This literally made me LOL (thank you!)
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Give me a break. 22 years of experience in the technology industry and as a partner overseeing business development and technology selection for a prominent enterprise technology consulting firm I can tell you that no one is eager to blow a wad on hardware anymore.
Why even bother with a single server or desktop when you can spin-up limitless virtual machines to do the same work in the cloud?
This “Pro” device is a throw-back to a market that has long since moved on. And if it is to appease “enthusiasts” who are also professionals then the price point should be more reasonable.
PS: even the major film studios are moving production offshore as quickly as possible and by no means are those production houses running out and buying these machines in droves. Besides, the actual CPU is a fraction of the equation needed for efficient video editing. The graphics cards today do the brunt of the processing via things like CUDA on the Nvidia platform and equivalents on AMD etc.
So to counterpoint - 19 years in film & tv production, and this is pretty much a no-brainer day-1 purchase for us at *any* price. Sure, given the option to spend "less" rather than "more" I'd always happily pay less - but a *huge* swath of our industry requires single-workstation processing that can't be off-shored or cloud-virtualized. A big chunk of that work (at least at our company) is still being done by modified Cheese Graters because the Trashcan or Mac Mini + eGPU isn't going to cut it for our specific needs, and Hackintoshes aren't stable enough for our production environments (YMMV). I am not joking when I say that if Apple came out *with the existing specs* and said starting price would be $25,000 - I'd still probably buy at least one just for the benefit of moving critical Mac workflows and infrastructure to modern hardware.
Multicamera editing? You may not need 8K RAW, sure, but a multicam 4K setup eats a *lot* of bandwidth - and in live / event / sports / location setups offshoring or cloud computing isn't possible. Heaven help you if you start throwing in chyrons or composite layers. Some production trucks I know are running multiple daisy-chained systems together for their workflows that the base spec could do with one.
Sure feature-film CGI is offshoring and cloud rendering - because they have the luxury of balancing "cost per frame" with timely delivery - and their work units are small and easily divisible - but that's certainly not the case for *most* media production worldwide. "Graphics cards today do (a lot) of the processing" you say? You know what helps in that case? Having four GPUs on-board.
Even if I had a workstation use case that required *no* CPU or GPU requirements at all - having PCI slots out the wazoo to connect to a variety of I/O (SDI, SAS, XLR, SFP+, encoders, decoders... etc) - and change that load-out as needs develop over time is worth a massive premium to me. A lot of "pro" video rack equipment is $50,000-$100,000 - so if I need bulletproof Mac OS compatibility, why would I blink at having the key component that's going to interface all that stuff cost as much?
There's a significant worldwide market just in Film and Television (I didn't even get into on-set camera crew work - but I suspect every Mac-based DIT in the world is probably at least going to have to consider a day-one purchase) . If I think about some of what I know about live event staging, stadium and theatre operations, audio mixing, advertising, layout and pre-press, architecture, prototype engineering... I can think of a number of use cases where a machine like this could be a no-brainer, regardless of cost, and collectively that's a market. I still have *2009* Mac Pro's in service. Even if the lifespan of a new machine + upgrades is *half* that, that's maybe $2,000-$3,000 per year tops? Whatever it is, it's probably a lot less than the various per-seat software licenses that will sit on that computer.
Sure there's maybe cheaper options to scratch-build something that's *not* a Mac - but that's true of almost every facet of computing, no?
It might be a *specialized* market, or a niche market, but you can bet that Apple researched that heavily beforehand. They clearly felt it was important to have *some* sort of system at a $6,000 price point - so they're working off some sort of market research after all.
I get annoyed when Apple fans (including me) loudly complain for years that Apple's completely neglected the needs of high end media creation hoping that high end home/developer/enthusiast gear would suffice (it doesn't) - and when they finally *do* create an obvious "Pro" system everyone's equally mad that it's not targeted at some other market that's better served by existing offerings.