My understanding is that Quest devices have something called "Oculus Link", so you can connect them to a PC using a cable and use them as normal VR gear. To play SteamVR games, for example.2 different approaches, neither anywhere near being mass compatible.
And nearly EVERY Apple promotional video for the Vision Pro shows a SINGLE user by his or herself…alone. I suggest using a Quest so you can see how there’s well…SOCIAL apps. What does Apple have…Facetime?! 🤣🤣🤣
thats the thing, I don’t think anyone actually even knows how Quest is using your data. I’m sure it’s completely unintentional given facebook‘s remarkable track record on privacy.This is a fair criticism of Facebook in general, but can you show me any evidence of privacy issues with any of Meta’s headsets? Like actual violations of privacy, or any evidence that they are tracking the movements people are making while using the device?
I’m no fan of Facebook. If I liked them or was neutral, I’d probably have a Quest headset.
My understanding is that Quest devices have something called "Oculus Link", so you can connect them to a PC using a cable and use them as normal VR gear. To play SteamVR games, for example.
I actually think this is the more interesting analysis. Apple has nailed the human interaction model. They have seemingly solved for a great number of the core problems with eye fatigue and motion sickness. The UI is supposedly just as crisp and responsive as advertised. Nobody should be surprised by Apple succeeding at that stuff.My understanding is that Quest devices have something called "Oculus Link", so you can connect them to a PC using a cable and use them as normal VR gear. To play SteamVR games, for example.
The Apple thing, on the other hand, I have no idea what I'd do with it.
I don't need it to watch movies, I have an 83" OLED and an Atmos surround sound system.
I don't Facetime.
I can't work with it, I'm a software developer.
I don't like Apple Arcade. I'm more of a WoW/Doom/Diablo kind of player.
Literally no idea what this Apple product is for. If they gave it the option of connecting it to a PC and use SteamVR, I'd say, it's an overpriced but cool product. As it is, I have no clue.
haha true, but it did solve many problems at the time though!iPhone 1G, notably a device that was never criticized for poor battery life!
Actually, the Apple Vision Pro doesn't require one to have an Apple account. BTW, I attended the WWDC 2023 Apple Keynote and State of the Union presentations on Monday at Apple Park. As a developer, I was able to only attend the hands-off areas but I was able to confirm with Apple employees in the hand-off area and several YouTube media people that attended the hands-on areas said that Apple doesn't require an Apple account. They went on to say it was a bit like setting up an iPhone. For example, scan the face, scan the left/right ears, complete the eye tracking exercise, and complete the hand tracking exercise, and you're good to go. Now, if you're wanting to connect to the forthcoming Vision Pro App Store to download apps, you can reuse your existing Apple ID. Finally, there are no hard and fast requirements to have an account like Meta.They require an apple account though…
Will you be developing apps for visionOS?Actually, the Apple Vision Pro doesn't require one to have an Apple account. BTW, I attended the WWDC 2023 Apple Keynote and State of the Union presentations on Monday at Apple Park. As a developer, I was able to only attend the hands-off areas but I was able to confirm with Apple employees in the hand-off area and several YouTube media people that attended the hands-on areas said that Apple doesn't require an Apple account. They went on to say it was a bit like setting up an iPhone. For example, scan the face, scan the left/right ears, complete the eye tracking exercise, and complete the hand tracking exercise, and you're good to go. Now, if you're wanting to connect to the forthcoming Vision Pro App Store to download apps, you can reuse your existing Apple ID. Finally, there are no hard and fast requirements to have an account like Meta.
I remember another CEO talking smart about a certain phone. I get him backing his product but not talking out of his behind about something he hasn't used.
In a companywide meeting with employees today, Meta CEO Mark Zuckerberg responded to Apple's announcement of the Vision Pro, according to The Verge's Alex Heath. Zuckerberg said the Vision Pro has no "magical solutions" that Meta has not thought of, and "costs seven times more" than its recently-announced Quest 3 headset.
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Zuckerberg added that Apple's announcement "really showcases the difference in the values and the vision that our companies bring to this," noting that Meta's goal is to offer products that are "accessible and affordable to everyone." Vision Pro will be priced at $3,499, while the Quest 3 will be priced at $499 and the Quest Pro costs $999.
Meta's goal with the metaverse is "fundamentally social," whereas the Vision Pro appears to be more isolating, according to Zuckerberg. He admitted that Apple's approach "could be the vision of the future of computing," but is "not the one that I want."
