Live website launch press conference here happenning now.
http://www.gamespot.com/shows/on-the-spot/
Here is an Archive:
http://www.gamespot.com/shows/on-the-spot/?series=on-the-spot&event=on_the_spot20090324
Live website launch press conference here happenning now.
http://www.gamespot.com/shows/on-the-spot/
Maybe they have multiple Xbox boards and PS3 boards stacked up in their servers. This way they can just load games from a central database whenever these boards get fired up and send video to their streaming servers onto you. And if they dont have enough, then you get queued maybe??? They said they can scale it by just adding more racks so maybe its just a matter of producing more of these boards in China to meet demand as it grows.
But overall on the economical sense, its like youre sharing your Xbox with everyone else. If you think about it, your Xbox mostly sites there doing nothing. So if you can just pay a smaller subscription to use it once in a while, its like having OnLive renting you an xBox / PS3 / whatever else boards along with games that they got. And youre already going to have internet anyway just some ppl will have to upgrade.
yeah the problem is with such a board/slot system system that it has to be developed first and tailored for this use
there sure will be such systems in the future but they will come from current hardware makers and they will sell such systems to ISPs (keeping latency low) as additional services on top of you normal internet bill
also games will have to be developed with such systems/plattforms from the ground up
I play only at 1920x1200 or 2560x1600 , and require zero lag for online shooters and minimal for mmorpg's.
I seriously doubt they can smoothly push 1920x1200 and up for thousands simultaneously.
Their video is up. It says it'll be here by Winter 2009.
I still like the idea, it's just if the execute it well.
The Phantom was a controversial video game console that was allegedly under development by Phantom Entertainment, formerly Infinium Labs. The cancelled device was supposedly planned to be capable of playing current and future PC games, giving the system a massive initial game library and making it easier for developers to produce games for the system. The system was supposedly designed to use a direct-download content delivery service instead of the discs and cartridges used by most game consoles.
I think they were talking about most "laptops" which is true that they can't run Cysis well.
If they can get 1080p, that's pretty close to today's local GPU graphics I think. But maybe they will sacrifice ray tracing effects and such because they may not be able to process all that for everyone. I don't think you can beat a high end DX10 system anytime soon, and DX11...I'm sure Microsoft will ramp up development just to remain competative. But the gap is closing for sure if this works well. Maybe Windows Gaming will be reserved to the niche enthusiast.
The way I understand it, most lag comes from the packets being processed and relayed all over the place. The "speed of light" argument is just some thing they made up on the spot to not get too technical with consumers. You can get light to go arround the globe in an instant for what humans can notice. But the trick is get it to relay faster. The internet is mosty fiberoptics, which means they have really long connections to reduce the jumps. When it gets to the local area, it turns into copper so it bounces all over the place because electrical resistance and interferance makes the wires have to be short.
In the live press conference video, they mentioned more than once that a PC gamer needed a tricked out rig just to run a game like Crysis on high, so this is why I mentioned it, as that's no longer the case with today's hardware being so powerful at such a lo cost. It was all marketing, and intentionally misleading.
You should watch it, instead of making excuses for them.
If and when 1080 does become feasible, a compressed video will never look as good as the raw source. My midrange system can handle 1200p at more than 30 fps on high for most games and in some cases 1600p. IGN noted that the game looked fuzzy, which is what I was thinking would be the case, as it is a compressed video. I suppose if you're on a TV, it will be fine, but I don't sit that far from any of my monitors. I have to wonder if there will be noticeable screen artifacts, as I notice that on all digital content.
On the Direct X. Developers like Carmack stated there's nothing that can't be done in DX9, that can be done with DX10. MS is basically making it easier for the less experience developers to pull off certain effects.
They were saying that with fiber optics, they'll be able to get up to 1500 miles, and less with other connection. They also talked about going into hundreds of homes, trying lots of different connections and routers, to work on eliminating latency to get their packets to flow through. So what I gathered, which they commented on, is that eventually they'll need to setup their service all over the world, and that even the speed of light wasn't fast enough for someone living in Australia to play a game from a server in NA, even if it's a dedicated fiber line.
Yeah, well...you never know what they'll think of. How long ago did you think Youtube HD videos would have been unthought of. And before then...streaming video? I still remeber working on a project having a video conferencing line on this connection called ISDN which is 2 phone lines put together.
As for DX10 vs. DX9...even if what you are saying is true, it would be like WPF applications could have been made by "experienced developers" when Windows XP came out. And heck, if they are really good they can do it in Linux. If you were really really good, you can do a lot of things...given a lot of time. The real issue is the economics. Is it better to hire an expert expert for $200,000/year for a project that will take 2 years? ...and sell it for $50,000? Or a college intern for $10/hour that will do the same project over the summer via more advanced tools. It's like saying modern automation is useless because you can do the same production with an army of skilled laborers.
Once I was in the game itself, I immediately noticed the unwelcome signs of blocky compression. It wasn't so compressed that it was entirely distracting from the gameplay, but it was also worse than I expected. The visual quality was high, but the experience was marred by the considerable amount of splotchy pixels.
Neflix bets otherwise.
Im not subscribed to netfilx, so i dont see the point of your point.
You complain about not being able to "own" your purchase. People have been "renting" movies for a long time and this time it's online as well as through the mail. So since Netflix is so successful, it seems "renting" is a pretty good business, wouldn't you say?
But games are different. They're not something you devour one after the other since they're only 1-2 hours long. They're getting stupidly epic and games are now criticised for being less than 9 hours long. It's nothing like the movie industry at all.
You complain about not being able to "own" your purchase. People have been "renting" movies for a long time and this time it's online as well as through the mail. So since Netflix is so successful, it seems "renting" is a pretty good business, wouldn't you say?
They are but people generally don't complete a 15 hour game one evening and repeat the process for another game the next day.
These are 2 such wildly different markets.
EA specialises in fad games? Uh, what? I don't like EA but it seems like you just completely missed what they do.
This is a kind of cloud computing. They will of course not use one "PC" per person playing a game.. They have huge farms of identical servers all running virtual servers on the fly. So if you want to play, they create a virtual server just for you. Each physical server has the potential to run many virtual instances of "World of Goo" for example.
They will not need to update servers left and right. They just add more hardware when needed. The hardware is abstracted, so they (and you) don't have to think about it. This will also scale along with the subscription fees from more and more users. So more users need more hardware - but also pays more subscriptions - allowing more hardware.
Also, everyone needs to sleep - so servers can mostly be serving US when Asia and Europe sleeps. So less wasted computing power for the planet
This is all based on my knowledge of cloud computing, which will be the future of all applications in the end