At the minimum provide Vulkan capable GPU drivers so Windows games can be run under Linux/MacOS with WineHQ compatibility layer with very low overhead on top of Vulkan's epic frame rate while waiting for games to be ported.
The game was not maxed out, far from it. And we don't know if there was a fan, we didn't see the machine they used.They ran tomb raider Maxed out, on an iPad chip...
with NO FAN?
And a PERFORMANCE HIT on Rosetta?
WHAT!?![]()
Yet obviously enough users had a problem with it for a hot fix to go out on February 7th this yearYeah, never had that.
It causes kernel panics. User mode software can't cause kernel panics.Besides, is that bug with METAL? or Blizzards incompetency which has been showing up more and more?
Yet obviously enough users had a problem with it for a hot fix to go out on February 7th this year
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Hotfixes: October 16, 2020 - WoW
Here you will find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth and WoW Classic.worldofwarcraft.com
It causes kernel panics. User mode software can't cause kernel panics.
Now its usually user mode software that will trigger problematic behaviour in kernel mode code in some manner (such as graphics drivers), but it is a fault of the driver that it is not handled.
OpenGL drivers on Mac are some of the best drivers for that hardware, apple pays top dollar to AMD and Intel to produce those drivers
At the minimum provide Vulkan capable GPU drivers so Windows games can be run under Linux/MacOS with WineHQ compatibility layer with very low overhead on top of Vulkan's epic frame rate while waiting for games to be ported.
Lots of great graphs ... but what exactly am I to determine while looking at this?
Apple silicon with GPUs surely competing / surpassing the current generation consoles. Seems kind of inevitable that the Apple TV becomes a serious gaming platform.
maybe in a mac pro with a proper gpu, and not a mobile option. laptops have pretty lackluster gaming performance and that's even when bootcamping windows and running drivers made by someone who knows what they're doing
Phone games are not console games or PC games.
Console games are not PC games or phone games.
PC games are not phone games or console games.
That still doesn’t make sense. Xbox One. One. PS5. Five. 1 < 5. So naming it Xbox two wouldn’t matter.The naming convention is questionable. No doubt. Verbally, using S and X as your designation is poor form imo. Even with that being said, I seriously don't think the buying public is going to be confused. They weren't confused by the Xbox One, Xbox One S, and the Xbox One X.
I personally think they aren't going with your numbering idea because they are already behind Sony number. Sony's coming up on the PS5. Microsoft is only coming up on, what would be chronologically, XB4. They definitely wouldn't use "Two" in their name when PS is coming up on "Five". Marketing... go figure.
That could be a bug in the driver (coded by the GPU vendor), which is an implementation of Metal, not necessarily a bug in Metal.It causes kernel panics. User mode software can't cause kernel panics.
In a nutshell, only a 7% hit in performance running Doom Eternal Windows native Vulkan game binary in Linux with Wine compatibility layer. AMDGPU-PRO, MDVLK AND RADV are different Linux Vulkan GPU drivers with the first provided by AMD and the other two open source drivers. Wine is available for MacOS Mojave so the only missing piece is MacOS Vulkan GPU drivers to open up the possibilities of accessing and running the huge library of Windows games in MacOS with similar performance.
That video is full of nonsense.Update: Max Tech also has a good video covering the topic:
Apple now has the leverage with the App store to force the 'write once' and 'deploy to all' much larger target audience of iphone, ipad, atv, MacOS. It's their ace in the pack. Just waiting on AS Mac hardware to get the train going.
And they all run Metal. Why stay on the old, flabby middleware of Open GL when they can (themselves) tune for their apps and £££ app store can use it's fulcrum shift to take everybody Metal, an API Apple can build and optimise for their hardware.
Better than waiting for Id Software to do it's occasional port of Doom Whatever.
It creates a far more level playing field for all App developers. The big gaming engines can target Metal for the App store if they want to play on the £££ store.
For too long, we've had 2nd rate Open Gl that performed half as good on Mac gpus whilst Mac users were reamed for 1st rate prices. Compounded by 2nd rate ports by half hearted developers. 'Meh.'
Open Gl was rightly deprecated for the future Metal play and to 'force' people to get on board.
M$ having all the fun with its Direct X and PC Tower (and even Apple biased commentators...) gamers beating Mac owners with a stick because 'Macs suck at games?'
Those days are coming to an end.
We'll see consumer Macs with ARM that will have instant access to all those iPhone and iPad games for starters. Scoff some may. But that's seismic. Fully expect the AS Mini, 13 Macbook and iMac 24 to toast their consumer Intel counterparts. Not that it's a very high bar. It's likely the Mac ARM consumer products will make decent gaming machines.
