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I really tried to like it but couldn't figure out what the point was. I am just curious, not trying to be sarcastic. What makes it fun? Can you explain some of the things that you do in the game that you consider to be fun

I have a decent number of friends on it who I interact with online pretty regularly, and I like using it to learn more, obscure things about my friends. It's just interesting.

Plus the dress up elements of the game are pretty cute
 
It's pretty simple, as far as I can tell:

Square offers a port of Final Fantasy IX, and I and others are willing to pay $20 for it. Square offers a fully rebuilt version of Final Fantasy IV, and I and others are willing to pay $16 for it. Square offers smartphone-first Chaos Rings games, and I and others are willing to pay $10-20 each for them (and enough people must have bought it to make it worth making four of them).

FDG Mobile makes a high-quality clone of Windwaker called Oceanhorn, and I and others are willing to pay $9 for it, even without any franchise or company name recognition.'

1337 & Senri make a quirky, high quality little 2D platformer called Leo's Fortune, and I and others are wiling to pay $5 for it.

Nintendo makes a free-to-download social thing based around dressing up a Mii, and nobody messes with it for more than a week and it's largely forgotten in a couple of months.

Nintendo would very likely get $10-20 from me for an iOS Kart, or Zelda, or Mario game. Currently, they get nothing from me, because that doesn't exist, I don't own a current-gen Nintendo portable and am not going to buy one.

Clearly, if you've got big-name titles and the kind of brand goodwill Nintendo has, it's at least possible to sell quite a few copies of a familiar A-list title--even a much older entry--for prices in the $10-20 range. If you're an unknown developer with an A-list quality product, it's at least possible to sell quite a few copies for $5-10.

If Oceanhorn can be (apparently) successful just offering a Windwaker-like experience on iOS (and ATV), I'm fairly confident that Nintendo could sell a much larger number of copies of the actual Windwaker at a higher price. But so far, that's not what's happening.

I'd be happy to see Nintendo succeed at being Old Nintendo, but I'm highly skeptical the dedicated portable game system has a long-term future, so I'd be just as happy to see them become New Nintendo and succeed at that. Also, I'd kind of like to, you know, actually play their games, which isn't going to happen unless they start releasing for ATV or iOS, since I can't justify spending money on a New 3DS or Wii U for the small handful of games I'd buy.
 
This whole Miiverse thing is ridiculous. It's the worst part about Mario Kart 8, and then they made an entire "game" out of it? When I first got my Wii U I tried to figure out how to turn off all the annoying Miiverse social stuff because I'm not interested in it at all. Their character customization is pretty basic compared to today's standards, and no one is interested in how your guy looks or any little quips you want to share with the world.
 
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I did get it because it was from Nintendo. But I never understood the point, even before getting it. I made the Mii but was hoping it would take my picture and make it for me, and make it better. I'm awful at trying to Mii-ise myself.

Then the social interaction seemed pointless and the fact is blocked jailbreakers? Like wtf?
 
I can't see how this game would ever be captivating. Perhaps it was initially popular because it was made by Nintendo, but it doesn't look to be something that would grab me

People downloaded it to check it out, then lame........delete
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I think the millions of Gameboys sold each year would disagree with you. But I agree. They would probably make more money by putting the games in the various app stores. But would you or anyone be willing to pay $30+ for a game like a cartridge based game.

$30-40 for Nintendo 3ds games, almost always $40 when first released, and Nintendo franchises don't usually go down unless they make them a Nintendo select (kind of like greatest hit) game, then they are $20
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If they released 30-year-old games, with no changes in graphics or sound quality, they would still do better than a game of avatar-dress-up. Give me original Donkey Kong, Mario Bros, Legend of Zelda, even Mike Tyson's Punch-Out. There's a lot of sentiment in those old games.

It seems Nintendo is so afraid of cannibalizing their console systems they won't do anything truly innovative. They have a large library of interesting properties, if they just went all-in, they'd be at the top of the app charts. Instead, they run the risk of turning into Sega.

I agree 100%

they do re-release old games, but on the Wii u and 3ds, if they did so on mobile they would be raking in the money!
 
I got as far as creating my Mii and then was like, "I don't get it..." and deleted the app :/

Outside of timeless gems like Mario Kart, I think I've just outgrown Nintendo. They seem silly now.
 
The "do anything and everything but what our users want most" strategy didn't work? Again?

What a surprise.

Super Mario Bros, all of them, Zelda, Donkey Kong etc. Then make more levels.

And more levels.

And more levels.
 
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I think the millions of Gameboys sold each year would disagree with you. But I agree. They would probably make more money by putting the games in the various app stores. But would you or anyone be willing to pay $30+ for a game like a cartridge based game.

