Microsoft is more than welcome to build their own phone and App Store. Oh wait, they tried that and failed because it was total crap
Why on earth would Apple permit you to distribute your spyware to businesses and consumers?its not. We dont want apple to access our app and test either it was b2b or b2c.
customize apps dear, some client scare their pro-claim idea could go to other company. Spyware is old term, new term "Suprise Mechanic" -EAWhy on earth would Apple permit you to distribute your spyware to businesses and consumers?
not really a monopoly when you have to pay for it or subscription, libre is free and a lot of linux options i really can't see this as a monopoly. its windows is theirs so is word so duh. Its like saying pages and numbers is a monopoly to ios and mac productsWindows, Word, Excel has MONOPOLY in all companies! But I guess it wasn't on the agenda.
Well they’re giving it another go lol.Microsoft is more than welcome to build their own phone and App Store. Oh wait, they tried that and failed because it was total crap
Yeah that’s for most developers. But big names Apple needs on its platform? I mean why do you think they created the reader category where certain apps can bypass IAP all together?It's not in app future or physical item. If in app future will be take 30% first year and subsequent 15% .
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App Review Guidelines - Apple Developer
The App Review Guidelines provide guidance and examples across a range of development topics, including user interface design, functionality, content, and the use of specific technologies. These guidelines are designed to help you prepare your apps for the approval process.developer.apple.com
mean ? a bit confuse here. sorry.Yeah that’s for most developers. But big names Apple needs on its platform? I mean why do you think they created the reader category where certain apps can bypass IAP all together?
I don’t get this argument. People purchase things online where they have to provide credit card details all the time. Apple doesn’t require all payments to go though the App Store. I mean they created the reader category just so apps like Netflix could bypass having to use Apple’s payment system. And of course Apple doesn’t take a cut of physical goods so if you’re buying lunch from Panera, a ride from Uber or clothing from Kohl’s you’re providing credit card info to those companies (or using Apple Pay where available).If it’s a subscription it’s 15% after the first year. Is 15% fair? What is a fair cost? Before app stores a developer was left with a lot less after paying out for a publisher and distributor.
I don’t see how anyone can think it’s a user interface issue. It strikes me as so much easier to double tap a buy button on your iDevice, not pass on your details to yet another third party, and then receive an invoice from a single company with all your purchases listed in one place. Otherwise exit out to a third party site, navigate a multitude of different layouts, and enter your name, address and card details (which will hopefully be safe) for the umpteenth time.
Windows, Word, Excel has MONOPOLY in all companies! But I guess it wasn't on the agenda.
dont think so.
.net core can be deploy on mac/linux
sql server can deploy in docker mode.
office in mac/ios
azure have linux vm.
what really shaddy in macos arm
. nobody knew homebrew will work.
nobody knew performance 80386_64 apps will work
apple store doesn't have the capability to distribute apps privately except own company and we must be paid yearly.
** i mean custom vendor 2 vendor apps which no need freakin "APPLE" need to provide access login.
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apps ipa cannot be side load or will hassle in installing to mac each time have update or paid apple developer for publish it.
Xbox Store is the only game in town for Xbox Users
the issue here is the App Store. It’s the same problems that come up time and time again. Between the 30% cut, the fact that developers can’t put a CTA that says “go here to sign up” (say what you want, THATS a crap UX issue that shows up because of Apple).
You don't have to use the XBox store to get games for the XBox, you can buy them on disc.
And even if you couldn't, are you trying to use that as justification for Apple's behavior?
I think what they are referring to, is that the Microsoft "Mobile Application Management" technology requires Apps to be built with Microsoft's SDK. Safari isn't. For devices that are managed by MDM (including inTune), you can us a combination of Apple's MDM controls like Managed Open-in), and the inTune MAM for the Microsoft bits. Its not 1997 any more and a Microsoft-Only software solution for all software needs of most companies simply isn't viable.That’s definitely specific to your company. We use intune and have Safari.
You can do that for mobile apps too, it's just that there is really only one other store, the Google Play store (which from what I understand has similar terms in many, but not all, respects).
That fact that there are less options in the mobile phone space is not a result direct result of anything Apple has done
Just like you don't have the right to demand that your product be sold in Walmart for the customers that visit it, neither can you demand your product be sold in the Apple App store for the customers that visit it.
1. not 7 daysThere's a number of errors in the above:
1. Anyone can compile apps from source code and install them on their own devices just using your own AppleID (and not a paid developer account). The development deployment signing is only valid for 7 days I think, so you do need to refresh it.
