All I want to know is when can I start playing COD warzone on my MacBook? 😂
All I want to know is when can I start playing COD warzone on my MacBook? 😂
Notice he says "platforms" so it will include iPhone and iPad, and perhaps Vision Pro.
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Sonoma
"macOS Sonoma also introduces Game Mode, giving players an edge when performance is measured in precious milliseconds. Game Mode delivers an optimized gaming experience with smoother and more consistent frame rates, by ensuring games get the highest priority on the CPU and GPU. Game Mode also makes gaming on Mac even more immersive — dramatically lowering audio latency with AirPods, and significantly reducing input latency with popular game controllers like those for Xbox and PlayStation by doubling the Bluetooth sampling rate. Game Mode works with any game, including all of the recent and upcoming Mac games."
It's not magic. I bet it just changes the CPU scheduler to give the game priority and maybe shutdown a few unnecessary services to free up some resources. Windows 11 has a game mode too and that's all it does. Not enough to overcome stutter struggle.Ya'll think Death Stranding is using the toolkit for porting?
Game Mode is curious and it will be interesting to see how it works, since it apparently doesn't need developer input to take advantage of.
Though I'll admit I hate the smoother word choice since frame time consistency and smoothness are the same dang thing. Is Apple claiming that their Game Mode can get rid of the annoying UE stutter?
I wonder how well this will work with combined with Unity as my current game has basically a build toggle and I have a macOS artifact ready to test anyway. I wonder if it will help with my shader glitches. But I will need to test it after I work on other things so it will be a while.I am curious about the Porting Kit. Looking forward to @leman take on it...
It's not magic. I bet it just changes the CPU scheduler to give the game priority and maybe shutdown a few unnecessary services to free up some resources. Windows 11 has a game mode too and that's all it does. Not enough to overcome stutter struggle.
This is an empty promise. EA made the same promise when the Nintendo Wii U was announced, and they abandoned the platform right after it launched.
Unless DS2 is listed for Mac I'll believe them when I see it, especially since Overdose (their rumored collab with Microsoft) is exclusive to Xbox and PC, and Death Stranding 2 is currently exclusive to PlayStation 5 with the PC release a year or two afterwards.
I meant that as a joke, but now I doubt that a VR version of No Man's Sky will come to the Mac. The Vision Pro seems to be focused on AR only, it's not clear whether it can be used to play VR games that are rendered by a Mac/PC, and I'm not even sure that you can develop VR games on macOS if you're not using Unity...Well, the screenshot shows that the games supports macOS and VR, not necessary both at the same time.![]()
Even Nintendo abandoned Wii U.This is an empty promise. EA made the same promise when the Nintendo Wii U was announced, and they abandoned the platform right after it launched.
Basically every big release lately and UE4 game? Especially at launch. Dead Space Remake, Returnal, Hogwarts Legacy, Elden Ring, etc.Stutter struggle on which games?
Practically every release is a UE4 game, lol. Which usually has traversal stutter issues. Elden ring had a shader compliation issue (which did get fixed and wasn't a problem on the consoles). Apple could probably fix the issues Elden Ring had, not so much on the traversal stutter.Basically every big release lately and UE4 game? Especially at launch. Dead Space Remake, Returnal, Hogwarts Legacy, Elden Ring, etc.
Today:Apple did not showcase any VR game on the Vision Pro.
In fact, I'm not sure if it supports VR games that are rendered on a Mac.
What are the solutions to develop VR games for this device?
Build great games for spatial computing
Find out how you can develop great gaming experiences for visionOS. We'll share some of the key building blocks that help you create games for this platform, explore how your experiences can fluidly move between levels of immersion, and provide a roadmap for exploring ARKit, RealityKit, Reality Composer Pro, Unity, Metal, and Compositor.
So with the Game Porting Toolkit, I gotta ask, how many will actually use it? How can you convince PC game developers to actually use it when most of them have no experience with macOS and don't have any Macs to do the development on?
I’m willing to give Apple the benefit of the doubt to see if its worth it.
It’s definitely a good move, right?
Why? You think executives at EA, Ubisoft, and Take Two are following Kojima's every step?If Kojima can't convince AAA devs to come back to Mac, nothing will.
Why? You think executives at EA, Ubisoft, and Take Two are following Kojima's every step?
It's a hard sell. However, I can say that even for a lot of developers that have MacBooks as their personal computers or as their S/O's computer it may not be as hard a sell as some of that have been waiting for games to really come to the Mac believe. At the end of the day how well or poorly these games sell on the Mac is going to do the final convincing or not for the bulk of developers/game publishers.So with the Game Porting Toolkit, I gotta ask, how many will actually use it? How can you convince PC game developers to actually use it when most of them have no experience with macOS and don't have any Macs to do the development on?