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It's hard to be the Nintendo of yesteryear and adopt a similar feel today, in a world where gamers are way beyond what Nintendo ever was, and perhaps could care less to try it for lack of nostalgia for it.
 
The app was made by DeNA also why sell the original super mario bros on phones for 2 dollars when you can sell it for 5 on your own platform
[doublepost=1464280569][/doublepost]I don't think nintendo should release their old games on phones
 
They would need to compete with current game prices.

That's the problem a lot of developers are facing these days in the mobile space, thanks to the cheap prices on the App Store. It's probably one of the major reasons why big console-like AAA releases on the iPad and iPhone are still fairly rare, despite both now having more than powerful enough hardware to provide it.

What incentive do developers have to spend 2-3 years working on a multimillion dollar game, when you're going to release it to a platform where people feel like they're getting ripped off if it costs more than $5, and half will probably wait for it to go on sale for .99 cents?
 
Miitomo doesn't appeal to anyone except people who are truly "Nintendo" or very into Japanese culture. I'm more of a Playstation guy, so I don't care about Miis. What does "Miitomo" mean anyway?

Miitomo comes from two words. The first, Mii, being the Mii characters. The second, Tomo (とも) means friend. It is a social app, not a gaming app.
 
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Japanese are quite a bit nut-head. They are hard to change themselves to adapt to new situations.
Unfortunately, they also work much harder and everyone is pushing others to work harder, even risking losing lives.
So there is no wonder why Ninetindo Cannot claim modern mobile markets.
See those new games released in Japanese App Store. Rhythm game leader lovelive, and Cinderella girls starlight stage, RPG game popular choice Merc Storia. And escaping game is also very popular in Japan. All are based on iOS or android.
I don't know what Ninetindo think about mobile platform. They are not thinking out of box, for sure.
 
Loved Miitomo, but I hate the stupid 'candy' they give you. It's useless and I'd rather be able to purchase the clothing rewards with it or cash it in for play tickets.
 
Honest to goodness, anyone with a brain could have predicted this the moment they showed they announced and showed the game.

Hey Nintendo, how do you like throwing money into the disposal while you squander countless priceless IP in the basement? What the hell are you thinking?
 


The site's leading theory on this low return rate statistic is a fanbase that "didn't really get Miitomo."

I think we all got Miimoto. There just wasn't much to do beyond creating a character that looks like you.
 
Users "didnt get it"? No no no, Nintendo, we got it. You released a steaming pile of crap on the App Store, millions of people downloaded it because of your name alone, realized it was a steaming pile of crap and then deleted it. And in the process of releasing your steaming pile of crap on the app store, all you did was cheapen your own name and make it so people are less inclined to blindly download whatever steaming pile of crap you choose to release in the future. Bravo.
 
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That's the problem a lot of developers are facing these days in the mobile space, thanks to the cheap prices on the App Store. It's probably one of the major reasons why big console-like AAA releases on the iPad and iPhone are still fairly rare, despite both now having more than powerful enough hardware to provide it.

What incentive do developers have to spend 2-3 years working on a multimillion dollar game, when you're going to release it to a platform where people feel like they're getting ripped off if it costs more than $5, and half will probably wait for it to go on sale for .99 cents?
Yep, and it doesn't only apply to games anymore. People are no longer accustomed to paying a lot of money for 1 piece of consumable media. We used to pay $20 for a movie on DVD, now we pay $8 to access a whole streaming library of them. We used to pay $1-$2 per song for music, now we pay $10 a month for unlimited music. At this point, $30-$50 for a single game just seems insane to me.
 
The app was made by DeNA also why sell the original super mario bros on phones for 2 dollars when you can sell it for 5 on your own platform
[doublepost=1464280569][/doublepost]I don't think nintendo should release their old games on phones

Because why sell to 5 people at $5 when you can sell to 5 million at $2?
 
Yep, and it doesn't only apply to games anymore. People are no longer accustomed to paying a lot of money for 1 piece of consumable media. We used to pay $20 for a movie on DVD, now we pay $8 to access a whole streaming library of them. We used to pay $1-$2 per song for music, now we pay $10 a month for unlimited music. At this point, $30-$50 for a single game just seems insane to me.

Yup. For all the griping about subscription software, it's really all but an inevitability. More and more people refuse to pay $500 for something like Photoshop, then another $150 on top of that for an upgrade. By itself, it's no longer sustainable for a developer to continue offering the old model. A $10 a month subscription is more palatable at first glance, and guarantees them a revenue stream.
[doublepost=1464285586][/doublepost]
Because why sell to 5 people at $5 when you can sell to 5 million at $2?

More like "why sell to 2 million people at $5 who have spent hundreds on your hardware to play those games, when you can sell to 5 million people for $2 on someone else's hardware you're not making money off of."
 
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Yup. For all the griping about subscription software, it's really all but an inevitability. More and more people refuse to pay $500 for something like Photoshop, then another $150 on top of that for an upgrade. By itself, it's no longer sustainable for a developer to continue offering the old model. A $10 a month subscription is more palatable at first glance, and guarantees them a revenue stream.

