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For a brand new platform? I think Digtimes is wrong as usual here.

While I'm sure Apple has invited select developers and will have internal apps at the ready, I suspect this will be a "reveal" months ahead of actual release. No matter how good the headset may end up being, it needs content to sell -- even to a commercial audience.

And so many questions. Will Apple have a developer kit that helps developers convert apps made for other VR/AR devices easily? Developers need to be highly engaged and involved and selling ramping production and throwing it out into the wild without advance time to do that for a whole new platform would be insane, particularly at this level.
Apple been working on AR for some time, don’t know about this rumor, See

 
“Mixed reality” and AR are the same thing.

VR closes you of into an immersive experience.

AR *adds* to reality.

One of these is far more useful than the other, and it’s not the gaming-centric VR.

ARKit is there because Apple has built a wide foundation for whatever their future plans are. Everything is just ready to go and developers will have a much easier time making the 1st gen apps for RealityOS or whatever it’s called because of the work Apple has been building into all their platforms. There was never going to be anything to “release” from ARKit until THIS upcoming product.
Mixed Reality and AR are not the same thing. Mixed Reality, AR, and VR are all distinct technologies with mixed blending the other two.

Finite differences but different. This explains fairly well:
 
I am not an avid follower of everything Apple but I am curious to know when was the last time, if there ever has been one that there has been so much public talk about an Apple device, about what it is supposed to do, it's design looks, it's tech specs but yet there has been absolutly nothing to show for it until release day, because for a number of years now there has been much talk about this AR/VR devices mythical specs and it's looks and it's supposedly development and production but yet there has been nothing to show for it, no leaks, no actual specs, just guesses and assumptions.
The original iPhone, iPad, and Apple Watch.
The iPhone was rumored for years and years and years and years, and when it was announced, it was very different from what the rumors were suggesting.
Same with the iTab/iSlate/MacTouch/the hundreds of other names that were given to it during its rumor cycle.
Neither of these products were even close to what was rumored, I expect the same with this product
 
“Mixed reality” and AR are the same thing.

VR closes you of into an immersive experience.

AR *adds* to reality.

One of these is far more useful than the other, and it’s not the gaming-centric VR.

ARKit is there because Apple has built a wide foundation for whatever their future plans are. Everything is just ready to go and developers will have a much easier time making the 1st gen apps for RealityOS or whatever it’s called because of the work Apple has been building into all their platforms. There was never going to be anything to “release” from ARKit until THIS upcoming product.
MR = a combination of an AR and VR experience. It is not just AR. That's why there is a term for it.
 
That's because the underlying tech behind "the device" (my bet is on glasses) has taken that long to develop, to the point that Apple's device will pretty much blow away all the clunky realizations we've seen up until now. Take a look at what's been coming out of Stanford University's VR/AR laboratory, who Apple has been collaborating with for the last six years. Also...I believe Apple will have a lot of very useful AR apps on launch day.
My bet is also on AR glasses being a world changing device.

That is not this product though.
 
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but did both the original iphone and Apple watch recieve constant and persistant attention in the media before they were finally released because you have to remember that talk about Apples AR/VR device has been going on for a number of years now with persistant talk about it's specs, it's hardware, who's providing what hardware, conceptual designs, when it's going to be made, how many are going to be made, who it's going to be made for, it's price and it just goes on and on and on. Did the original iphone and Apple watch recieve the same level attention when from the first time they were mentioned to when they were physically produced? Also how many leaks were there during the time showing what the iphone was intended to look like and same for the Apple watch? because remember there has been NOTHING about the AR/VR (leaks I mean).
Hope this helps, every MR article from January 2006 to January 2007 with some mention of or to things that were clearly meant for the mythical (at the time) iPhone.
 
MR = a combination of an AR and VR experience. It is not just AR. That's why there is a term for it.
That’s just AR. Mixed Reality is essentially a brand name that was introduced.

AR can encompass and build off of VR, but it does not go the other way around.

IIRC mixed reality was coined by Microsoft, but it’s just how they and their partners refer to AR.

AR can best be thought of as a VR overlay on the real world. It’s taking a VR asset and superimposing it onto the real world (sticking a virtual piece of furniture onto the screen of your device and “anchoring” it to the real world).

I don’t know why the branding exercise of “Mixed reality” has caught on as if it’s actually different from the already existing AR term.
 
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Oh just shut up already. These predictions are pure fantasy and it annoys everybody to see another new article just making crap up. Again. Just stop
The existence of an Apple AR headset is not "pure fantasy". I've read a number of patents that are only relevant to such a device.
But yes, obviously things like the timing of the device, or its appearance, are probably unknown outside a small group within Apple.
 
This has been hyped so much that I’m afraid people will be disappointed when it is actually announced.
Hyped? It has been rumored to be coming for a couple of years, but since absolutely no one is sold on VR at all and the current implementations of it are poor, there isn't much "hype" for this at all. No one is really expecting anything. If it is somehow something more than a mediocre rehash of what we've already seen in the VR space, it will be a surprise.
 