Azrael.
The hardware is only one part of the problem, they also need to have the user base to make it worth it for game developers and that the thing they don't have and ARM is not going to fix that.Apple has to have the hardware to entice development. If they do, developers will put in the effort. If not, they won’t.
I sincerely hope the switch to ARM will support much better graphics.
Well Vulkan is the number 2 most supported API by AAA Game studios so it's not a bad idea to support this API. Metal has been less successful and I don't see how this will change.Since Apple shipped Metal before Vulkan was even announced, your question is really, “Why not abandon Metal and make developers learn another API?”
(Edit: As pointed out already by ruka.snow above.)
There are other AAA Windows games that use Vulkan. For example Red Dead Redemption 2, Tom Clancy's Ghost Recon Breakpoint, The Surge 2, RAGE 2, Wolfenstein: Youngblood, Zombie Army 4: Dead War etc. None of them are present on MacOS.Doom Eternal is one of the few Windows games using Vulkan - most others using Direct3d. Not convinced it would help the Mac providing Vulkan support.
We differ in opinion. I doubt anyone would be confused accept people who know nothing about the product. The most cursory examination would remove any confusion. The systems look absolutely nothing alike, and the pricing will be vastly different. Couple that with the insane amount of marketing MS is about to unload... anyone still confused has bigger problems than differentiating gaming consoles. No parent dropping $300 to $600 on a console is going in blind. There's an entire internet of info out there. It's a terrible name. Yes. But not because it's going to cause someone to be confused. It's just a terrible name.That still doesn’t make sense. Xbox One. One. PS5. Five. 1 < 5. So naming it Xbox two wouldn’t matter.
And yes I do believe parents will be confused between the Xbox One X and Xbox One Series X. "Maybe my kid meant the Xbox One X". I know even a few gamers, pc gamers but know hardware, that are confused before I told them.
Regardless of the technical side, in the coming years there's going to be a much larger increase for demand for mac gaming. Since the Intel transition, if you wanted to game on your mac, the logical move was to boot into windows. With Apple Silicon, that's no longer going to be possible. So, people that wan to game on their Macs will be doing it in MacOS.
I don't think any of the above is debatable.
Also how can the switch to ARM mean that it will support "much better graphics"? What does the GPU have to do with the CPU in the first place?
Its no use if only Apple is going to use Metal, they have to get the 3rd party on board and I doubt they will. They have not for the past 3 decades I guess. Whats wrong with Vulkan? Wasn't that supposed to fix all the issues with OpenGL?
Yeah, never had that. Besides, is that bug with METAL? or Blizzards incompetency which has been showing up more and more? Another example being Borderlands 3 having a DX12 renderer on Windows, yet crashes, locks up, prevents the game from even booting and causes all sorts of chaos on the installed platform.
Yet, BL3 (besides some tiny FPS oscillation bug that happens every now and then, thinking its my specific setup but not a big deal) - runs beautifully, like, really, really well. Metal does just work if programmed for properly and it's obvious the devs can get solid results.
So yeah, yeah. BS coding can show itself on any platform dude, don't cherry pick.
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Lol, uh yeah, it does - they're demanding games that show Metal can keep up with any Windows API for gaming. Maxed out they still bring some PC's to their knees (not hyperbole like Crysis), but they're demanding. Not sure what you think gaming is then if a machine can or can't run a demanding renderer well in real-time, IE, gaming. Another way of accurately thinking about it - which you're not at all, is any newer games aren't THAT much better looking or demanding than say Deus Ex when maxed out showing the Metal Mac would keep up just fine, and again not sure what you're exact reasoning is.
These games can 'still be used' as benchmarks vs. GPU to GPU on Windows, so platform to platform shows Macs are potentially killer platforms for gaming. I mean, they are. And it's getting there. But just like a Mustang, some people would mention there are far better choices. Fortunately Macs aren't obnoxiously designed cars.
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Dude, ONE example on an unsupported platform with junk coding from the devs (Epic) on Mac doesn't mean *ANYTHING*. At all. That's like saying a cars junk because the petrol based engine doesn't use diesel, or in this case pushing crap code on a Mac and saying it's the Macs fault. Any engine stall isn't the OS's duty to circumvent in realtime..................
afterthought.
I don't think that's true on the Mac+PC, and that's definitely false if you include all Apple platforms.There are more games that support Vulkan than Metal.