I would instantly buy it. That or a 4.7” X design the size of and SE chassis.I've never been one to upgrade earlier than necessary, but my SE has gotten a lot more beaten up than previous phones have for some reason. If Apple dropped a new 4" phone on us in the next few months I'd probably spring for it.
iOS has auto scaling ever since the iPhone 6 Plus, so as long as the aspect ratio is the same as the X, XS, XS Max, etc, there would be nothing for a developer to do. Also, as an anecdote, in the past three releases of the iPad Pro, they changed the aspect ratio of the smaller offering all 3 times (9.7 to 10.5 to 11.0 inches).I think the reason an iPhone SE-sized version of the CS won’t be madenis because Apple would rather make it a budget device and use an LCD like the XR. The problem is that on a small screen, the XR’s bezels would look ridiculously huge.
Another issue is the resolution. I think that for the sake of simplicity in terms of app design, Apple would want to stick with the canvas size eatablished for the XS or XR/XS Max. Making a smaller phone with smaller screen either means Apple goes for a new size for developers to incorporate, or the iPhone SE has the highest density screen in Apple’s lineup.
Anyway, it’s not as simple as making a 4.7” iPhone SE-X, or saying, “Make a phone the size of an SE, but stretch the screen to the corners.
Actually the 9.7 and 10.5 both have the same aspect ratio (4:3) though the resolution did change. It’s the 11.0 inch model that had the change in aspect ratio, to 10:7.iOS has auto scaling ever since the iPhone 6 Plus, so as long as the aspect ratio is the same as the X, XS, XS Max, etc, there would be nothing for a developer to do. Also, as an anecdote, in the past three releases of the iPad Pro, they changed the aspect ratio of the smaller offering all 3 times (9.7 to 10.5 to 11.0 inches).
Making a smaller phone with smaller screen either means Apple goes for a new size for developers to incorporate, or the iPhone SE has the highest density screen in Apple’s lineup.
Yes, correction accepted graciously - my bad!Actually the 9.7 and 10.5 both have the same aspect ratio (4:3) though the resolution did change. It’s the 11.0 inch model that had the change in aspect ratio, to 10:7.
Other than this one model, all other iPads, including the original, are 4:3.
Hi,iOS has auto scaling ever since the iPhone 6 Plus, so as long as the aspect ratio is the same as the X, XS, XS Max, etc, there would be nothing for a developer to do. Also, as an anecdote, in the past three releases of the iPad Pro, they changed the aspect ratio of the smaller offering all 3 times (9.7 to 10.5 to 11.0 inches).
Understood. I truly get your point, and hear what you are saying. Developers still shouldn’t have to do anything though, if they have developed their UI according to Apple’s Adaptivity & Layout Guidelines. Since the aspect ratio wouldn’t be new, iOS’s auto layout and size class in UIkit will make the layout adjustments needed. A good example of this is where devs didn’t have to do anything at all for the XR and Xs Max to work right out of the box, even though they shared a brand new “point” resolution. Point resolutions are more relevant to developers in the context of individual UI elements, not as much layout. For example, Apple’s guideline that touch elements should be a minimum of 44pts x 44pts.Hi,
Sorry, I’m not talking only about screen scaling, or aspect ratio. I’m talking about this.
https://www.paintcodeapp.com/news/ultimate-guide-to-iphone-resolutions
I’m not sure what you were referring to by “auto-scaling”, but there’s something for the developer to do because Apple could make it simpler for developers to lay out their apps by sticking to one of the existing Display Point canvases. For example, it would be easier if the new iPhone SE2 simply uses the 812x375 points of the XS, but rendered at 2X (rather than the X and XS at 3X). That would mean a pixel resolution of 1624x750. Assuming an SE2 would have a display with 326 PPI (another display factor that Apple has stuck with for simplicity), that means an iPhone SE2 would have a 5.5” screen size, and would physically be the same width as an iPhone 6/6s/7/8. Is that small enough for SE fans? If not, Apple probably needs to create new display points for the SE and have developers adjust their apps for those points.
Again, it’s not simply a matter of taking the current SE and stretching the screen towards the top and bottom edge of the phone.