to start with the gaming news announced at WWDC. Your post was off-topic in relation to the discussion about post 3,852, not the thread topic. The discussion was about AC Shadows and the HW used for testing the game. The poster greatly exaggerated the price of the Mac Studio used in the test and I corrected the error. You tried then to justify the error by saying that the Mac Studio can be that expensive by adding every possible upgrade but that was irrelevant and not the subject of the discussion. There was no need for justifying the misinformation and therefore your post was off-topic. It’s just like the discussion about the newly released Sniper Elite 4 Mac and the cheap Steam PC keys someone insisted we should buy instead which didn’t work on Mac or in Crossover but you tried to justify.
And listing every free Mac game you find is on topic even it's not new, major or something to do with metal? Is this post I'm quoting of yours on topic? Or is telling people they're off topic on topic even though it's not really on topic?

And no I wasn't joking about getting a G3 Powerbook if I can get one cheap. I wouldn't do anything with it really. It would just be for messing around with Classic macOS, maybe trying to shove Rhapsody on there. It would be more for collecting sake, than doing sake.
 
It does seem to have poor performance relative to the ability on Nvidia cards. AMD seems to perform well. PS5/Pro also.
My guess is that Ubisoft focussed all their optimisation resource on the console versions. It looks like this worked quite well as the PS5/Series X versions seem to look great & perform well at the 30 fps quality and 40 fps balanced mode. The 60 fps performance modes look a lot less advanced (due to dropping the RTGI), but still just about holds onto that 60 fps target. Given the consoles use AMD GPUs, perhaps it's not surprising that the PC version has stronger relative performance in AMD than nVidia.


Give it a bit of time, and I'm sure the nVidia side will be further optimised to perform better. Whether the Apple Silicon version is also further optimised, remains to be seen.
 
My guess is that Ubisoft focussed all their optimisation resource on the console versions. It looks like this worked quite well as the PS5/Series X versions seem to look great & perform well at the 30 fps quality and 40 fps balanced mode. The 60 fps performance modes look a lot less advanced (due to dropping the RTGI), but still just about holds onto that 60 fps target. Given the consoles use AMD GPUs, perhaps it's not surprising that the PC version has stronger relative performance in AMD than nVidia.


Give it a bit of time, and I'm sure the nVidia side will be further optimised to perform better. Whether the Apple Silicon version is also further optimised, remains to be seen.

As much as gamers hate Ubisoft, they do a solid job of post patches, optimization updates. I imagine by late April-Early May, Apple Silicon will be solid.
 
Hey! Spend less on the Mac Studio and get less frames!! 🤣

Does anyone know why Apple can’t do something on the driver side to improve performance?
I think a bigger issue is getting devs to use their libraries at all. I’m sure if most games had as much effort put into optimization for Macs as they do for consoles or PC, then they would run just as well.

We’re at the point where getting a simple low effort port is difficult. Let alone expecting optimization.

EDIT: Though if I had to suggest a strategy, I think just developing DRM and/or anticheat software that works on Mac in place of the popular PC-only ones might go a long way for new titles, while just turning gptk into some compatibility layer with a permissive license to use it on older titles would fill a lot of their backlog.
 
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And the game will be on sale for like $20 if the typical Ubi experience holds.

Normally i'd agree, however if you take away the controversial elements then AC Shadows appears to be trending upwards as far as sales, players and consistency.

[IMO, from my 8hrs of playtime last weekend, I am enjoying the game]
 
I think a bigger issue is getting devs to use their libraries at all. I’m sure if most games had as much effort put into optimization for Macs as they do for consoles or PC, then they would run just as well.

We’re at the point where getting a simple low effort port is difficult. Let alone expecting optimization.

EDIT: Though if I had to suggest a strategy, I think just developing DRM and/or anticheat software that works on Mac in place of the popular PC-only ones might go a long way for new titles, while just turning gptk into some compatibility layer with a permissive license to use it on older titles would fill a lot of their backlog.
iirc the PC version of AC:S uses denuvo, but it doesn't seem to be impacting performance (much). I don't think the macOS version has it.

Overall I agree anticheat/DRM support is needed on macOS for multiplayer titles.
 
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Normally i'd agree, however if you take away the controversial elements then AC Shadows appears to be trending upwards as far as sales, players and consistency.

[IMO, from my 8hrs of playtime last weekend, I am enjoying the game]
What hardware are you playing on?. I want to try it on my M4 iMac but I am wary of wasting $70 if it doesn’t perform OK.
 
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