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Funnily enough, it seems to be a recurring theme. Gaming companies come up with a great, ambitious, wide-open gaming project which then gets progressively scaled back until the shipped product is nothing like what was originally envisaged. You'd think they'd learn! ;)

Again, I agree wholeheartedly.

I think eventually they will learn as the PR department and the actual production crew get into sync.

I know I always loose sight of the incredible amount of money it takes to produce a game and the huge gamble that the game won't pan out. Back in the day it was OK if you had a failure here and there, after all it only took a couple of million or so to produce the game. Now, it's 5 or 10 times that and multi-year cycles as gamer expectations have risen considerably. One bad game and your company is done for. I guess the hype machine at least helps ensure that you get some money back whether your game sucks or not.
 
I agree with Markleshark- I didn't like it at all. I put about 5 hours into it, but that was enough. I really wanted to like it cos' it looks pretty cool, but it was just too boring. That's probably more to do with the fact that I don't really like RPGs- I thought I'd give this a go but I obviously still don't like them.

Bring on Fuel of War and GTA 4 is all I say.
 
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