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Another answer from the developer. It appears that the game is CPU intensive and their M2 Max recommendation aims at the CPU. The Steam page still says though the demo is for Windows only. No Apple logo. They say the game needs Rosetta but it shows as native Apple app in Activity Monitor, not as an Intel app?

Skärmavbild 2023-10-03 kl. 02.29.54.png
 
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This is the first scene in the tutorial in the demo on my base Mac Studio M1 Max 24c GPU. Settings are on high except for Post Processing and View Distance on medium. VSYNC, Motion Blur, Chromatic Aberration and Lens Flare are Off. Images here are compressed by MR.

3200x1800 38 fps
Skärmavbild 2023-10-03 kl. 02.13.54.png


3200x1800 FSR 1 Ultra quality 53 fps
Skärmavbild 2023-10-03 kl. 02.14.37.png


3200x1800 FSR 1 Quality 62 fps
Skärmavbild 2023-10-03 kl. 02.15.58.png


2560x1440 54 fps
Skärmavbild 2023-10-03 kl. 02.17.13.png


2560x1440 FSR 1 Ultra quality 70 fps
Skärmavbild 2023-10-03 kl. 02.17.47.png


Same fps (53-54) at 1800p with FSR as 1440p without but 1800p looks better. Even 1800p with FSR Quality looks better than 1440p FSR Ultra quality. So I would play at the higher res for sharper image at 62 fps. 3200x1800 has the same ratio as 3860x2160 so its best for a 4K monitor.
 
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This is the first scene in the tutorial in the demo on my base Mac Studio M1 Max 24c GPU. Settings are on high except for Post Processing and View Distance on medium. VSYNC, Motion Blur, Chromatic Aberration and Lens Flare are Off. Images here are compressed by MR.
In short, the game doesn't require an M2 Max.
 
This is the first scene in the tutorial in the demo on my base Mac Studio M1 Max 24c GPU. Settings are on high except for Post Processing and View Distance on medium. VSYNC, Motion Blur, Chromatic Aberration and Lens Flare are Off. Images here are compressed by MR.

3200x1800 38 fps
View attachment 2287160

3200x1800 FSR 1 Ultra quality 53 fps
View attachment 2287161

3200x1800 FSR 1 Quality 62 fps
View attachment 2287162

2560x1440 54 fps
View attachment 2287163

2560x1440 FSR 1 Ultra quality 70 fps
View attachment 2287164

Same fps (53-54) at 1800p with FSR as 1440p without but 1800p looks better. Even 1800p with FSR Quality looks better than 1440p FSR Ultra quality. So I would play at the higher res for sharper image at 62 fps. 3200x1800 has the same ratio as 3860x2160 so its best for a 4K monitor.


So, does the demo launch in native MacOS?
 
I launched Baldur’s Gate on iMac 27 (5700XT) and MacBook Pro 16 (M1 Max 32 cores) and was horrified.

Firstly, the best option for playing the game on iMac is 2560x1440 without FSR. This is sharper than 5K resolution with FSR on performance, and faster than 4K on Balance, and faster/better than 3K on Quality.

Second: the 5700XT and M1 Max have identical performance for this game. For the purity of the test, I connected Apple Studio Display to my MBP16 and with the same settings M1 Max has an advantage over 5700XT only by 2-5 fps, depending on the situation and resolution quality.
 
So, does the demo launch in native MacOS?

They say the game needs Rosetta but it shows as native Apple app in Activity Monitor, not as an Intel app so maybe it's like Warhammer III where some old parts are x86 and some new ARM64. I don't know. I took a while the first time it was launching and the app icon just bounced up and down so I guess Rosetta translation had kicked in.
 
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They say the game needs Rosetta but it shows as native Apple app in Activity Monitor, not as an Intel app so maybe it's like Warhammer III where some old parts are x86 and some new ARM64. I don't know. I took a while the first time it was launching and the app icon just bounced up and down so I guess Rosetta translation had kicked in.
FYI the demo took forever to launch on my Intel MBP. I’m guessing it was compiling shaders.
 
At least not in the scene shown. Who knows how bad it will get when they are in large dog fights.

Yes, as the dev wrote there are far more elements in the game when you start playing, like "the animated actors, projectiles flying around, vehicle collision detection, 3D pathfinding, etc." so the frame rate will drop but I still don't think you need an M2 Max.

