New App Store Section Reveals 15 Games Leaving Apple Arcade Soon

I welcome Apple Arcade over the Sony & Microsoft vaporware consoles. They were launched years ago and still see no consoles in retail stores.
Someone's salty they haven't gotten one yet lmao.

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Apple needs to purchase a studio, with known IPs. That way there’s no licensing, and people can get excited about Apple Arcade. It’s hard to create new memorable characters from scratch.

This would be a good idea indeed. A more TV+ like approach where Apple also makes content itself could lead to some great games that would theoretically never have to leave Arcade.
 
It turns out that if you want people to pay money for games, you need good quality games. When Apple is serious about AAA games, then Apple Arcade can take off.
When AAA games are no longer concerned with making huge amounts of money from IAP’s, then they might appear on Apple Arcade. :)
 
IDK why people are so upset. Other services like Xbox Game Pass do this all the time. Sure it sucks, but it's not without precedent for this kind of service. Gotta keep things from getting bloated, especially if certain games aren't doing well. Quality over quantity and all that. Even streaming services are always removing content. What's frustrating in this case is that in typical Apple fashion, they don't explain anything to the user about what will happen. You just have to be surprised by whatever they decided.

I'm just glad that none of these are one of my kid's favorite games or I would never hear the end of it.
 
Apple needs to purchase a studio, with known IPs. That way there’s no licensing, and people can get excited about Apple Arcade. It’s hard to create new memorable characters from scratch.
Easier said than done. Buying a studio would cause so many issues

For one, the buying price would be big. Game development isn't cheap, and the bigger the studio/publisher, the more expensive. Microsoft paid a billion for Mojang, 8 billion to get all of Bethesda, and then 80 billion for Activision, Blizzard, and King. Hell Sony just paid almost 4 billion just for Bungie.

Secondly, comes the elephant in the room: Exclusivity. When you pay a big chunk of change like that, you're gonna want a lot of those IPs exclusive to your platform. Now while this will cause disgruntled gamers, on consoles and PC this isn't that big of an legally issue since that's a highly competitive market, and console exclusives get PC releases now. On Mac and iOS...then it becomes a problem. Because of the mobile duopoly, having something like Madden become exclusive to Apple devices becomes an issue for so many reasons. For one, the series thrived being multiplatform. Making it exclusive to Mac and iOS would alienate the majority of the high paying customers who would leave and go play something else due to the high cost of getting a Mac and iPhone over a gaming PC or console. Then comes the competition angle of it. Apple's already in a lot of hot water over anticompetitive behavior regarding right to repair and restricting app distribution and payment services on their mobile devices. Buying a major publisher like EA would cause the US DOJ and EU to immediately get involved and potentially block the deal.

And lastly is just the main fact: Apple is severely out of touch with the game industry, to the point Tim Cook on court record admitted he didn't know what Valve or Steam was, the biggest gaming market platform on the planet who they had as guest speakers during the main WWDC 2016 keynote. To Apple, buying a game studio/publisher would just be a waste of money.

I say all this in regards to the growing rumors Apple's in talks to buy EA. if they're gonna buy EA, they're gonna have to have those games be multiplat outside of Apple's platforms or else the purchase is gonna be trouble with antitrust regulators and a massive loss of revenue from gamers. No one wants to spend over $2000 on a Mac they don't want just for a handful of games they used to be able to play just fine on their Xbox or PC. Plus bear in mind Apple Arcade requires all games to be compatible on an iPhone, an iPad, and a Mac. Microsoft has Xbox Game Pass and PC Game Pass as separate entities for a reason.
 
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Yeah went to play some old 1920’s music albums I’ve been listening to for over a year the and they deleted them. What?!? If it’s politically incorrect Music just put a disclaimer on it. Ugh o_O
I don’t think my problems with iTunes or other forms of streaming music have been censorship but I’ve quit depending on streaming music from anyone for music that I don’t want to live without. I buy the CD, convert it to a FLAC file, and store it on a NAS drive. I don’t share those files, someone wants them then they can decide to buy or stream them. I can play the FLAC songs/albums at home and if I trusted setting up permissions to log in I could access the library from wherever I was, but I don’t trust anyones security to open ports for outside people to log in.

