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Have you purchased an iPod Game?

  • Yes

    Votes: 41 26.8%
  • No

    Votes: 43 28.1%
  • Don't own a compatible iPod

    Votes: 69 45.1%

  • Total voters
    153
In the early 80s I invested my coins in the Phoenix machine that graced our JCR. (Crappy Java version.) If we're taking the retro road, a full-size, exact copy of that would be interesting.

Shoot me, but IMHO Pacman was and is the most boring game ever...
 
It's a good thing Apple only licenses select companies the right to make games for the edgy iPod or we'd end up with a bunch of also-ran 80's games. Hey wait a minute...D'oh! (I can't wait until they port Atari's version of E.T.)
 
But this PacMan runs on C2D.

It runs on an iPod. iPods do not use Core2Duos. :rolleyes: They don't use Intel CPUs at all, actually.

To anyone who doesn't like this: get over yourself. The world doesn't revolve around you. True, I wouldn't buy this game either (possibly because I don't own an iPod ;) ), but you won't see me whining and complaining about it...I save my whining and complaining for something that actually deserves it....

--Eric
 
Definitely true--but there are two approaches and I think BOTH have merit:

1. Make a platform. Let anybody develop for it, and let it take off AS a platform.

2. Make an appliance. Let only selected developers write manufacturer-approved additions to that appliance's functionality.

So very true. It all has to do with Job's mentality, i'm sure of it. You can go way back to the Apple II/Mac days. Jobs purposely created the compact Mac and had it sealed off from the world because of the way that home-made expansion boards for the Apple II, etc. could fry and ruin an entire machine. The same applies for why only developers X, Y, and Z are allowed to put certain things on certain devices. It isn't "evil"...no more evil than not allowing cards for early Macintoshes. It is to protect that average Joe who doesn't know beans about anything from messing up his stuff. Sure, some people know what they are doing, how to program, what works and what doesn't. But you guys are a fraction of the general population - the latter being the group that buys most of these things. If you want to hack, then good times and more power to you. The point is that Apple does this so that we can all enjoy the hassle-free operation that we all take for granted. Anything thing less would be the equivalent of Windows.
 
Terrible analogy. They were begging for third-party developers back then. They knew they needed software.

That's a good, valid point...except I said absolutely nothing about software from back then.
 
I was about to buy it before I left for work, but decided I should get some work done, cuz all you people need you iPods so you can play Ms. Pac-Man.
 
Okay... I was bitchin' before because they released Ms. Pac-Man (which should be called Pac-Woman anyway... ), but I didn't realize Pac-Man was already on there. Good god? What were they thinking?

They should have got Galaga on that SOB. Now that would be perfect considering the controls.

Tapper? Frogger? Eggomania? Mechanical Arm Wrestler (would need a giant arm accessory)?

What are you waiting for? Let's get some quality control before the Zune comes out with a version of Donkey Kong Jr. that blows our mind!

:D
 
I think that Apple should really update the iTunes software so that games can be played on the computer itself. That would seriously make my day.

I wish Apple was able to get deals from more developers and break out the classic goodness. Oh what a wonderful world it would be if one could buy something like Sonic the Hedgehog or Super Mario Bros and play it on the computer. One can dream :(

Playing Tetris or PacMan on my iPod is fun (especially tetris the controls are great), but I'd really like to be able to play these games with my keyboard.
 
I think that Apple should really update the iTunes software so that games can be played on the computer itself.

Yeah, that would require a complete hardware emulator, since Macs (and PCs) aren't remotely compatible with the iPod in any way, from a platform perspective. Not ever gonna happen, at least not from Apple.

--Eric
 
Don't tell me, you're one of those teenage kids who thinks that whatever was released last week is the be-all-end-all of video game greatness. Sorry to break it to you, but some of the greatest games ever created are from the 80's and early 90's. Sure, the graphics and sound are vastly better today, but the gameplay often sucks. The crazy pixel-pumping power of today's machines is supposed to distract you from the fundamental problem of poor gameplay.

I'm always amazed at how much FUN the primitive machines can be, and how much effort went into extracting every last ounce of hardware capability. I have a Wii, and I love it, but I spend much of my time playing classic NES and SNES games in the virtual console. I'm a huge Ms. Pacman fan, but I'm a bit of a purist and won't play it on anything but a stand-up arcade. Doesn't have the same feel without the joystick and vertically-oriented monitor!

Don't you DARE forget Sonic. He was - I mean IS - awesome.
 
I think that Apple should really update the iTunes software so that games can be played on the computer itself. That would seriously make my day.

