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Apple need to stop this 30% blanket.

Instead the developer fee should be tiered, if you're a one man band, $99/year, giant conglomerate with 100k employees? Much pricier.

Then pay to host the app, charge for the bandwidth used for downloads / updates.

Charge for the overheads of the store (e.g. review costs, development costs etc).

Allow any payment type, and push IAPs as a much better, cleaner and secure way of handling in app payments.

That is how I think it should be. The App stores on both iOS and Google are now absolutely essential to life as we know it and having 2 companies ruling them with whatever TOS' they want is a bit scary.

It's too late for that. Timmy's success is tied to revenue, he can't change things now. He didn't learn how to manage egos fast enough, all the innovators got miffed and left. Skimming cash off of developers is how Tim Cook has decided to keep Apple profitable.
 
I am on Apples side for this case but I don’t understand why they have to cancel Epics developer licence?

The infringing game was Fornite, which they’ve removed. What has this got to do with any of their other software or gaming engines????

Can’t Apple just stop Fortnite updates and say it’s not coming back until they fix the in-app payment system.
 
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I am on Apples side for this case but I don’t understand why they have to cancel Epics developer licence?

The infringing game was Fornite, which they’ve removed. What has this got to do with any of their other software or gaming engines????

Can’t Apple just stop Fortnite updates and say it’s not coming back until they fix the in-app payment system.

They want- they don't have to do anything- to cancel Epics developer license because its leverage. Apple is the bad guy, they are using their position to try and chill Epic and, more importantly, smaller developers into being too scared to fight.
 
Well, I'm a small independent developer and I disagree. The 30% is fair for what is offered from Apple's side: tax documentation, billing arrangements in different countries, visibility on the App Store, detailed metrics on usage, and more...

I dislike how 'independent developers' are OK with this until they suddenly become huge companies with million dollar budgets (and profits) - then it's suddenly 'unfair' because what they're paying Apple now amounts to millions of dollars (even though it's still the same 15/30%). It's disgusting actually, and I'll be really annoyed if the big developers pay less proportionally than the smaller ones - that's really unfair (you know, like the US tax system... great model that).

I actually agree with how you feel here, but your comparison to US taxes is faulty. The IS tax system is arguably the opposite of what you claim here, the bottom 40% of wage earners pay nothing in income taxes and the top percentiles pay the extreme majority.
 
I actually agree with how you feel here, but your comparison to US taxes is faulty. The IS tax system is arguably the opposite of what you claim here, the bottom 40% of wage earners pay nothing in income taxes and the top percentiles pay the extreme majority.

Well, I guess we know where you fall on the tax bracket. LOL
 
What if Apple buys Epic and release Apple unreal console. 😛

They can't, all their money is overseas! Heaven forbid Apple Pay its fair share in U.S. tax by domesticating funds! Their cash reserves are useless as long as they refuse to repatriate them, at least when it comes to investing in a controlling stake or buying companies in the U.S. 😜

Plus, Timmy needs that money to buy back stock. Needs to keep his daddies happy so they keep paying him!
 
Well, I'm a small independent developer and I disagree. The 30% is fair for what is offered from Apple's side: tax documentation, billing arrangements in different countries, visibility on the App Store, detailed metrics on usage, and more...
So, I'm working as a freelancer most of the time and have some own projects. I have to say 30% was cool in the beginning just because the AppStore was a huge change for every developer.

But the professional development of an app is expensive. The maintenance is expensive - since iOS changes rapidly and constantly. It is just normal the I'm spending ~60K for app development I could have earned as a freelancer in the time the development takes.
So Apple eats up a huge part of my income - and Apple doesn't care that every time Apple changes something I have to update the App again.

And when I hear about the special 15% deal Amazon Prime made - Yes I want this deal too! You don't? Anyone doesn't? Totally nice if you write a little app in your spare time and Apple helps you to make money and start a business. When you start to do it in a professional way, things change immediately. Customer feedback, new features, crash reports, testing with new iOS releases, adapting to new iOS versions, 3rd party frameworks break, new technologies get introduced, old technologies disappear.

No, producing and maintaining an app is expensive and 30% is a huge cut - too much in my experience. You need a subscription service or advertising to deal with the costs over many years. An app just isn't write once and forget - it is never done.
 
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So, I'm working as a freelancer most of the time and have some own projects. I have to say 30% was cool in the beginning just because the AppStore was a huge change for every developer.

But the professional development of an app is expensive. The maintenance is expensive - since iOS changes rapidly and constantly. It is just normal the I'm spending ~60K for app development I could have earned as a freelancer in the time the development takes.
So Apple eats up a huge part of my income - and Apple doesn't care that every time Apple changes something I have to update the App again.