“AR/VR sucks!! It’s a fad!!! Nobody wants this!! I get dizzy! Wahhh!!” - Macrumors user 2022

“Take my money Apple!!!” - Macrumors user 2023

To be fair, existing VR (as available in eg Occulus Quest 2) is SERIOUSLY problematic.

It's starts with dumb things like the unboxing experience is just awful, and the UI is garbage (I still have no idea what the rules are for when I press which button to get something to happen in the Meta VR UI).

But there are also more serious things like
- the optics are just bad. I don't know how good these optics can get, and what the cost would be (in Apple volumes) but Meta optics are unacceptable. They are good enough to watch a movie (but not be impressed) but they are not good enough for reading, not even close. I hoped something like a Quest might be a comfortable way to read long web pages or PDF but, OMG no, no even close!!!

- AR (and a way to quickly toggle from VR to real world and back) is INSANELY important. You feel SO cut off from the real world in a VR headset. And sure, the people who want to sell this as gaming promote that point; but even if you are gaming you still need to be sure you don't hurt the outside world. "Boundary regions" are just not a good enough substitute. I did not appreciate how important this was till I tried a headset. Even things like the sorts of VR meetings that Meta is promoting will not work because you cannot easily toggle between the meeting and referring to your papers or a computer screen.

- you have to have a good story for connecting your existing computing to the device. Meta has a bunch of terrible "solutions" and clearly has put no effort/thought into this.

- holding controllers ALL THE TIME to have any sort of world control is clearly hopeless. It's even more unpleasant than it sounds. You need a well-designed UI (easy ways to toggle between apps and different types of functionality); what Meta has is a free-for-all where every app does things differently, and which is buggy enough that, when it freezes and you cannot escape an app, you have no idea whether you've hit a bug or simply haven't figured out whatever magic THIS app wants to perform to kill it.

And you need to solve the problem of motion. It's no good to set up all the visuals to make you think that you can walk around some large "world" only to turn around and tell you that the reality is you are physically stuck within a 6'x6' (or similar) sized box and cannot "walk" around the world.
I wonder how much Meta has taken the wrong ideas from skeuomorphism and whether the correct way to build a metaverse is rather more abstract. 3D yes, hand gestures yes, even VR yes BUT not pretending to be houses and land and similar real word items which have you walk around them. Maybe it's as simple as making the metaphor that you are wearing a jetpack and so "go" everywhere using a joystick, but NOT via walking? But that may feel clumsy and fake? all I know is tracking your body motion (via accelerometers) but not allowing actual walking, is a terrible mishmash that feels worse than any other solution.

- you need compelling use cases. Games are just not interesting or important enough to ENOUGH people, but that's mostly what Meta has bet on (in reality if not what they say). All the other interesting use cases (like a portable very large screen) require vastly better optics...
 
That’s just AR. Mixed Reality is essentially a brand name that was introduced.

AR can encompass and build off of VR, but it does not go the other way around.

IIRC mixed reality was coined by Microsoft, but it’s just how they and their partners refer to AR.

AR can best be thought of as a VR overlay on the real world. It’s taking a VR asset and superimposing it onto the real world (sticking a virtual piece of furniture onto the screen of your device and “anchoring” it to the real world).

I don’t know why the branding exercise of “Mixed reality” has caught on as if it’s actually different from the already existing AR term.
its more like XR.

MR is really AR you are right.

we shouldnt really talk about MR on MR :D
 
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The existence of an Apple AR headset is not "pure fantasy". I've read a number of patents that are only relevant to such a device.
But yes, obviously things like the timing of the device, or its appearance, are probably unknown outside a small group within Apple.
The existence of an Apple car isn’t “pure fantasy” either. We’ve seen pointless articles talking about it for a decade as a product being developed. The “pure fantasy” part is the constant speculation that it’s coming soon or a certain date. How many of these articles have we read in the past few months? Years? Saying it’s coming at a certain date and not a few days later retracted to say “oh well actually the date has changed it’s moved back”.

It’s pointless clickbait. As much as I would love to hear about an actual product, speculation recycled everyday with no new information is just stupid and unneeded
 
To be fair, existing VR (as available in eg Occulus Quest 2) is SERIOUSLY problematic.

It's starts with dumb things like the unboxing experience is just awful, and the UI is garbage (I still have no idea what the rules are for when I press which button to get something to happen in the Meta VR UI).

But there are also more serious things like
- the optics are just bad. I don't know how good these optics can get, and what the cost would be (in Apple volumes) but Meta optics are unacceptable. They are good enough to watch a movie (but not be impressed) but they are not good enough for reading, not even close. I hoped something like a Quest might be a comfortable way to read long web pages or PDF but, OMG no, no even close!!!

- AR (and a way to quickly toggle from VR to real world and back) is INSANELY important. You feel SO cut off from the real world in a VR headset. And sure, the people who want to sell this as gaming promote that point; but even if you are gaming you still need to be sure you don't hurt the outside world. "Boundary regions" are just not a good enough substitute. I did not appreciate how important this was till I tried a headset. Even things like the sorts of VR meetings that Meta is promoting will not work because you cannot easily toggle between the meeting and referring to your papers or a computer screen.

