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The fact that he is saying that he wants it to be "his iPhone moment" means it will never be like that. Greatness happens, when something truly one of a kind comes and shakes the entire market. You cannot force that kind of greatness into a product.
 
…Apple has messed with AR for a long time without delivering.
I mean they haven’t shipped goggles, but they have shipped AR products for 5 years via phones. Which, honestly, is still how most people will still experience AR a decade from now.
 
They should change their name back to Facebook since they can say that the world will become an open book literally on your face. The "iPhone moment" will be getting rid of that awful Meta name and people will be grateful for a long time.
 
work independently from a smartphone with the use of a wireless, phone-shaped device

very amusing. DOA.

2024. In the same year, the company also plans to release a pair of cheaper smart glasses, codenamed Hypernova, that will pair with a smartphone to show incoming messages and other notifications in a heads-up display.

Since the last couple of years, there has been an large number of small companies internationally that are developing something on the subject of smart glasses, all of them looking for a fool who wants to burn money. All of them do not have the market power and vision to introduce new technology across the board, as Apple did with the iPhone.

And now Mark is coming, I'm curious to know which company and patent trolls he fell for. These are the ones that Apple's recruiters have long left to the sleepy ones.

And because Mark behaves so extraordinarily boyishly toward Apple, he never gets to enjoy a lucrative strategic partnership. Lack of technical and strategic professionalism does not pay off in technical projects. And you can't buy success without knowledge. Sucess has to be accompanied by a lot of effort, and Facebook and its letter mutations never had the top notch guys to do that.

Not to be misunderstood: I appreciate Mark's willingness to donate to good initiatives, although overall he seems to be a completely contradictory personality, too young and inexperienced.
 
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I agree with your post, but this particular part I think is arguably the most important. iPhone was the new personal hub, AR/VR is and will probably be for the foreseeable future a niche product. As such, even Apple’s AR/VR headset won’t be an iPhone moment. Even Apple Watch, the most successful wearable tech of the modern generation, wasn’t an iPhone moment.
To go even further, even iPhone wasn't really as much of an "iPhone moment" as people made it out to be. Multitouch hardware already existed, mobile app stores already existed, and software keyboards/full screen phones also existed. Apple's main contribution was to make the UI actually usable and enjoyable, gave developers the tools to limitlessly add features to it through apps, and package everything into a polished package. It was really the accumulation of all the R&D they did with the Mac, iPod, and the unreleased iPad.
 
To go even further, even iPhone wasn't really as much of an "iPhone moment" as people made it out to be. Multitouch hardware already existed, mobile app stores already existed, and software keyboards/full screen phones also existed. Apple's main contribution was to make the UI actually usable and enjoyable, gave developers the tools to limitlessly add features to it through apps, and package everything into a polished package. It was really the accumulation of all the R&D they did with the Mac, iPod, and the unreleased iPad.
How old are you?

As someone who closely observes and accompanies every technical innovation, also professionally, I had a very different experience than you did in the pre-iPhone era.
Years before 2006, apple was conceptually developing the iPhone, and at the same time was focussing decades of multitouch technology R&D through clever strategic purchases and patents. The show stuff available in those years had no market relevance; it was simply immature at that time.
What you write about multitouch (e.g. Lenova ThinkPad T61) and mobile app stores had no market relevance, just completely insignificant market niches.

Never reconfigure fact and context!
There are already too many people on this planet who substitute knowledge for opinion. They don't need your support.

And it's exactly the same with smart glasses. There are already many predevelopments and devices to buy, and Apple is now developing suitable processors and components to arrange the puzzle in a user-friendly way and develop a marketable, really attractive device. Mark has only heard about all this through intermediaries, he is not a technical genius, but at least he has grasped the potential. But that's probably not enough to make him a technical leader.
 
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The Problem is most users don’t know who Zuckerberg is and they don’t care. Especially outside of Western world. it could be Hitler or Putin and it wouldn’t do a difference. That’s the Problem.
 
I am hoping more than it will be their Dreamcast moment , the product that finally puts the nail in the coffin.

Keep using adblocks and tracker blocks it makes them poorer
 
The Problem is most users don’t know who Zuckerberg is and they don’t care. Especially outside of Western world. it could be Hitler or Putin and it wouldn’t do a difference. That’s the Problem.
Yes, we don't know Putin, Trump or Hitler, and neither do any of us know Zuckerberg or Musk personally.

However, these figures know how to play the game with the public.
Nevertheless Zuckerberg seems to be very contradictory in his actions and often revises statements he has made. He just seems young and often still a learner, and gets much public attention.