And when I hear about the special 15% deal Amazon Prime made - Yes I want this deal too! You don't? Anyone doesn't? Totally nice if you write a little app in your spare time and Apple helps you to make money and start a business. When you start to do it in a professional way, things change immediately. Customer feedback, new features, crash reports, testing with new iOS releases, adapting to new iOS versions, 3rd party frameworks break, new technologies get introduced, old technologies disappear.

No, producing and maintaining an app is expensive and 30% is a huge cut - too much in my experience. You need a subscription service or advertising to deal with the costs over many years. An app just isn't write once and forget - it is never done.


You make excellent points, but I fear you are replying to a strawman. I don't know of any developers, or anyone in business tbh, who is chill with giving any company any cut of their revenue. Overhead is overhead, but no good business person is going to look at an extortive fee and say "it is what it is"
 
Apple is the bad guy, they are using their position to try and chill Epic and, more importantly, smaller developers into being too scared to fight.

Kool aid much? Have you forgotten that Epic deliberately and methodically broke the agreement they had signed up to?

Or that they are also suing Google?

Why are you giving them a pass? Since when did it become OK to break a contractual agreement?

And why you seem to think that Epic care about any other developers is beyond me. They make one fleeting reference to "other developers" and you are all now convinced that Epic are some sort of uber benevolent kind hearted company that cares about the little guy.

Don't make me laugh. There's nothing about Epic they demonstrates this. Not least the fact that Chinese tech Titan Tencent have a 40% stake in this.
 
In the question of what is best who benefits from change explains why the issue is being addressed but it does not tell us who is in the right.
 
They want- they don't have to do anything- to cancel Epics developer license because its leverage. Apple is the bad guy, they are using their position to try and chill Epic and, more importantly, smaller developers into being too scared to fight.

Remember that the homeowner is the bad guy when I throw a house party on your lawn.
 
They can't, all their money is overseas! Heaven forbid Apple Pay its fair share in U.S. tax by domesticating funds! Their cash reserves are useless as long as they refuse to repatriate them, at least when it comes to investing in a controlling stake or buying companies in the U.S. 😜

Plus, Timmy needs that money to buy back stock. Needs to keep his daddies happy so they keep paying him!

Something like 70% of his income is incentive pay. He need to make Apple profitable to get paid. He is basically a waiter that has pull in the kitchen.
 
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They want- they don't have to do anything- to cancel Epics developer license because its leverage. Apple is the bad guy, they are using their position to try and chill Epic and, more importantly, smaller developers into being too scared to fight.
Epic broke their agreement and out and out planned this knowing the outcome. They are trying to use their position to get back at apple and are disenfranchising thier customers.
They can't, all their money is overseas! Heaven forbid Apple Pay its fair share in U.S. tax by domesticating funds! Their cash reserves are useless as long as they refuse to repatriate them, at least when it comes to investing in a controlling stake or buying companies in the U.S. 😜

Plus, Timmy needs that money to buy back stock. Needs to keep his daddies happy so they keep paying him!
Apple had already started to repatriate their oversees earnings. And I don’t think Apple or anyone should pay a dime more in taxes than legally required.
You make excellent points, but I fear you are replying to a strawman. I don't know of any developers, or anyone in business tbh, who is chill with giving any company any cut of their revenue. Overhead is overhead, but no good business person is going to look at an extortive fee and say "it is what it is"
Strawman. One pays for services when the cost, time, effort of doing the same service yourself exceeds what you pay for it. Throwing an app up to the App Store and paying apple 30% is a hell of a lot cheaper than building an internet to distribute it.
 
Something like 70% of his income is incentive pay. He need to make Apple profitable to get paid. He is basically a waiter that has pull in the kitchen.
What do you think ”head waiter” Tims’ compensation is going to be for $2T. He may have a lot of pull in the kitchen, but he’s pulling the right things the right way.
 
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Monday - Monday - Monday, looking forward to see the first Diving Elbow Drop on the greedy Apple.

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I am on Apples side for this case but I don’t understand why they have to cancel Epics developer licence?

The infringing game was Fornite, which they’ve removed. What has this got to do with any of their other software or gaming engines????

Can’t Apple just stop Fortnite updates and say it’s not coming back until they fix the in-app payment system.
Because it's in the contractual terms that Apple has the right to terminate Epic's developer account if they ever did anything of the sort that has led them getting banned.

Just so we are clear, Apple isn't banning games using the Unreal engine. Epic is the company trying to escalate the matter further by insinuating that development on the unreal engine would be affected were this to happen. Epic is the one choosing to drag their developer partners down into a war that nobody wants to be a part of.
 
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