I'll be honest, I don't get the Quest or the Vision Pro. I'm surprised to hear Quest has sold "tens of millions"; I didn't know it was that many.
I can see VR/AR goggles as being compelling for gaming. I can also seeing them being more immersive for movies, but that strikes me more as something that would be interesting to try, like buying a movie ticket, than owning. A family might gather around their TV to watching something on Netflix or Apple TV+ together, but doing that at home with everyone wearing goggles would not only be extremely expensive, but extremely awkward as well.
So again, I get goggles as a video game console, or an extension to one. But I think Zuck is completely wrong when he describes Quest as "social." Okay, you can play online games with others, but the "metaverse" isn't social. It's fake social at best, and more likely, anti-social.
What I mean by this is social is interacting with real people in real places. Not seeing 3D avatars and fantasy portrayals of people that may have little grounding in reality. It seems to me this whole "metaverse" thing, if it amounts to anything at all (and I'm deeply skeptical it will) is a poor substitute for actual social interaction.
That's not an attack on gaming, or watching a movie by yourself, or anything like that. Sometimes, alone time is good and needed. And it's also not a criticism of Quest in particular; having a FaceTime call where you see others' faces, but they only see an animated image of you because you've got a computer strapped to your face, also seems fake social to me.
I'm not saying that everything we do has to involve real, face-to-face social interaction. I am saying that building or spending time in "metaverses" as a substitute for real social interaction, and believing this is social interaction, could lead to isolation, loneliness, and anti-social behavior.
Fortunately, I think that this entire notion of a metaverse is BS and not going to find a wide audience, so I'm not all that worried about people giving up real social interaction for manufactured experiences behind a face computer.
I can see VR/AR goggles as being compelling for gaming. I can also seeing them being more immersive for movies, but that strikes me more as something that would be interesting to try, like buying a movie ticket, than owning. A family might gather around their TV to watching something on Netflix or Apple TV+ together, but doing that at home with everyone wearing goggles would not only be extremely expensive, but extremely awkward as well.
So again, I get goggles as a video game console, or an extension to one. But I think Zuck is completely wrong when he describes Quest as "social." Okay, you can play online games with others, but the "metaverse" isn't social. It's fake social at best, and more likely, anti-social.
What I mean by this is social is interacting with real people in real places. Not seeing 3D avatars and fantasy portrayals of people that may have little grounding in reality. It seems to me this whole "metaverse" thing, if it amounts to anything at all (and I'm deeply skeptical it will) is a poor substitute for actual social interaction.
That's not an attack on gaming, or watching a movie by yourself, or anything like that. Sometimes, alone time is good and needed. And it's also not a criticism of Quest in particular; having a FaceTime call where you see others' faces, but they only see an animated image of you because you've got a computer strapped to your face, also seems fake social to me.
I'm not saying that everything we do has to involve real, face-to-face social interaction. I am saying that building or spending time in "metaverses" as a substitute for real social interaction, and believing this is social interaction, could lead to isolation, loneliness, and anti-social behavior.
Fortunately, I think that this entire notion of a metaverse is BS and not going to find a wide audience, so I'm not all that worried about people giving up real social interaction for manufactured experiences behind a face computer.