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Well Game developers now have an incentive to bring those games to iOS, But really this is hypocritical of Apple to ban game streaming service like xCloud when they allow other streaming services like Netflix, what's the difference? xCloud too has a game pass subscription and the service is a play all you can content consumption service like Netflix. IS Apples game strategy poor ? Maybe whatever it is they shouldn't be stifling competition.
 
If there was a subscription model through the App, they'd probably think again.

Probably what it’s coming down to. If Microsoft allowed Game Pass sign-ups on iOS and iPadOS apps, giving Apple a 30% cut, I’m sure Apple would happily not worry about reviewing every game on the cloud-based service. Like many others, Microsoft isn’t ok with that model, and are attempting to call them out.

I know that many others have called out Apple for anti-competitive practices, such as Spotify, Tile, etc.. I don’t use any of those products. But I am a gamer, and this hits close to home. Apologies for not taking those users more seriously in the past.
 
Apple gatekeeping what is allowed to run on my phone is starting to become a big problem. Will likely REALLY look over the fence on what Samsung and the guys are doing come next phone upgrade.
 
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I think it has to do with the fact you are broadcasting back not just receiving that makes the difference

It was interesting to read that Microsoft addresses this, essentially referencing Black Mirror Bandersnatch on Netflix allowing for user input, a “choose your own adventure” story as an example of currently allowed content that lets users have input.

Yes, big difference due to its limited input versus a game. No argument from me. But interesting point nonetheless.
 
Am I missing something here ?
What is to stop a reputable game publisher from publishing their game to Apple Arcade as well as MS Xcloud and whatever Google calls their service ? Far from criticizing Apple from restricting what gets on the App
Store, IMHO they are allowing too much garbage now. I don't trust Microsoft and certainly not Google to do a better job.
Perhaps the fact that an iPhone doesn’t have enough processing power to render a 4K AAA videogame?
 
I know that many others have called out Apple for anti-competitive practices, such as Spotify, Tile, etc.. I don’t use any of those products. But I am a gamer, and this hits close to home. Apologies for not taking those users more seriously in the past.

If anyone is guilty of an anti-competitive practice in this situation, it's Microsoft. They don't want to have to submit the apps they're providing in this gaming service for review, even though it's a requirement for every other app on the store. What if your favorite NFL team claimed that it was "anti-competitive" that they weren't allowed to ignore the salary cap, despite the fact that the salary cap is supposed to apply to all teams competing under NFL rules? Would that make any sense?
 
They don't want to have to submit the apps they're providing in this gaming service for review,
But iOS isn’t running these games. An Xbox in the cloud is. The iDevice is just the interface between me and the cloud Xbox.
It’s exactly the same as streaming content from Netflix. Apple doesn’t approve all of those titles.
I can teamviewer into my pc from my iPhone and do whatever the hell I want. I can load up a browser, from the App Store, and play browser games (against what you’re saying). I can download adult content (against App Store policy).
If Netflix wasn’t on the App Store, then it’d make sense

Apple needs to fix their ****. This one just doesn’t make sense.
 
Now these are the kinds of practices to bring up in the anti-trust case. This is clearly a move to benefit themselves. Apple Arcade wasn’t around when the policy was put in place, but you know damn well it was already in the works. How convenient that their own gaming service (while not a streaming service exactly) fits their guidelines perfectly. They know full well that no other service would be able to compete since they’re not likely to change their models to allow Apple to review and reject individual games from their platform.

Antitrust boils down to harm to consumers. Is the App Store policy of requiring an app review harmful? I think you would have a hard time proving that in court.
 
Again I don’t think it’s the games themselves that are the problem rather the controls of the games if xCloud gives developers freedom to create unique controls like they should that as it self could present a problem albeit not one they can not solve bu I guess screaming monopoly and seeing if they can pressure the giant is always fun.
That logic doesn’t really work though. They already support controllers for Xbox and PS4 natively in iOS. The inputs are standard and can be reviewed even if the controllers were to change significantly in the next generation of consoles (we already know they aren’t). It’s not like game developers are coding the inputs themselves, they are just reacting to them. Even then, the inputs from the user are handled by Microsoft either by the server or your console at home. There’s no risk of “code injection” because the game is actually being run somewhere else and not on the iOS device itself. You are only “viewing” or “streaming” the rendering as a result of said inputs. Microsoft is in control of the stream that gets sent to your device, much like Netflix or YouTube. If they’re concerned about content, they can restrict what games can be presented in the iOS apps for their service based on existing ESRB ratings or risk being taken down. That would be no different than most retailers opting not to carry Adult rated games, which to begin with are pretty rare.

“Screaming monopoly” for everything people disagree with, much like the App Store commission, is not great and I don’t agree with that part of the case. This issue, however, is a glaring example of monopolistic behavior.
 
