Why has Apple only binned AS based on the no. of GPU cores and the CPU clock, but not the no. of CPU cores? Here I speculate on three possibilities:
1) Their use of both efficiency and performance cores requires them to maintain, for each chip design, a fixed ratio of the two. A chip with one missing core of either would be unbalanced and perform poorly.
2) Even if their chips worked properly with a missing CPU core (as they do with a missing GPU core), the full CPU core count is still needed to meet certain minimum performance characterstics.[E.g., perhaps Apple decided the performance hit from reducing the GPU core count in the Air by one is OK, while that from reducing the CPU core count by one is not.]
3) Because of the nature of how AS chips are produced, bad CPU cores are much less common than bad GPU cores, such that the former does not occur with sufficient frequency to justify creating a separate SKU for a lower-CPU-core-count device.
1) Their use of both efficiency and performance cores requires them to maintain, for each chip design, a fixed ratio of the two. A chip with one missing core of either would be unbalanced and perform poorly.
2) Even if their chips worked properly with a missing CPU core (as they do with a missing GPU core), the full CPU core count is still needed to meet certain minimum performance characterstics.[E.g., perhaps Apple decided the performance hit from reducing the GPU core count in the Air by one is OK, while that from reducing the CPU core count by one is not.]
3) Because of the nature of how AS chips are produced, bad CPU cores are much less common than bad GPU cores, such that the former does not occur with sufficient frequency to justify creating a separate SKU for a lower-CPU-core-count device.
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