It’s not a company’s it’s a no profit foundation so....
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1. That you don’t like to pay for something doesn’t make it a monopoly.
Correct. Whether I like it or not has no bearing on whether it's a monopoly. It's a monopoly because I cannot sell my product without paying it. It's a monopoly because nobody else is permitted to make a competing iOS App Store.
This is like if I made furniture, but was told that I could only give it to people living in certain houses if I sold it through Walmart. Not because those people preferred shopping at Walmart or anything - but simply because it was in the hundreds of pages of legal text that that house could only be furnished with stuff from Walmart.
2. As a developer you should know that Apple’s fee become 15% after a year
Uh, no. That 15% only applies to apps utilizing a subscription model. Although there are a few hugely successful entertainment apps utilizing that model, I'm fairly certain that in-app purchases, one time purchases, and ad-supported are each far more common business models than subscriptions.
4. Publishers are used, after distribution and retail fees, to 20-25% of the cover price, so 50% it’s not bad.
You may need to work on your math there... going from 20% to 50% means the cost is more than doubling.
5. Apple doesn’t only offer hosting, distribution and payment management for developers in the store but promotion and, more importantly, access to their whole user base through a store that comes preinstalled and even more importantly, a store that people trust with their money.
Hosting and distribution are trivial. My mom struggles with checking her email but she can host a website (more technically, she uses iWeb and clicks the publish button... I set her up with a $35 Raspberry Pi running apache, a domain that points at her IP address, and a router that directs port 80 to the raspberry pi. This was all one time for me, cost $35, and less than an hour.)
Payment processing is generally under 3%. See Shopify or Stripe.
Promotion is nil. I had a top selling app on the Mac App Store. How much did Apple promote it? Not at all. Mac World is the one that promoted it. How much did I pay Mac World for their very real promotion service? Not a single cent - they paid me for a copy of the app, reviewed it, deemed it the best thing since sliced bread and told all their readers.
Even 15% is too much for your for the service and exposure?
15% sounds reasonable. That's what Epic takes for listing apps on their store (available everywhere except iOS.) The thing you replied to actually proposed 25% as opposed to the 50% that Apple is currently charging news organizations for Apple News +.