Funnily enough, it seems to be a recurring theme. Gaming companies come up with a great, ambitious, wide-open gaming project which then gets progressively scaled back until the shipped product is nothing like what was originally envisaged. You'd think they'd learn!![]()
Again, I agree wholeheartedly.
I think eventually they will learn as the PR department and the actual production crew get into sync.
I know I always loose sight of the incredible amount of money it takes to produce a game and the huge gamble that the game won't pan out. Back in the day it was OK if you had a failure here and there, after all it only took a couple of million or so to produce the game. Now, it's 5 or 10 times that and multi-year cycles as gamer expectations have risen considerably. One bad game and your company is done for. I guess the hype machine at least helps ensure that you get some money back whether your game sucks or not.