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This one is a big problem for me. I defend Apple a lot where I feel the criticism is unfair or you can at least see Apple’s point of view on things.
As a big Xbox user and a game pass ultimate subscriber, this is a massive let down. Cloud gaming is only going to get bigger and bigger, think Apple will bend on this one at some point
 
But iOS isn’t running these games. An Xbox in the cloud is. The iDevice is just the interface between me and the cloud Xbox. It’s exactly the same as streaming content from Netflix. Apple doesn’t approve all of those titles.

You've undermined your own argument. You're admitting that Apple doesn't have a policy of reviewing movies or TV shows while claiming "it's exactly the same" for Microsoft to provide a library of gaming apps through the cloud. Apple does have a store policy of reviewing apps. Microsoft isn't just providing a remote streaming app where the user themselves has to provide all the apps being used. They're specifically selling access to an 100+ title library of gaming applications. That obviously isn't the same as Netflix.
 
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Hence Apple is doing a worse product for their customers, even though they pride themselves in doing the best products possible.

I guess their main area of growth is services, and do not want under any circumstances, competitors to apple arcade. If apple tv+ is ever in a position to compete with netflix (highly unlikely) I guess we’ll see a similar approach.
 
Antitrust boils down to harm to consumers. Is the App Store policy of requiring an app review harmful? I think you would have a hard time proving that in court.
The practice of reviewing apps itself is not intrinsically harmful, but there are certain situations where it comes off or is that way. This particular situation is harmful to their consumers because some of them are now considering getting a competitor’s device just to get access to the service. Even if it was not their intention to “suppress” the video game streaming industry, their reasoning and the existence of Apple Arcade, although not a streaming service, look bad. Their logic doesn’t really hold up either since the game’s code isn’t being run on the device. Every bit of the app that will execute code locally on the device should able to be reviewed in their process. Unless we’re all missing something and Microsoft actually does cache bits of the game locally on the device (game state, save data, etc), then this shouldn’t be any different than Netflix (especially with the interactive videos) or YouTube.
 
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This issue, however, is a glaring example of monopolistic behavior.

Yes, from Microsoft. They're a gaming industry behemoth and attempting to claim that Apple requiring them to follow the same rules as the other developers on the App Store is anticompetitive. Are you familiar with professional sports competition? One of the most basic aspects is that all the competitors have to follow the same rules.
 
The practice of reviewing apps itself is not intrinsically harmful, but there are certain situations where it comes off or is that way. This particular situation is harmful to their consumers because some of them are now considering getting a competitor’s device just to get access to the service.

You've just described the primary competitive angle of gaming consoles: finding a way to convince consumers that they need to buy more than one console through exclusive games or services or features that they can't get somewhere else.
 
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Mayor enough people vote with their wallets they will second think what they are doing. I have the 11 inch lte iPad Pro and if this would have been announced this was coming to iOS I would have upgraded to the 12.9 but being what it is I’ve preordered the new Note.
 
Yes, from Microsoft. They're a gaming industry behemoth and attempting to claim that Apple requiring them to follow the same rules as the other developers on the App Store is anticompetitive. Are you familiar with professional sports competition? One of the most basic aspects is that all the competitors have to follow the same rules.
I think you’re missing the point. It’s the policy itself that’s in question here. Just because they’ve been getting away with it since they put the policy in place and it’s been years doesn’t make the policy correct or not monopolistic. It’s clearly given Apple a wide berth to enter the space themselves with their likely to fail anyway Apple Arcade. It might not be a streaming service, but it is currently one of the only gaming subscription services on iOS. Regardless of their intention here, it doesn’t look great for them. Microsoft is not exhibiting any kind of monopolistic behavior in this particular case. They just want their service accessible for as many as their customers and as many of their devices as they can.

Again, I’m not against the review process for the App Store, but it does seem like Apple at times picks and chooses it’s policies that make optics for them extremely bad. That’s whether they had the intention or not.

To your sports analogy, everyone does follow the same set of rules in a given match, but the rules can and sometimes do change throughout the sport’s lifetime. Sometimes that change is brought on by the competitors, not the governing bodies, because they don’t make sense or are impeding the game’s progress or evolution in some way.
 
Here's hoping Google and Microsoft are on the phone to the EU Commission to ask them to open a case on anti-competitive behaviours.
 
You've just described the primary competitive angle of gaming consoles: finding a way to convince consumers that they need to buy more than one console through exclusive games or services or features that they can't get somewhere else.
I understand that, but again, that’s not really the point here. It’s the App Store’s seemingly arbitrary review policy that’s preventing Microsoft and companies like Microsoft from releasing services like xCloud, Stadia, etc. on their platform. It seems to be anti-competitive behavior when other similar types of apps already exist in the App Store.
 
Serios question: what is the difference between xcloud and steam link, or shadow which has iOS app available in the AppStore ?
 
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