I don’t completely avoid streaming music, I just don’t depend on it, and I only use the free versions so I can hear new music. If I like it, I buy the CD.
 
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I actually enjoyed "Over the Alps." It is more of an interactive story / visual novel in the vein of “Hotel Dusk,” but I found it really enjoyable and definitely one of the hidden gems from the launch of Apple Arcade. The game is super short though.
Some of my other favorite hidden gems have been Alba and Assemble With Care.
 
IDK why people are so upset. Other services like Xbox Game Pass do this all the time. Sure it sucks, but it's not without precedent for this kind of service. Gotta keep things from getting bloated, especially if certain games aren't doing well. Quality over quantity and all that. Even streaming services are always removing content. What's frustrating in this case is that in typical Apple fashion, they don't explain anything to the user about what will happen. You just have to be surprised by whatever they decided.

I'm just glad that none of these are one of my kid's favorite games or I would never hear the end of it.

Tell me you've never used Xbox Game Pass without telling me you've never used Xbox Game Pass

Xbox Game Pass let's you buy games from the service at a discount to own and play out of the subscription so if and when a game does leave the service you can buy it and keep playing it. Plus Game Pass is treated as an optional rental service as every game on it you can just buy normally from the Xbox store or physically. And the service is also quantity and quality. Over 400 banger titles new and old, from studios big and small, and not once does it feel bloated. It has something for everyone which is why everyone loves it. $100 a year for over 400 games is a steal. You're paying the price of two brand new games essentially for a massive library at your fingertips.

Now compare that to Apple Arcade. Apple Arcade is not a rental service but a gatekeeper. The games on Apple Arcade are subscription only with no way to buy them on Mac or iOS. If you want to buy any of these games on the service well TOUGH! Subscribing is your only option. Not only that but the majority of the games on Apple Arcade...well...they suck. They're either "remasters" of phone games we all played 10 years ago, are adless versions of mobile games we play for five minutes, or are games that are available on much better platforms for cheap. You're better off just buying a Nintendo Switch or Steam Deck to play games portably over using Apple Arcade, or use Xbox Cloud
 
Gosh, a lot of Apple Arcade hate here.

It's not AAA games for the most part, but there are quite a few games I liked. Fantasian, Outlanders, Oregon Trail, Bloons TD 6, Angry birds, mini moto, Oceanhorn, and No Way Home were all games I enjoyed a lot.

I agree but this makes me wonder whether to get invested in even the good ones now that it’s clear that at least some games are on a limited time contract. Considering that everyone is saying they never heard of these games, and they honestly don’t look very good, maybe this is a good culling.

I thought this was more along the lines of original content, but now that I think about how many are just long-existing free to play games with a little patch to remove the IAP, it makes sense.

But that’s why there’s a lot of hate for Apple Arcade. It seems like they’re trying to pad out the numbers like the early days of the App Store. But if this is just trimming some of the fat, this could be a good thing. Of course Apple could communicate about it better, but everything they say anymore sounds like the most corporate of carefully worded corporate scripts.
 
Idk if I would be paying 4,99 for it directly, but included in Apple One makes a pot of sense. I have been thinking of cutting this service and then I loked for those few games that I‘d like too keep on mobile. Solitaire being one of those and the same app on app store alone, from the same developer can’t be bought outright. It has its own subscription service. in the end, just to have something so basic and other titles as well makes the service worthwile.

That being said I wish they would add some less cartoony and serious titles. There are some good and interesting ’indie’ type titles on Arcade (Oddmar, NUTS, Mini Motorways and Mini Metro) but in the end it seems they keep adding only kids games and countless platformers.
 
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I actually enjoyed "Over the Alps." It is more of an interactive story / visual novel in the vein of “Hotel Dusk,” but I found it really enjoyable and definitely one of the hidden gems from the launch of Apple Arcade. The game is super short though.
Some of my other favorite hidden gems have been Alba and Assemble With Care.
Assemble with Care was a true joy. I don’t think short delightful games like these would have been viable on their own. If not for Apple Arcade, I doubt they would have seen the light of day.
 
Apple Arcade no offense is lackluster. All because Apple doesn't want to allow native game streaming services to their platform as they see it as "competition". I'm surprised Apple isn't paying Sony to port their first party titles to the Mac. Not worth the $4.99.
 
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