I tested 1080p Low with FSR on performance and got 142 fps. It looks really bad on my 4K monitor but I wanted to see how much I can get out of the game. If you have a lower res monitor it may look better.

I tested even resolution scaling instead of FSR. At 2160p 50% (1080p) I get about the same fps and quality as 1440p FSR Ultra with the settings in my previous post (high/medium). The advantage is that the UI looks sharp and not pixelated as with 1440p.

I tried 2160p 50% (1080p) at Low and it looks a bit better than 1080p Low with FSR on performance but fps is a bit lower too, around 108.

1080p Low FSR Performance 142 fps
Skärmavbild 2023-10-04 kl. 03.21.57.png


2160p 50% (1080p) high/medium 69 fps
Skärmavbild 2023-10-04 kl. 03.51.06.png


2160p 50% (1080p) Low 108 fps
Skärmavbild 2023-10-04 kl. 03.59.47.png
 
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BG 3 uses Metal 2 for different reasons. They've tested Metal 3 but are not sure yet if or how to release it so it can be used with older Macs. 4-10 people worked on the Mac port. Apparently App Store can't handle 100+ GB large games so it's the reason it's not there.

Skärmavbild 2023-10-04 kl. 20.54.24.png


 
BG 3 uses Metal 2 for different reasons. They've tested Metal 3 but are not sure yet if or how to release it so it can be used with older Macs. 4-10 people worked on the Mac port. Apparently App Store can't handle 100+ GB large games so it's the reason it's not there.

View attachment 2288615


Well add another reason why the Mac App Store is hot garbage.

To be honest even if it could handle 100+ gb games I wouldn't put a game there due to discoverability on the MAS being so bad, and this is on top of having to wait for app review everytime you wanna do an update. Nooooo thank you
 
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There's 50% off on No Man's Sky (Steam). Although it doesn't seem like my type of game (I prefer old type FPS like Prodeus), this seems like an interesting game and very good port. I am tempted.

Has anyone here played the Mac version?
 
Well add another reason why the Mac App Store is hot garbage.

To be honest even if it could handle 100+ gb games I wouldn't put a game there due to discoverability on the MAS being so bad, and this is on top of having to wait for app review everytime you wanna do an update. Nooooo thank you
In slight fairness, there's probably not many 100 GB+ games available for Mac.
Discoverability is terrible on MAS, though, no doubt.
 
Hang on, is it just one game being 100 GB, or game plus DLC being 100 GB?

I mean, if a game's, say, 80 GB, but has 25 GB of DLC, would that count on MAS as 80 and 25, or 105 combined?

Regardless, another tidbit from Capcom.

"We have a relationship with Apple that existed previously to this latest hardware [iPhone 15 Pro] being released," Masachika Kawata, one of Resident Evil Village's producers, tells GamesIndustry.biz. "But we just saw the new M2 chip as a great chance to bring Resident Evil to more players around the world and we're always happy to have that kind of chance. We were very happy with how powerful [the M2] was as well and what it led us to achieve with this port."

"We had already done the preparation steps last year of updating our internal RE Engine to support MacOS development, so with that groundwork in place, it was a relatively easy procedure to also continue that work this year into iOS," Kawata continues. "There's some similarities between the platforms, which means that once you start working on one, it helps with the next one."

At the moment, our process is still based on the idea of taking products we've released previously on other platforms, so we're not ready to commit to things like simultaneous release in terms of future titles," he explains. "Since there's a lot of unknowns for us during this process, we brought them to the Apple devices in question, and we want to try and get feedback on that and consider how to improve next time we do something like this, and we'd like to do better and better with each iteration."
 
Hang on, is it just one game being 100 GB, or game plus DLC being 100 GB?

I mean, if a game's, say, 80 GB, but has 25 GB of DLC, would that count on MAS as 80 and 25, or 105 combined?

Regardless, another tidbit from Capcom.

"We have a relationship with Apple that existed previously to this latest hardware [iPhone 15 Pro] being released," Masachika Kawata, one of Resident Evil Village's producers, tells GamesIndustry.biz. "But we just saw the new M2 chip as a great chance to bring Resident Evil to more players around the world and we're always happy to have that kind of chance. We were very happy with how powerful [the M2] was as well and what it led us to achieve with this port."