They stopped selling Game Boys 13 years ago...

Because why sell to 5 people at $5 when you can sell to 5 million at $2?

Nintendo software sells quite well at $30-$40

https://www.nintendo.co.jp/ir/en/sales/software/3ds.html
 
I can't see how this game would ever be captivating. Perhaps it was initially popular because it was made by Nintendo, but it doesn't look to be something that would grab me
Same thing as the R∞M for PSP.
At least, R∞M remained in closed beta and then shut down...
 
People downloaded it to check it out, then lame........delete
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$30-40 for Nintendo 3ds games, almost always $40 when first released, and Nintendo franchises don't usually go down unless they make them a Nintendo select (kind of like greatest hit) game, then they are $20
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I agree 100%

they do re-release old games, but on the Wii u and 3ds, if they did so on mobile they would be raking in the money!

And they'd be crap games on iOS. Mario, Zelda, and so forth rely on controllers and we can't assume people have them for their iPhone/iPad.
 
nintendo is screwed if this is their foray into 'mobile success' - AND if they port old NES N64 games over. face it: nostalgia only gets you so far. of course it's anecdotal, but i've never been able to entertain my friends with old consoles/games for more than a couple hours. i hear the same from others.. nostalgia is nostalgia for a reason, and old games get stale fast. if you disagree, then at least admit it's a niche interest. nintendo is trying to branch out here, like any company should in the new era of mobile. old releases would probably see a spike in downloads and drop in engagement like it is here with this emoji paper-doll avatar crap. they may just want to throw their hands up like blackberry and accept that they were just behind the hiring/creative curve and there wasn't much they could do about it.
 
I know it's hard to let go, and you'll lose some of the control you have. But Nintendo will eventually have to release their main franchises on mobile and get out of the handheld business. Why fight it?
 
I know it's hard to let go, and you'll lose some of the control you have. But Nintendo will eventually have to release their main franchises on mobile and get out of the handheld business. Why fight it?

Because mobile gaming has a bad rap as pay-to-win cancer? Because the 3DS is 50 million strong last I checked and has an audience willing to pay for the games made for it? Because touch screen controls suck?
 
Because mobile gaming has a bad rap as pay-to-win cancer? Because the 3DS is 50 million strong last I checked and has an audience willing to pay for the games made for it? Because touch screen controls suck?
I doubt they will ever successfully release another handheld though. Might as well get on board now.
 
I'm interested in seeing Nintendo games on iOS, but this offering was dismal from the start. I took a look at it and had that same thought initially: I didn't get it.
 
I doubt they will ever successfully release another handheld though. Might as well get on board now.

Nintendo's got money in the bank and an audience of people willing to pay for their handhelds. Even if we just consider the parents who want to pay for a cheap, sturdy handheld and not an expensive, breakable iPhone, that number alone is in the millions.

Not every parent wants their children to have unfettered access to the internet and the rest of the world, and just wants to give their child something fun they can play on.

Then there's the fact that those of us who are core gamers who want a portable experience might not want touch-screen controls. Not to mention that the very mention of mobile gaming makes us recoil at the thought of IAP-laden grind-fests, energy systems, and multiplayer dominated by the wee kiddies who begged Daddy for money (or stole his credit card.)

Nintendo survived the Gamecube era and came back swinging with the Wii. Let's see what Kimishima can do before we start more Nintendo doomsaying. They may just surprise us all with the NX and whatever the successor to the 3DS will be.
 
I hugely disagree on your point about price. Price should be proportional to the amount of content.

A lot of $5 are so cheap because there's so little to do in them. You play for less than 5 hours and you've done everything.

Nintendo games generally offer 30 hours of content, and so justify their $30 price tags.

GTA San Andreas cost $6.99 on the App Store so super Mario for $30 I think not!
 
GTA San Andreas cost $6.99 on the App Store so super Mario for $30 I think not!

The App Store committed suicide for mobile gaming early on in a race to the bottom. Now we have legions of mobile users that strangely will pay 500+ for a mobile device but expect everything to be "free" or at the very most a dollar or two.

It's entitlement at its worst and the reason that freemium plagues mobile gaming. Until this method of thinking dies, then the only quality games we're going to see on iOS are either going to be forced to go freemium to make a profit or will be console ports that have already established their quality in the past.

It's sad. Mobile gaming can be so much more than it is.
 
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GTA San Andreas cost $6.99 on the App Store so super Mario for $30 I think not!

I'm talking about the price at the time of release. GTA San Andreas came out 12 years ago, and was originally $50.

Super Mario being $30 when it's released is reasonable.

The prices of games come down the longer they've been out (and releasing the same game on a new content doesn't justify raising the price back up.)
 
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