Sad but true. They are pushing it in Music so it's a matter of time before Games as a Service becomes reality. Buying a console will require a subscription to play all the exclusive games streamed directly to you.
 
Sad but true. They are pushing it in Music so it's a matter of time before Games as a Service becomes reality. Buying a console will require a subscription to play all the exclusive games streamed directly to you.

For the moment anyway, games are about the only exception to this rule. Sony, MS, and Valve are still making money hand over fist off of selling titles at $20-$60 a pop.

...though I do think the expectation of cheap software will eventually catch up to them as well.
 
Yup. For all the griping about subscription software, it's really all but an inevitability. More and more people refuse to pay $500 for something like Photoshop, then another $150 on top of that for an upgrade. By itself, it's no longer sustainable for a developer to continue offering the old model. A $10 a month subscription is more palatable at first glance, and guarantees them a revenue stream.
[doublepost=1464285586][/doublepost]

More like "why sell to 2 million people at $5 who have spent hundreds on your hardware to play those games, when you can sell to 5 million people for $2 on someone else's hardware you're not making money off of."


Not sure I agree with that. Wii U is flopping and 3DS is losing steam. If they sold Nintendo games to PS4, X-Box, PC and iOS/Android, that would open up the revenue streams on those properties.

Let's face it, Zelda and Mario aren't strong enough to get folks to buy consoles anymore due to the fact that Nintendo keeps failing. When was the last time they won the console war?
 
Miitomo comes from two words. The first, Mii, being the Mii characters. The second, Tomo (とも) means friend. It is a social app, not a gaming app.

Bingo. That's the issue right there. They tried to create a mobile social experience first instead of a gaming one. Nintendo is a gaming company. That's literally all they do. I think most people expect something fun that holds their attention for hours when they see Nintendo— not a Facebook-companion app with a Nintendo skin.

They need to make *games* for mobile. That's what they're good at.
 
Dear Nintendo,
* Zelda <--------!!!!!!!!!
* Metroid
* Mario
* Donkey kong
* Mario Kart
* F-Zero
* PilotWings
* StarFox
* Xenoblade

And many others I'm sure.... And you came out with this "Miitomo"?
I'm sure it appeals to some, but I personally can understand the steep decline, I downloaded it, tried it a couple times then deleted it. I feel like the issue that is hurting Nintendo on their own console(s) (Wii U mostly) is feeling the same affect here. Nin has some amazing IP but they for some reason keep sorely under-utilizing it IMHO.
 
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Not sure I agree with that. Wii U is flopping and 3DS is losing steam. If they sold Nintendo games to PS4, X-Box, PC and iOS/Android, that would open up the revenue streams on those properties.

This thinking makes sense in the short term, but what about the long term consequences? Will Zelda and Mario still be interesting if you can just grab them anywhere at anytime? The immediate rush would be nice, but it ultimately dilutes the brand. They won't be the huge sellers they once were.

Look to Sega and Sonic the Hedgehog as the go-to example of this.

This might be something Nintendo should consider when they're in dire straits, but right now, they're merely on a rough, but hardly insurmountable downswing.

Let's face it, Zelda and Mario aren't strong enough to get folks to buy consoles anymore due to the fact that Nintendo keeps failing. When was the last time they won the console war?

Business isn't like a race, a zero sum game. Second place isn't the first loser. What matters most is profitability. Nintendo, at least until the WiiU, has always had profitable hardware. They're a lot like Apple in a way. They sell their machines at a gain, which means they can get away with lower margins than their competitors. Sony and MS have always sold their consoles at a loss, and made up the difference with software sales. They have to sell more to match Nintendo.
 
I still use it every day, it's pretty fun :)
I really tried to like it but couldn't figure out what the point was. I am just curious, not trying to be sarcastic. What makes it fun? Can you explain some of the things that you do in the game that you consider to be fun
 
We don't want this stupid crap, Nintendo! We want new, legit games with everyone's favorite characters. And we want to play the retro classics. While you're at it, please design and sell an iOS controller.

Signed,
EVERYONE
 
you-dont-say.jpg

Duh...
 
This thinking makes sense in the short term, but what about the long term consequences? Will Zelda and Mario still be interesting if you can just grab them anywhere at anytime? The immediate rush would be nice, but it ultimately dilutes the brand. They won't be the huge sellers they once were.

Look to Sega and Sonic the Hedgehog as the go-to example of this.

This might be something Nintendo should consider when they're in dire straits, but right now, they're merely on a rough, but hardly insurmountable downswing.



Business isn't like a race, a zero sum game. Second place isn't the first loser. What matters most is profitability. Nintendo, at least until the WiiU, has always had profitable hardware. They're a lot like Apple in a way. They sell their machines at a gain, which means they can get away with lower margins than their competitors. Sony and MS have always sold their consoles at a loss, and made up the difference with software sales. They have to sell more to match Nintendo.

You have some valid points there. I also agree in that they are a lot like Apple just sadly aren't utilizing their intellectual properties effectively.

I think they could sell older games (remastered or otherwise) across platforms. Newer stuff can be exclusive. Brand dilution would be minimal with this approach.
 
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