He does good and on the other hand he burns money in things or destroys achievements of mankind, which he cannot or does not want to oversee...(glasses and privacy). All powerful or rich people do this... in different weighting.

So I'm glad I don't have to be one of them.
 
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Mark Zuckerberg wants to make Meta's forthcoming AR glasses an "iPhone moment" that will cast him and the company in a new light, according to a former employee who worked on the project.
facebook-meta.jpg


The comment was made to The Verge for a report outlining Meta's roadmap for AR glasses, which includes at least four different versions to be launched over the next six years.

According to the report, Meta's first-generation AR glasses, dubbed Nazare, will be designed to work independently from a smartphone with the use of a wireless, phone-shaped device that offloads part of the computing required for the glasses to function.

A marquee feature of the device will be the ability for users to communicate with and interact with holograms of other people, similar to fictional scenes depicted in a video last October announcing Facebook's corporate rebrand to Meta.

The report says Meta intends to deliver the first-generation model of its AR glasses, aimed at early adopters and developers, by 2024. In the same year, the company also plans to release a pair of cheaper smart glasses, codenamed Hypernova, that will pair with a smartphone to show incoming messages and other notifications in a heads-up display.

Looking further ahead, Meta's AR roadmap includes a lighter, more advanced version of the Nazare glasses set to arrive in 2026, followed by a third version in 2028, according to details shared with The Verge by people familiar with the matter.

If the AR glasses turn out to be a success, Zuckerberg reportedly hopes they will cast Meta and himself in a new light and make the company he founded innovative once again, which is why "Zuck's ego is intertwined with [the glasses]," the former employee told The Verge.
apple-ar-headset-concept-1.jpeg

Apple mixed-reality headset concept render based on purported leaked information by Ian Zelbo


But Meta will have to go up against Apple, which has its own AR ambitions. Apple is working on at least two AR projects that include an augmented reality headset set to be released in late 2022 or 2023, followed by a sleeker pair of augmented reality glasses coming at a later date.

Rumors first suggested that Apple's AR/VR headset would come out in 2022, perhaps at WWDC in June, but there are development issues that Apple needs to overcome. Reliable sources like Apple analyst Ming-Chi Kuo and Bloomberg's Mark Gurman have indicated that the headset will likely see a 2023 launch date, with the glasses to follow in 2024 or 2025.

For everything we know about Apple's AR plans, be sure to check out our dedicated guide.

Article Link: Mark Zuckerberg Wants Meta's AR Glasses to Be Its 'iPhone Moment'
I will stick with my Oakley's
 
How old are you?

As someone who closely observes and accompanies every technical innovation, also professionally, I had a very different experience than you did in the pre-iPhone era.
Years before 2006, apple was conceptually developing the iPhone, and at the same time was focussing decades of multitouch technology R&D through clever strategic purchases and patents. The show stuff available in those years had no market relevance; it was simply immature at that time.
What you write about multitouch (e.g. Lenova ThinkPad T61) and mobile app stores had no market relevance, just completely insignificant market niches.

Never reconfigure fact and context!
There are already too many people on this planet who substitute knowledge for opinion. They don't need your support.

And it's exactly the same with smart glasses. There are already many predevelopments and devices to buy, and Apple is now developing suitable processors and components to arrange the puzzle in a user-friendly way and develop a marketable, really attractive device. Mark has only heard about all this through intermediaries, he is not a technical genius, but at least he has grasped the potential. But that's probably not enough to make him a technical leader.

I never said anything about market relevance. My point was that different aspects of what would make the iPhone successful were already technologically feasible and implemented at some level by other companies and institutions, but often poorly and in isolation. Heck, research into multitouch features has been around for decades at that point. Apple understood when hardware and networking was mature enough to create something like this and created an OS and (eventually) ecosystem that was perfectly suited to it. The iPhone is the result of Apple's and others' R&D, not something that appeared entirely out of the blue with no precedence. If you followed the HCI research in the years prior many of the concepts it popularized were not necessarily first conceptualized at Apple (although many were), but Apple was the first to create the complete package.
 
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I never said anything about market relevance. My point was that different aspects of what would make the iPhone successful were already technologically feasible and implemented at some level by other companies and institutions, but often poorly and in isolation. Heck, research into multitouch features has been around for decades at that point. Apple understood when hardware and networking was mature enough to create something like this and created an OS and (eventually) ecosystem that was perfectly suited to it. The iPhone is the result of Apple's and others' R&D, not something that appeared entirely out of the blue with no precedence. If you followed the HCI research in the years prior many of the concepts it popularized were not necessarily first conceptualized at Apple (although many were), but Apple was the first to create the complete package.
I agree completely
 
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What Mark Zuckerberg and Facebook / Meta fundamentally don't understand is what made the iPhone great. Before iPhone there was Windows CE / Pocket PCs, Blackberries and Palm Pilots all in their own way reasonably successful ... What the iPhone did was package the already wildly popular iPod with a touch only mobile phone that performed reasonably well and more importantly could be used with a touch only interface that didn't suck.