Zuckerberg's full comments, as reported by The Verge:Just days before WWDC, Meta previewed the Quest 3, its next-generation mixed reality headset. Launching later this year, the headset features a 40% slimmer and more comfortable design, a higher-resolution display, and up to twice the graphics performance as the Quest 2. The headset will start at $499 with 128GB of storage, and the company plans to share more details about it at an event on September 27.
Apple said the Vision Pro will be available in the U.S. in early 2024.
Article Link: Mark Zuckerberg Says Apple Vision Pro Has No 'Magical Solutions'
Like any other Apple device, it requires an Apple ID, which is your Apple account. Your device is more or less useless without it - no apps, no updates. A Mac could be used, with substantial effort, without an Apple ID, but for sure, this Vision Pro would be a very expensive paperweight without one.Actually, the Apple Vision Pro doesn't require one to have an Apple account. BTW, I attended the WWDC 2023 Apple Keynote and State of the Union presentations on Monday at Apple Park. As a developer, I was able to only attend the hand-off areas but I was able to confirm with Apple employees in the hand-off area and several YouTube media people that attended the hand-on areas said that one doesn't require an Apple account. They went on to say it was a bit like setting up an iPhone. For example, scan the face, scan the left/right ears, complete the eye tracking exercise, and complete the hand tracking exercise, and you're good to go. Now, if you're wanting to connect to the forthcoming Vision Pro App Store to download apps, you can reuse your existing Apple ID. Finally, there are no hard and fast requirements to have an account like Meta.
I think gaming is the only use-case. None of this "social" stuff makes sense to me. Who wants it? Zuckerberg spent billions on it and it's a complete flop. It's not the implementation, it's a bad idea.That may be cool and o.k. for geeks playing games and some pro uses, but for real mass adoption these need to be stand alone and so small that carrying one around is as much of a no brainer as carrying a smartphone is today.
-> not today, not next year, maybe next decade.....
I think Meta may stick around and service the low end of the market, but I don’t know for how long — they’ve already been in it for many years and are still projected to lose $20B in that division this year. I’m guessing their losses will accelerate once Vision Pro becomes available.Ideally Meta stays in the game and provides real competition, which would benefit everyone. A shame HoloLens and MagicLeap didn't survive long enough to compete. The difference in cost between MQ3 and AVP is interesting. The far less expensive Quest products have failed to find true mass appeal - perhaps trying to launch something groundbreaking but also cheap is simply self-defeating. Apple has never been first to market, nor have they ever offered the cheapest entry, and while not all of their product lines find success, all of their major platforms have...in time.
My brief encounters with Meta headsets have been fun, but where I think they continue to be misguided is this notion of a metaverse. Forcing the idea that to use a headset, one must partake in some sort of shared virtual realm is simply outdated scifi stuff. We want to choose our own realms, as evidenced by the countless video game worlds we have been immersing ourselves in for decades. Zuck's umbrella vision of a singular space for all is a power grab that so far hasn't even worked internally. Pairing headset with metaverse feels like an attempt to create a big unified vision, but it's actually just holding back the former from being something of real use.
AVP on the other hand is essentially offering a MacBook or iPad alternative. I'm especially encouraged that in this week's launch, Apple has seemingly not tried to dictate usage. If anything, they seemed to walk softly, showcasing the fundamental interface and how it interacts with one's personal space. In a lot of ways - the anti-metaverse.
Maybe.. I think one of the most popular critiques and comments ppl have made (and the first point my wife raised) has been Apple didn't show multiple Vision Pro users interacting with each other. I think there is a hope/dream out there that this tech will allow new experiences, like having a 3d FaceTime with a loved one on the other side of the world or country and It feeling like you are both in the same room.I think Zuckerberg is misguided in his beliefs. You don’t buy a device whose sole purpose is to isolate and replace (or augment) the environment around you with a virtual one to “socialize” and “be active”. If you want those things you go to a bar or for a jog. It’s like you buy an Office 365 subscription and expect to use it for socializing and being active. No that’s not what Excel is for so let’s not pretend otherwise here. Apple correctly leaned in on the fact that it’s primarily an individual experience where you want to sit back or lay down and fully immerse yourself in the magic. People will pay top dollar for this experience because it’s exactly what this type of device is for and exactly what people expect from it.
Meta's goal with the metaverse is "fundamentally social," whereas the Vision Pro appears to be more isolating, according to Zuckerberg. He admitted that Apple's approach "could be the vision of the future of computing," but is "not the one that I want."
As much as I don't like him, he didn't lie and made a few good points.
People in this thread tend to get very defensive, but he didn't criticize Vision Pro, just said that meta had different values and vision when it came to designing such device and that's it...