2. $99/year for a standard developer program is not a significant barrier in most cases. In quite a few countries, not for profits, educational institutions and governments get this fee waived, so long as their Apps are $0 on the store. If you added to the team for one of these (eg you are a student at a university, or a volunteer at a not-for-profit), a free developer account can publish to the store (it might need the team admin to do that for you, depending on what level of control you are given by the owner of the account).
3. Apps that one company writes, using a normal $99/year standard developer account, can be distributed privately to other companies via the App Store - its called "Custom Apps" and has been around for a long time (earlier versions were called "B2B Apps"). Custom Apps can have $0 cost in the store, with all financials occurring outside the store, if thats what you want to do.
4. Apple also has an Enterprise Developer program for large companies writing Apps for internal use that bypasses the App Store entirely. Its USD $299/year, but thats hardly exorbitant for a large company (>100 employees IIRC).
The app store on the Xbox doesn't restrict you from using your own payment processor. Additionally, the Xbox has a developer mode where you can sideload your own apps. It's not quite the same.I guess Brad forgot about the Xbox Live E-commerce store they run where Microsoft takes 30% of a game publisher’s Xbox App Store revenues.
The app store on the Xbox doesn't restrict you from using your own payment processor.
Apple has a developer mode for the iPad and Iphone as well using Xcode, and custom apps can be installed via the Apple Developer Enterprise Program as well for a large organization. Not quite the same as being able to sideload any app, though.Additionally, the Xbox has a developer mode where you can sideload your own apps. It's not quite the same.
It's never about % but on distribution. If single distribution which means apple can anytime increase whatever % as a sole monopoly.So, when will Microsoft reduce the markup on all its products to less than 30%?
No matter what your viewpoint on Apple's App Store policies; this is not some egalitarian effort by MS to help users and developers; it's just the standard trick of trying to get a regulator to hurt your competitor to help bolster your position.
I'd bet that if regulators decreed "you can't markup a digital item for more than 5% of what the developer charges" a lot of the companies that bash Apple would change their tune.
I'm not sure if developers would be that better off, since Apple could simply charge for things that are currently part of the 30%, such as App review and approval, as well as raise developer fees. So instead of deferring costs via the 30% cut, a developer would have to upfront the costs without knowing if the app will be popular enough to recoup the costs.
I'm not sure customers would benefit by prices going down, either.
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Additionally, the Xbox has a developer mode where you can sideload your own apps. It's not quite the same.
At least I'd have the option to sell my product on my own website if Walmart and every other retailer refused to carry it. iOS app developers don't have that ability,
though strangely macOS app developers do. Why is that?
Could it be because there are a billion iOS devices in use while there are only 100 million Macs in use?
Protecting that cash cow?
But that doesn't preclude making a margin on sales; just like stores charge slotting fees plus markup products.The annual dues are the rent.
It's never about % but on distribution. If single distribution which means apple can anytime increase whatever % as a sole monopoly.
Not even that, Microsoft is asking legitimate questions about app stores in general, not specifically Apple's App Store. They are basically asking regulators to formulate their vision for the future going forward when it comes to app stores, access to platforms (or restrictions to them) and the price of admission.Jfc. I know it’s unbelievably easy to dump on Microsoft on an apple related site. But you just come off as insecure. I’m so tired of this constant ******** on Microsoft around here. It leads to zero discussion.
Microsoft isn’t complaining about competing with the iPhone. As far as anyone can tell, they have zero interest in that. Instead, they’ve positioned themselves as more of a services company more than anything. And it’s smart. The duo looks like a legit awesome device that I’m sure is going to do pretty good in the corporate space. And there’s nothing wrong with that.
the issue here is the App Store. It’s the same problems that come up time and time again. Between the 30% cut, the fact that developers can’t put a CTA that says “go here to sign up” (say what you want, THATS a crap UX issue that shows up because of Apple).
I don’t even know why I’m bothering typing this out. You’re probably going to make some half assed comment ******** on Microsoft because you don’t like them
Sorry dear, no choice for APPLE Platform.Except Apple is not a monopoly, even if its users are an attractive market based on buying habits. Developers have other options, and if Apple makes it to hard or expensive to develop for iOS then they will move on.
I get everyone wants to make more money; I'm the same. In the end however, it is worth my giving a cut of the revenue to someone in exchange for access to a customer that makes me money.