The problem with the Metavers or any Facebook VR products is that they are not replacing products that already reasonably successful but instead try and create a new market. VR will remain a niche product for the foreseeable future.

AR I believe probably won't find mass adaption in the short terms but will have it's applications. But it will need a connected device and the infrastructure behind it to deliver that. Apple is probably the only company at this stage that has the potential of succeeding in this space. But it will be a long time before you might see the average Joe on the street walking around with AR glasses.
 
To go even further, even iPhone wasn't really as much of an "iPhone moment" as people made it out to be. Multitouch hardware already existed, mobile app stores already existed, and software keyboards/full screen phones also existed. Apple's main contribution was to make the UI actually usable and enjoyable, gave developers the tools to limitlessly add features to it through apps, and package everything into a polished package. It was really the accumulation of all the R&D they did with the Mac, iPod, and the unreleased iPad.
Not sure I agree with you there. The existence of those fragments didn’t diminish the seismic moment of iPhones release. The audience erupted as they saw where Steve was going. You couldn’t buy one. Cingular set up a web site to deal with the million inquiries about iPhone before it was even introduced. It was immediately the first viable handheld platform. I wouldn’t downgrade the impact of the lightbulb just because Edison already knew about glass, tungsten, and electricity.
 


Mark Zuckerberg wants to make Meta's forthcoming AR glasses an "iPhone moment" that will cast him and the company in a new light, according to a former employee who worked on the project.
facebook-meta.jpg


The comment was made to The Verge for a report outlining Meta's roadmap for AR glasses, which includes at least four different versions to be launched over the next six years.

According to the report, Meta's first-generation AR glasses, dubbed Nazare, will be designed to work independently from a smartphone with the use of a wireless, phone-shaped device that offloads part of the computing required for the glasses to function.

A marquee feature of the device will be the ability for users to communicate with and interact with holograms of other people, similar to fictional scenes depicted in a video last October announcing Facebook's corporate rebrand to Meta.

The report says Meta intends to deliver the first-generation model of its AR glasses, aimed at early adopters and developers, by 2024. In the same year, the company also plans to release a pair of cheaper smart glasses, codenamed Hypernova, that will pair with a smartphone to show incoming messages and other notifications in a heads-up display.

Looking further ahead, Meta's AR roadmap includes a lighter, more advanced version of the Nazare glasses set to arrive in 2026, followed by a third version in 2028, according to details shared with The Verge by people familiar with the matter.

If the AR glasses turn out to be a success, Zuckerberg reportedly hopes they will cast Meta and himself in a new light and make the company he founded innovative once again, which is why "Zuck's ego is intertwined with [the glasses]," the former employee told The Verge.
apple-ar-headset-concept-1.jpeg

Apple mixed-reality headset concept render based on purported leaked information by Ian Zelbo


But Meta will have to go up against Apple, which has its own AR ambitions. Apple is working on at least two AR projects that include an augmented reality headset set to be released in late 2022 or 2023, followed by a sleeker pair of augmented reality glasses coming at a later date.

Rumors first suggested that Apple's AR/VR headset would come out in 2022, perhaps at WWDC in June, but there are development issues that Apple needs to overcome. Reliable sources like Apple analyst Ming-Chi Kuo and Bloomberg's Mark Gurman have indicated that the headset will likely see a 2023 launch date, with the glasses to follow in 2024 or 2025.

For everything we know about Apple's AR plans, be sure to check out our dedicated guide.

Article Link: Mark Zuckerberg Wants Meta's AR Glasses to Be Its 'iPhone Moment'
Sounds familiar:

The Matrix is everywhere. It is all around us. Even now, in this very room. You can see it when you look out your window or when you turn on your television. You can feel it when you go to work... when you go to church... when you pay your taxes. It is the world that has been pulled over your eyes to blind you from the truth.​


How prophetic! Thank you, but no thank you.

R>

PS. Quote from the original Matrix by Morpheus himself.
 
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Sorry Facebook / Meta but u will never have a "iPhone Moment". Cause u give a Crap about design usabilty etc. the only thing you care about is harvesting ur customers private information. #ABigFUtoMeta
 
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