- you have to have a good story for connecting your existing computing to the device. Meta has a bunch of terrible "solutions" and clearly has put no effort/thought into this.

- holding controllers ALL THE TIME to have any sort of world control is clearly hopeless. It's even more unpleasant than it sounds. You need a well-designed UI (easy ways to toggle between apps and different types of functionality); what Meta has is a free-for-all where every app does things differently, and which is buggy enough that, when it freezes and you cannot escape an app, you have no idea whether you've hit a bug or simply haven't figured out whatever magic THIS app wants to perform to kill it.

And you need to solve the problem of motion. It's no good to set up all the visuals to make you think that you can walk around some large "world" only to turn around and tell you that the reality is you are physically stuck within a 6'x6' (or similar) sized box and cannot "walk" around the world.
I wonder how much Meta has taken the wrong ideas from skeuomorphism and whether the correct way to build a metaverse is rather more abstract. 3D yes, hand gestures yes, even VR yes BUT not pretending to be houses and land and similar real word items which have you walk around them. Maybe it's as simple as making the metaphor that you are wearing a jetpack and so "go" everywhere using a joystick, but NOT via walking? But that may feel clumsy and fake? all I know is tracking your body motion (via accelerometers) but not allowing actual walking, is a terrible mishmash that feels worse than any other solution.

- you need compelling use cases. Games are just not interesting or important enough to ENOUGH people, but that's mostly what Meta has bet on (in reality if not what they say). All the other interesting use cases (like a portable very large screen) require vastly better optics...
agreed - what is the use case for normals like us who don't play video games?
 
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Yawn - boring. The whole AR/VR thing has been rumored for years and it is still a niche product. Zuckerberg has gambled on it too soon. Who even uses the AR features on their iPhone/iPad? Not many.
lol I will never understand folks who yell “yawn, boring” before seeing a product officially revealed.

this is Apple we’re talking about. you really don’t think that they’re going to show you a cool design and cool features that will entice millions to buy it?…

come on.
 
It would be great if Apple does indeed produce a really pro grade headset. I am ready to buy. The Quest Pro is already a really good device. Working in it is awesome. Apple is wise to make this really spectacular at launch as they have solid competition already.

This is a whole new world for productivity.
 
To be fair, existing VR (as available in eg Occulus Quest 2) is SERIOUSLY problematic.

It's starts with dumb things like the unboxing experience is just awful, and the UI is garbage (I still have no idea what the rules are for when I press which button to get something to happen in the Meta VR UI).

But there are also more serious things like
- the optics are just bad. I don't know how good these optics can get, and what the cost would be (in Apple volumes) but Meta optics are unacceptable. They are good enough to watch a movie (but not be impressed) but they are not good enough for reading, not even close. I hoped something like a Quest might be a comfortable way to read long web pages or PDF but, OMG no, no even close!!!

- AR (and a way to quickly toggle from VR to real world and back) is INSANELY important. You feel SO cut off from the real world in a VR headset. And sure, the people who want to sell this as gaming promote that point; but even if you are gaming you still need to be sure you don't hurt the outside world. "Boundary regions" are just not a good enough substitute. I did not appreciate how important this was till I tried a headset. Even things like the sorts of VR meetings that Meta is promoting will not work because you cannot easily toggle between the meeting and referring to your papers or a computer screen.

- you have to have a good story for connecting your existing computing to the device. Meta has a bunch of terrible "solutions" and clearly has put no effort/thought into this.

- holding controllers ALL THE TIME to have any sort of world control is clearly hopeless. It's even more unpleasant than it sounds. You need a well-designed UI (easy ways to toggle between apps and different types of functionality); what Meta has is a free-for-all where every app does things differently, and which is buggy enough that, when it freezes and you cannot escape an app, you have no idea whether you've hit a bug or simply haven't figured out whatever magic THIS app wants to perform to kill it.

And you need to solve the problem of motion. It's no good to set up all the visuals to make you think that you can walk around some large "world" only to turn around and tell you that the reality is you are physically stuck within a 6'x6' (or similar) sized box and cannot "walk" around the world.
I wonder how much Meta has taken the wrong ideas from skeuomorphism and whether the correct way to build a metaverse is rather more abstract. 3D yes, hand gestures yes, even VR yes BUT not pretending to be houses and land and similar real word items which have you walk around them. Maybe it's as simple as making the metaphor that you are wearing a jetpack and so "go" everywhere using a joystick, but NOT via walking? But that may feel clumsy and fake? all I know is tracking your body motion (via accelerometers) but not allowing actual walking, is a terrible mishmash that feels worse than any other solution.

- you need compelling use cases. Games are just not interesting or important enough to ENOUGH people, but that's mostly what Meta has bet on (in reality if not what they say). All the other interesting use cases (like a portable very large screen) require vastly better optics...
this is one of the best posts I have ever read on any blog in regards to headsets and AR / VR. thanks !

you highlight a lot of the things I have been thinking about - Meta interface, connections and experience is lacking massively. If Apple get this right they will have the dominant platform. This is the next iPhone.
 
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