Anyone tried running it on Fusion?
Have it running here in Fusion (gave it 2 cores and 4GB RAM). Installation was really fast (under 20 minutes from start to desktop). There's some minor stuff that needs fixing during setup (like the black screen that happens at one point).
Overall, the "out-of-box" user experience has been much better than Windows 8 where it really felt like a Frankenstein experiment with old versus Metro style apps. The Start menu live tiles (needs some refinement like when moving them around) aren't that bad once you get them customized to your personal preferences.
I copied over some media to see how everything worked without 3rd party stuff. Much better than before. HD videos (x264 encoded in a QT mov container); WMP (which looks out of place now) played them without issues (in the past, I would've had to install QT as well as other CODECS to even get going). Image thumbnails updated quickly in the Photos apps as I copied images to the Pictures folder.
Since I only use Windows for some games (though not in a VM as I'm doing for this tech preview) and really esoteric tasks like Visio, couldn't really say how stable the OS is under higher load. But I had no issues running Office style apps and most other general use programs.
Still plenty of rough edges they need to deal with; like consolidating common functionality which right now, is split between newer apps and old ones. Settings is a good example: newer PC settings versus the older (more detailed) Control Panel. There are also redundant apps (old Windows Photo Viewer versus the new Photos app, Notepad, Wordpad, and OneNote, etc).
The Finance and Weather apps are pretty good (their respective live tiles need work though).
I know the big marketing point they made was "one application platform"; a lot of that really revolves around being able to get application support for mobile tablets and phones from the larger developers that make desktop apps for them. If they execute well on this design, it might become one of their biggest selling points. But it's probably one of those things that sounds good from the marketing perspective, versus the actual issues the developers will face.
It's sort of like the "write once, run anywhere" mantra. The native user experience suffers (as is the case with many Mac apps that were ported this way). A similar situation exists with design when it comes to user input types. Some apps can work well across a wide variety of input methods as is the case with many productivity apps so long as their tool bars and options, make sense with regards to the input type.
Games though are a perfect example where it isn't as easy: something like Hearthstone works well from touch, to keyboard/mouse, to pen, to game controller. A real time strategy game like StarCraft 2, may not translate well to touch though. Then there are actual system requirements/performance envelopes where not everything will actually be universal.
But I guess that's why I'm just trying it out since I want to see how they deal with these. Being completely honest though, I'm actually surprised at how well it runs at this juncture.