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Admit it, Apple failed to compete in PC/Console market. Instead, they chose mobile gaming which is way more profitable than both PC/Console.
 

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Will Call of Duty become an exclusive to Xbox and not available for Playstation?
Apple arcade is a joke. Apple needs to release native AAA games now that Apple Silicon graphics cores are finally powerful enough to run them. No one wants to play iPhone level games on their Mac.
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So? Mobile game is way more profitable. Apple Arcade is NOT a joke.

Anyone disagreeing about this means you know nothing about the gaming market. Truth hurts, huh?
 
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Can you name one valuable company that Apple acquired besides Beats (2014) and Next? (1997). All the small purchases are directed towards whet they need for their own projects. Its like Apple is the most risk adverse company out there for throwing away money. This is why all the suggestions to buy a larger gaming company fall on deaf ears.
P.A. Semi
 
Will Call of Duty become an exclusive to Xbox and not available for Playstation?
Apple arcade is a joke. Apple needs to release native AAA games now that Apple Silicon graphics cores are finally powerful enough to run them. No one wants to play iPhone level games on their Mac.
Apple Arcade is strictly for the walled off ecosystems of iOS, tvOS, and iPadOS. Apple continues to ignore their Mac users community as far as entertainment as it as stands.
 
WoW is such an old game. Not a great example. Both Overwatch and Diabo 2 remaster didn't support Mac.
So now you're moving the goalpost? You asked for an example of Blizzard supporting Mac gaming and I gave you one so now you're discounting it because "it's and old game"? Ok.
 
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This is probably the final nail in the AAA mac gaming coffin.

Blizzard is pretty much the only AAA studio that has ported its games to apple silicon. Microsoft has already ended support for Playstation on future Bethesda titles. You can be sure the same will happen now for future blizzard titles.
 
So now you're moving the goalpost? You asked for an example of Blizzard supporting Mac gaming and I gave you one so now you're discounting it because "it's and old game"? Ok.
And that's only one example which does not represent all. Also, WoW itself is an old game with expansions since early 2000. They already supported Mac a long time ago. Why do you even think it's a good example?

Their latest games such as overwatch and Diabo 2 remaster are better examples and none of them support Mac. Do you even know that Diablo 2 supported Mac before?
 
I will be surprised if this gets approved, how is this not a monopoly? Microsoft will own just about every major game studio and will restrict games to its own platforms. Isn't that kind of what a monopoly is?
No.1 rule of building a monopoly:

Downplay the size of your business by telling regulators, the media and public that you are small, and that there are bigger fish than you. :p??



Microsoft did exactly that in the press release by saying this:

”When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony.”
 
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Nadella/Microsoft are smart. They realize the platform with the richest software portfolio that includes gaming has always been king. I see this move as a counter against Steam/Linux. The future is hybrid console that also has PC capabilities like the upcoming Steam Deck that runs on Linux but can be replaced with Windows. And, to a lesser extent Xbox Series X and S that have internet browser capability and can boot into developer mode to run user software like emulators.
 
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Woah, this is not only huge and something I didn’t see coming but something I never even contemplated!
 
Part of the acquisition is King (a mobile game maker) and so if you consider them a game publisher (Console, PC and mobile) well then there is even less reason to say there's antitrust issues to resolve.
That’s a good point. I see it even more like Take Two’s recent Zynga purchase, where the IP’s are most certainly valuable, but the mobile app developers are likely even MORE valuable for the future of the company.
 
Can you name one valuable company that Apple acquired besides Beats (2014) and Next? (1997). All the small purchases are directed towards whet they need for their own projects. Its like Apple is the most risk adverse company out there for throwing away money. This is why all the suggestions to buy a larger gaming company fall on deaf ears.
I don’t think it‘s being risk-averse so much as a different strategy. A large amount of acquisitions end up not working out, are huge wastes of money, and have to deal with culture clashes (see Intel’s disastrous M&A history). Apple prefers to acqui-hire small companies that have the technology they need, and that’s worked out for them. I do agree though, that if Apple cares about getting big in content like gaming (and TV+) they need to bite the bullet and throw some of that gigantic pile of cash around.
 
Admit it, Apple failed to compete in PC/Console market. Instead, they chose mobile gaming which is way more profitable than both PC/Console.
And, they bought zero game publishers in order to get there. And, released zero games of their own. Wait, there was that tossing newspapers game, but it was free. :)
 
Apple Arcade is strictly for the walled off ecosystems of iOS, tvOS, and iPadOS. Apple continues to ignore their Mac users community as far as entertainment as it as stands.
All “Apple Arcade” games play on macOS. The “Apple Arcade +” series, which are just older mobile games re-released on the latest OS’s are the ones that are mobile only.
 
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