serious gaming on a mac is achieved when pro gamers go to esports events on a mac. as a serious gamer I know that gpus are less important than what most amateurs think. also, game developers hate proprietary apis and gpus. let‘s talk about pro peripherals like gaming mice, keyboards and displays incl. their drivers and their current ridiculously bad support for macs. or optimization on gpu drivers incl fine tuning options. or streaming capabilities. and the elephant in the room that serious gaming is still native 1080p and not 4k, 5k or 6k but with 144/240 hz displays. this will never fit to the apple philosophy of not wanting to give the customer any options and keep things simple. it may work for ios games which makes the most profit anyways compared to pc games. but it will always be like baby gaming.
I hear what you're saying. And...
1080p is still prevalent. And will be for another couple of years (as I doubt the RDNA2 and Ampere will saturate the PC market to make 4k gaming mainstream and that's the next step up in quality.)
I find the term 'serious' gamers ironic. Back in the early 80s you were a 'weirdo' if played on the 8 bit consoles with their abstract squiggles. Gaming was relatively young and niche.
Now? I think gaming for all ages and males and females is quite mainstream. Even my Mum has a PS3 and can crunch the heads on Batman. Ergo. Apple are going for the mainstream gaming market at this point. (The 'serious' gaming will come along later...whether by intent or more likely, Osmosis...)
There is money in gaming and the esports competition show that gaming is increasingly taken 'seriously.' AMD are. Nvidia are. It's £££. Even Apple have got into 'gaming' with it's Arcade service. (I'm surprised the Earth didn't shake or get a solar eclipse.) Money can make many things 'serious.'
I'd hardly call casual gaming 'baby' gaming. There are many fine games on the iOS app store. But it, in the main, might be classified as 'casual' and there is a vast audience for it even if Apple's iOS gaming rep' came via osmosis. Ie they fell into it.
Compared to the unit sales of iPhone, iPad the PC gaming market is niche. If you took an AS14/A14x chip in the Mac ARm and iPad? That would be 40 million units per year. Will the PS5 with it's RDNA2 sell that many? Will any particular model of Windows PC? The days of the iOS games running on an iPod were it took its 1st steps are far behind us. The next big step is the AS14 and the AS ARM Mac being the top tier of the ARM MacOS/iOS platform.
A Mac OS ARM will likely sell the same...units as Intel Macs or more. (I expect its performance to be potent natively...) Add that to iPad units. Add it to iPhone units. Add that up per year? That's a lot of units to write once and deploy. If you're writing for the Apple platform, it will be 'easy enough' to deploy for more platforms for more £££. Even if Apple did nothing, osmosis will kick in. And 'better' games will come. Casual or serious. I think? Just good games.
Bad support for Macs. Apple have historically played their part and not very well. And Steve Jobs did say he'd make the Mac the best gaming platform in the world. I'm sure he didn't mean the detour via the iPhone and App store.
With the new AS Macs...it means devs can write once and deploy to a much bigger target platform.
The unit sales of which ££££ will probably dwarf what the PS5 sells in its 1st year.
Sure, AS has to put out decent hardware. But if the run the Metal, the Store, the CPU/GPU. A greater chance of tuning and optimising their SoCs to get much better gaming experience than is currently being served up on their 2nd class consumer Macs. And they are. Poor 2nd rate gaming citizens. It was never great on Mac Open Gl. Mac ARM SoC gpu will probably knock the tar out of the Intel iGPU for starters.
Sooner or later that casual gaming platform will produce 'triple A' games as competition for £££ hots up.
Azrael.
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You know OpenGL is a standard and it is up to each developer/manufacturer to implement it? That's why a lot of games that have native macOS clients perform much worse on macOS than in Boot Camp. Sometimes Windows (Boot Camp) client is even up to twice as fast (FPS).
What I'm getting at - if Apple is comparing Metal to its own OpenGL implementation then of course it's going to be A LOT faster. You know why? Because Apple's implementation of OpenGL was lackluster since its conception. That's why this comparison is the way it is - Vulkan is compared to OpenGL on Android. It's not apples to apples comparison.
In essence Vulkan, Metal and DirectX 12 should perform equally as good because they function very similarly. Vulkan has richer feature set than Metal at the moment but Metal is catching up quickly. However in reality Metal performance leaves much to be desired. There's no way to compare those two APIs fairly because there's no Vulkan for macOS (MoltenVK is just a wrapper around Metal). However there are games with native clients on macOS that use Metal renderer (World of Warcraft, Starcraft 2) and in Boot Camp they still perform much better on DirectX (11 and 12).
I like Apple but let's be honest for a minute. Their graphics performance was lackluster for decades now and it's not going to change overnight. They no longer compare themselves to PCs like in 90's and early 00's. They compare their devices to previous generations of their devices.
True. Re; Apple draped themselves in no glory with Open Gl.
But why compete with a 2nd rate standard of middleware against M$'s Direct X which gets the plaudits and is used by 'serious' PC Tower gaMuRs to club Mac owners with?
Far better to get that performance close to the 'Metal' and 'start again' on the Mac platform.
Sure it was bad. But why flog the horse? It was dying or dead. Better to put it out of its misery.
Apple can control the greater destiny of Mac apps and yes, 'gaming' by making 'Metal' the price of admission to the App store for the write once and deploy AS ARM, iPad and iPhone and yes, the ATV platform. Apple can control the api and quality of it. And tune it for their hardware. And they put out alot of units. Why is Metal considered proprietry and M£ Direct X 'not' by some? Metal is hardly the minority any more. It's on millions of Macs, phones and pads and atvs.
That adds up to alot of units. Enough to compare to any PC platform or console platform.
Apple may not compete directly with Steam or offer a gaming TOWURRR...but this move to offer the Metal to PC devs is noteworthy in addtion to Apple Arcade and offering Mac ARM silicon with likely signficiantly better gpu performance than the current iGPU junk.
Re: Direct X vs Metal.
I ran WoW on Open GL vs Metal. Metal was better. Surprise. That was with, likely, Blizzard's only Mac guy coming out of the cupboard to port and tune it himself. Metal is younger than Direct X. Who knew? That doesn't mean that Apple can't claw back more Direct X performance advantage. Enough to make it far more attractive tuned for AS CPU/GPU than the current laughable Intel cpu/iGPU for consumer Macs.
The iPad is a great consumer platform. Smooth as butter, sound at games...great at apps. If we re-imagine this for AS Macs with the AS silicon tuned in software stack to co-processors and 8 core cpus...and many gpu cores. The consumer AS ARM Mac can hardly do any worse than the 2nd rate tripe served up for Mac consumer gaming over the last two decades.
Seems Apple is quitely confident about their chances. CPU or GPU.
Bootcamp. It's history. It's going the way of Open GL. If we keep clinging to these crutches...then Apple gaming will never be 'great.'
Azrael.
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