Will Call of Duty become an exclusive to Xbox and not available for Playstation?
Apple arcade is a joke. Apple needs to release native AAA games now that Apple Silicon graphics cores are finally powerful enough to run them. No one wants to play iPhone level games on their Mac.
Battle For Azeroth would like a word with youBC was WoW's lowest point.
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So? Mobile game is way more profitable. Apple Arcade is NOT a joke.
That is falseI guess that is why Blizzard was dropping MAC support over time.
Apple dont really care. It's way more profitable than AAA games and macOS already failed with PC/Console game market.imagine pointing to phone games in a discussion of AAA dev houses.![]()
P.A. SemiCan you name one valuable company that Apple acquired besides Beats (2014) and Next? (1997). All the small purchases are directed towards whet they need for their own projects. Its like Apple is the most risk adverse company out there for throwing away money. This is why all the suggestions to buy a larger gaming company fall on deaf ears.
When was the last time Blizzard support their games on Mac?That is false
When was the last time Blizzard support their games on Mac?
WoW is such an old game. Not a great example. Both Overwatch and Diabo 2 remaster didn't support Mac.![]()
World of Warcraft now runs natively on M1 Macs - 9to5Mac
Blizzard has announced that World of Warcraft now runs natively on M1 Macs, without the need for Rosetta 2 emulation. This makes it the first major game ...9to5mac.com
Apple Arcade is strictly for the walled off ecosystems of iOS, tvOS, and iPadOS. Apple continues to ignore their Mac users community as far as entertainment as it as stands.Will Call of Duty become an exclusive to Xbox and not available for Playstation?
Apple arcade is a joke. Apple needs to release native AAA games now that Apple Silicon graphics cores are finally powerful enough to run them. No one wants to play iPhone level games on their Mac.
So now you're moving the goalpost? You asked for an example of Blizzard supporting Mac gaming and I gave you one so now you're discounting it because "it's and old game"? Ok.WoW is such an old game. Not a great example. Both Overwatch and Diabo 2 remaster didn't support Mac.
There is no gain for MS to produce crippleware. Their goals is for gamers to subscribe be satisfied and spend generously on inapp purschases.But will games on other platforms have all the same functionality as the Windows/Xbox versions, or will Microsoft do the same crippleware like Office for Mac?
And that's only one example which does not represent all. Also, WoW itself is an old game with expansions since early 2000. They already supported Mac a long time ago. Why do you even think it's a good example?So now you're moving the goalpost? You asked for an example of Blizzard supporting Mac gaming and I gave you one so now you're discounting it because "it's and old game"? Ok.
No.1 rule of building a monopoly:I will be surprised if this gets approved, how is this not a monopoly? Microsoft will own just about every major game studio and will restrict games to its own platforms. Isn't that kind of what a monopoly is?
That is false
Diablo IV isn’t being made for macOS. Even before today’s announcement this was known.That is false
That’s a good point. I see it even more like Take Two’s recent Zynga purchase, where the IP’s are most certainly valuable, but the mobile app developers are likely even MORE valuable for the future of the company.Part of the acquisition is King (a mobile game maker) and so if you consider them a game publisher (Console, PC and mobile) well then there is even less reason to say there's antitrust issues to resolve.
I don’t think it‘s being risk-averse so much as a different strategy. A large amount of acquisitions end up not working out, are huge wastes of money, and have to deal with culture clashes (see Intel’s disastrous M&A history). Apple prefers to acqui-hire small companies that have the technology they need, and that’s worked out for them. I do agree though, that if Apple cares about getting big in content like gaming (and TV+) they need to bite the bullet and throw some of that gigantic pile of cash around.Can you name one valuable company that Apple acquired besides Beats (2014) and Next? (1997). All the small purchases are directed towards whet they need for their own projects. Its like Apple is the most risk adverse company out there for throwing away money. This is why all the suggestions to buy a larger gaming company fall on deaf ears.
And, they bought zero game publishers in order to get there. And, released zero games of their own. Wait, there was that tossing newspapers game, but it was free.Admit it, Apple failed to compete in PC/Console market. Instead, they chose mobile gaming which is way more profitable than both PC/Console.
All “Apple Arcade” games play on macOS. The “Apple Arcade +” series, which are just older mobile games re-released on the latest OS’s are the ones that are mobile only.Apple Arcade is strictly for the walled off ecosystems of iOS, tvOS, and iPadOS. Apple continues to ignore their Mac users community as far as entertainment as it as stands.