"We had already done the preparation steps last year of updating our internal RE Engine to support MacOS development, so with that groundwork in place, it was a relatively easy procedure to also continue that work this year into iOS," Kawata continues. "There's some similarities between the platforms, which means that once you start working on one, it helps with the next one."

At the moment, our process is still based on the idea of taking products we've released previously on other platforms, so we're not ready to commit to things like simultaneous release in terms of future titles," he explains. "Since there's a lot of unknowns for us during this process, we brought them to the Apple devices in question, and we want to try and get feedback on that and consider how to improve next time we do something like this, and we'd like to do better and better with each iteration."
Well BG3 is like 100GB download with no DLC (Yet). The install size shows as using something nearing 120GB. It is probably the largest game available on macOS. Games like Call of Duty can use up to 200GB.

WRT the Capcom statement, it is good they are looking to bring more games over (SF6!!!) but at the same time it isn't great that they have admitted they don't feel comfortable doing simultaneous releases.
 
WRT the Capcom statement, it is good they are looking to bring more games over (SF6!!!) but at the same time it isn't great that they have admitted they don't feel comfortable doing simultaneous releases.
It’s not great, but these are somewhat unproven platforms for them so I don’t blame them for taking it slow. I just hope SF6 is next in line.
 
In slight fairness, there's probably not many 100 GB+ games available for Mac.
Discoverability is terrible on MAS, though, no doubt.
It was bound to happen eventually with programs and games getting ever larger. Sad to see that Apple didn’t get ahead of the curve on that.

The MAS just isn’t what it should be.
 
Regardless, another tidbit from Capcom.

"We have a relationship with Apple that existed previously to this latest hardware [iPhone 15 Pro] being released," Masachika Kawata, one of Resident Evil Village's producers, tells GamesIndustry.biz. "But we just saw the new M2 chip as a great chance to bring Resident Evil to more players around the world and we're always happy to have that kind of chance. We were very happy with how powerful [the M2] was as well and what it led us to achieve with this port."

"We had already done the preparation steps last year of updating our internal RE Engine to support MacOS development, so with that groundwork in place, it was a relatively easy procedure to also continue that work this year into iOS," Kawata continues. "There's some similarities between the platforms, which means that once you start working on one, it helps with the next one."

At the moment, our process is still based on the idea of taking products we've released previously on other platforms, so we're not ready to commit to things like simultaneous release in terms of future titles," he explains. "Since there's a lot of unknowns for us during this process, we brought them to the Apple devices in question, and we want to try and get feedback on that and consider how to improve next time we do something like this, and we'd like to do better and better with each iteration."

Very exciting news! Interesting that they've worked the other way around. People always ask for iOS games on Mac but now the Mac port brought Village to iOS, because "it was a relatively easy procedure to also continue that work into iOS. There's some similarities between the platforms, which means that once you start working on one, it helps with the next one." That's the key to bringing more games to all Apple Silicon devices.

"Our process is still based on the idea of taking products we've released previously on other platforms." It sounds like they're planning to bring more games from their catalogue to Apple Silicon so I cross my fingers for the other Resident Evil games and Devil May Cry. I have no problem with late releases on Mac. We're used to that. What matters is more games. :)
 
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Terra Nil releases Mac and Linux versions.

That's the reverse citybuilder that came out earlier this year.
 
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Regarding the recent Steam survey it's still worth to notice that like other surveys it represents a fraction of the actual numbers. They send a request to a few thousands randomly chosen users out of 132 million (2021) monthly active users and ask if they want to participate by sending their SW/HW data.

There are people who have been chosen 4 times in 18 years or people who haven’t been asked for 10 years. I myself got a request just yesterday actually two times, once on my Mac and once when using Crossover. I’ve had Steam for 15 years and as far as I remember this is the first time I’ve been asked or participated. Maybe I was asked before but didn’t participate but it can’t be more than a couple of times during these 15 years. That’s also why we some months see big changes in the share of Mac or Linux users. Two examples are Feb 2.37% and March 1.41% or May 2.39% and June 1.79%. Linux has had similar jumps too.

Some people seem to get the survey more frequently so I wonder if it depends on how you answer the first time. Perhaps if you participate once they will keep contacting you thinking there’s a bigger chance to get a positive answer. By the way in Crossover the reported OS is Windows but the reported HW is my Mac so I don’t know how that affects the survey.

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