I wish Apple was able to get deals from more developers and break out the classic goodness. Oh what a wonderful world it would be if one could buy something like Sonic the Hedgehog or Super Mario Bros and play it on the computer. One can dream :(

Playing Tetris or PacMan on my iPod is fun (especially tetris the controls are great), but I'd really like to be able to play these games with my keyboard.

ummm....don't know how to tell you this but there is a slew of emulators available that run under OSX...all the above games you mentioned are indeed quite fun to play on my laptop to kill a bit of time wherever I might be. The keyboard controls are fine for Atari, NES, SNES, and SEGA emulators...they are a little more difficult with the N64 emulators though.
 
If that is true then you were completely off-topic in your reply to the post you quoted. He is talking about software. The discussion at that point was about Apple keeping the iPod as a closed platform with regard to these games.

That's not "off-topic." He was likening the iPod's closed software platform to the original Mac's closed hardware platform, and explaining that they shared an underlying strategy that we all know is consistent with Jobs' design and operating practices over the past thirty years.

Not that you'll understand, but I'll make an analogy. Let's say that you decide to take apart your Mac. You see a lot of wires and electronics that you don't recognize or understand -- all you understand about your computer is the keyboard and the monitor. You think that perhaps its some sort of alien being that has been incubated within your machine, and has to be destroyed before it infects someone else's computer. You rip and tear and smite the components... but then you wonder why your computer doesn't work.

In this case, you are wandering into a conversation without even the slightest comprehension of what the involved parties are actually discussing. You see parts of it, and you think you know what's at work, so you start flailing around wildly, laying waste to the average applied IQ of the thread's posts. But in the end, you only look like an imbecile incapable of comprehending the simplest connections between concepts.
 
Does it come with a time machine, so I can go back to a time when I would be interested in playing this?

At the time these games were first about not only were a lot of us much younger with time, energy and money to waste but they were games that stretched the hardware available. I know full well the argument that with modern games being so sprawling and demanding so much time that some players yearn for the simplicity and pick-upable and put-downable games of old, but isn't it time that games were written that utilized the unique iPod interface and that demonstrate what an iPod with 80gb of hard-drive can really do? A game that Thinks Different. :apple:
 
Ms. Pacman is a whore. My friend knows a guy who knows Pacman and he says she cheats on him with Mario, Donkey Kong, and Kirby (Kirby-MsPacman Sex...mmmmm). I'm banning this game.


Yes, it's true.. But I'm the REAL father of Ms. Pac Man's baby- not Donkey Kong, or Super Mario.. I'd like to submit a DNA..;-)
 
it would be kool if these ipod games worked on the itv/apple tv what ever its called now lol. :apple:
 
Does it come with a time machine, so I can go back to a time when I would be interested in playing this?

No but I hear it comes with a self-esteem adjustor, so you can enjoy playing a game because it is fun, not because it is the "latest and greatest". ;)
 
No but I hear it comes with a self-esteem adjustor, so you can enjoy playing a game because it is fun, not because it is the "latest and greatest". ;)

FUN?

"Guys! Look at my high score. I ate the most dots without touching a ghost 3 times."

"Neato KaBeato!"

"Now look, I'm doing the same thing, but this time I have a ribbon on my head and Ms. Pac-Man's sensual curves are a distraction, making the game a little more difficult."

THIS IS FUN! For $5, this is a steal. :rolleyes:
 
It's cute seeing all the old 8-Bit stuff re-hashed for modern devices - I absolutely lost the capacity to use modern arcade games sometime around 1992 (when they added like 30 buttons and two joysticks). I think it's the right game for the right platforms - I mean, controlling Doom on an iPod, darn near impossible; controlling Ms. Pac-Man (or maybe Galaga - hint, hint, Apple) is more realistic.

I've got Pac-Man (which I've always sucked at), Galaga, and Tetris on my cell phone - and I'm forever grateful for one of them whenever I'm trapped on the Bay Area's retrograde public transit. The 8-bit graphics (not including Tetris, which I think is a port of the original PC version) are perfect for the screen: what looked chunky on a full-size arcade screen looks elegant on my e815. And, they don't eat up huge amounts of the phone's battery life or memory. I suspect the same would be true of the iPod.

I'm not a gamer, aside from an on-and-off fascination with Baldur's Gate, but gaming today isn't like it was 20 years ago. I doubt anyone who's on the young side of the iPod market will be playing Ms. Pac-Man when they can go home and play World of Warcraft. But, for folks like myself who grew up with this stuff, it's a perfect market. I'm sure there's some sort of demographic analysis Apple did as well that supports this - comparing age with iPod type, gender, income, etc.

Though it would really be nice to hear Apple talking about computers and software sometime soon, since so far 2007 has been the year of the "iProduct."
 
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