It's hard to be the Nintendo of yesteryear and adopt a similar feel today, in a world where gamers are way beyond what Nintendo ever was, and perhaps could care less to try it for lack of nostalgia for it.
They would need to compete with current game prices.
Miitomo doesn't appeal to anyone except people who are truly "Nintendo" or very into Japanese culture. I'm more of a Playstation guy, so I don't care about Miis. What does "Miitomo" mean anyway?
Yep, and it doesn't only apply to games anymore. People are no longer accustomed to paying a lot of money for 1 piece of consumable media. We used to pay $20 for a movie on DVD, now we pay $8 to access a whole streaming library of them. We used to pay $1-$2 per song for music, now we pay $10 a month for unlimited music. At this point, $30-$50 for a single game just seems insane to me.That's the problem a lot of developers are facing these days in the mobile space, thanks to the cheap prices on the App Store. It's probably one of the major reasons why big console-like AAA releases on the iPad and iPhone are still fairly rare, despite both now having more than powerful enough hardware to provide it.
What incentive do developers have to spend 2-3 years working on a multimillion dollar game, when you're going to release it to a platform where people feel like they're getting ripped off if it costs more than $5, and half will probably wait for it to go on sale for .99 cents?
The app was made by DeNA also why sell the original super mario bros on phones for 2 dollars when you can sell it for 5 on your own platform
[doublepost=1464280569][/doublepost]I don't think nintendo should release their old games on phones
Yep, and it doesn't only apply to games anymore. People are no longer accustomed to paying a lot of money for 1 piece of consumable media. We used to pay $20 for a movie on DVD, now we pay $8 to access a whole streaming library of them. We used to pay $1-$2 per song for music, now we pay $10 a month for unlimited music. At this point, $30-$50 for a single game just seems insane to me.
Because why sell to 5 people at $5 when you can sell to 5 million at $2?
Yup. For all the griping about subscription software, it's really all but an inevitability. More and more people refuse to pay $500 for something like Photoshop, then another $150 on top of that for an upgrade. By itself, it's no longer sustainable for a developer to continue offering the old model. A $10 a month subscription is more palatable at first glance, and guarantees them a revenue stream.
Sad but true. They are pushing it in Music so it's a matter of time before Games as a Service becomes reality. Buying a console will require a subscription to play all the exclusive games streamed directly to you.
Yup. For all the griping about subscription software, it's really all but an inevitability. More and more people refuse to pay $500 for something like Photoshop, then another $150 on top of that for an upgrade. By itself, it's no longer sustainable for a developer to continue offering the old model. A $10 a month subscription is more palatable at first glance, and guarantees them a revenue stream.
[doublepost=1464285586][/doublepost]
More like "why sell to 2 million people at $5 who have spent hundreds on your hardware to play those games, when you can sell to 5 million people for $2 on someone else's hardware you're not making money off of."
Miitomo comes from two words. The first, Mii, being the Mii characters. The second, Tomo (とも) means friend. It is a social app, not a gaming app.
Not sure I agree with that. Wii U is flopping and 3DS is losing steam. If they sold Nintendo games to PS4, X-Box, PC and iOS/Android, that would open up the revenue streams on those properties.
Let's face it, Zelda and Mario aren't strong enough to get folks to buy consoles anymore due to the fact that Nintendo keeps failing. When was the last time they won the console war?
I really tried to like it but couldn't figure out what the point was. I am just curious, not trying to be sarcastic. What makes it fun? Can you explain some of the things that you do in the game that you consider to be funI still use it every day, it's pretty fun![]()
This thinking makes sense in the short term, but what about the long term consequences? Will Zelda and Mario still be interesting if you can just grab them anywhere at anytime? The immediate rush would be nice, but it ultimately dilutes the brand. They won't be the huge sellers they once were.
Look to Sega and Sonic the Hedgehog as the go-to example of this.
This might be something Nintendo should consider when they're in dire straits, but right now, they're merely on a rough, but hardly insurmountable downswing.
Business isn't like a race, a zero sum game. Second place isn't the first loser. What matters most is profitability. Nintendo, at least until the WiiU, has always had profitable hardware. They're a lot like Apple in a way. They sell their machines at a gain, which means they can get away with lower margins than their competitors. Sony and MS have always sold their consoles at a loss, and made up the difference with software sales. They have to sell more to match Nintendo.