What resolution were you playing Mass Effect 2 at with the 330m?
Were your using the standard resolution (1440x900) 15" for this?
Yes, I'm running at the native resolution of 1440x900.
What resolution were you playing Mass Effect 2 at with the 330m?
Were your using the standard resolution (1440x900) 15" for this?
The only problem that I see with the new MBP vs. the old one is for people upgrading from a 15" previous-gen to a 15" hi-res model. I haven't put it to the test but I would think that the increase in resolution would negate or at least diminish some of the performance gains since the 330M GT is not a whole lot faster than the 9600M GT.Now about Mass Effect 2, i can say that it will run nicely on almost maxed out details with the 330m, because the 9600m gt ran it pretty nicely too...and i didnt need to deactivate anything.. I did tune Windows 7 a lot however...(no overclocking)
How do you guys think Fallout 3 (With a lot of mods) will run with the 330m ?
On the 9600m gt it ran mostly pretty good...only lights and fog seemed to make things worse, so i promise myself quite an improvement with the new card due to more shaders...
It's not much for 1024 x 768 and x1 AA.You enjoy watching paint dry and slideshows?
The only problem that I see with the new MBP vs. the old one is for people upgrading from a 15" previous-gen to a 15" hi-res model. I haven't put it to the test but I would think that the increase in resolution would negate or at least diminish some of the performance gains since the 330M GT is not a whole lot faster than the 9600M GT.
Now about Mass Effect 2, i can say that it will run nicely on almost maxed out details with the 330m, because the 9600m gt ran it pretty nicely too...and i didnt need to deactivate anything.. I did tune Windows 7 a lot however...(no overclocking)
How do you guys think Fallout 3 (With a lot of mods) will run with the 330m ?
On the 9600m gt it ran mostly pretty good...only lights and fog seemed to make things worse, so i promise myself quite an improvement with the new card due to more shaders...
The only problem that I see with the new MBP vs. the old one is for people upgrading from a 15" previous-gen to a 15" hi-res model. I haven't put it to the test but I would think that the increase in resolution would negate or at least diminish some of the performance gains since the 330M GT is not a whole lot faster than the 9600M GT.
Lol.. running native on a high res screen would more than just negate the benefits.. you'd be going down to 8600M GT levels.
There's no other way to say it, with a price hike AND a resolution bump, the 330M GT is an astounding failure.
For an occasional game the normal screen on a 15" would be better than a high resolution screen then? I am planning on purchasing a new 15" model, but I am doubting about the screen to choose. My current laptop has a resolution of 1680x1050 which is good. I am worried that the normal resolution on the new 15" will be too small to my liking.
For an occasional game the normal screen on a 15" would be better than a high resolution screen then? I am planning on purchasing a new 15" model, but I am doubting about the screen to choose. My current laptop has a resolution of 1680x1050 which is good. I am worried that the normal resolution on the new 15" will be too small to my liking.
We won't know until we've seen some real benchmarking done on the hardware. I would guess that it wouldn't be that bad between the lower rez and the 1680x1050, but it's really hard to predict. Some hardware has plenty of pixel pushing and not enough texture hardware, some hardware has plenty of texture hardware and not enough pixel pushing. Also, it will depend on the specific game which is the limiting factor.
I'm not disagreeing with you, but note that the high-res screen has 26% more pixels. That's kind of a lot.
When talking about framerates, there is little doubt that the low-res will be better than the high-res. However, you're already used to the high res, and since you'll only occasionally going to be playing games I would recommend sticking with the high-res.
Can't you just switch the resolution of the game to 1440x900 and get essentially the same frame rate as a native 1440x900? I think the hi-res screen was the thing I was most happy about. I only wish they would have offered the 512MB VRAM upgrade on the i5 model. Looks like the performance boost of the i7 is very minimal.
Can't you just switch the resolution of the game to 1440x900 and get essentially the same frame rate as a native 1440x900? I think the hi-res screen was the thing I was most happy about. I only wish they would have offered the 512MB VRAM upgrade on the i5 model. Looks like the performance boost of the i7 is very minimal.
Sure. But as I said, on slightly older desktop hardware, going to 8x as many pixels has no effect at all on framerates. I know the laptops are weaker, but when a factor of 8 doesn't matter, a factor of 1.26 probably doesn't either.
All I know is on my 2008 unibody Modern Warfare 1 & 2 both play much better at 1280X800 compared to 1440X900. If I play at full res I can't use max settings or any AA.
I would like to have the ability to utilize both graphics chipsets--discrete and integrated--when playing games. Seems that running both graphics processors wouldn't push the TDP too high for the enclosure, but perhaps I'm wrong...
Isn't this argument basically saying that gaming on the 17" will be inherently worse than the high-end 15"? They have the same graphics card and VRAM, and same CPU if you upgrade the 17", but the 17" is 1920X1200.
My brand new Macbook Pro i7 stock edition just got a 3DMark06 score of 6763. Not too bad.... but at PCMag they were able to get the i5 version to score 7371. I wonder what the reason is for the discrepancy?
I wouldn't pay that article too much attention. They say the 330m "pummeled" its predecessor, but they were comparing it to the 9400m
Also, were you running in native resolution? Because they scored much lower when running at native resolution. The 7371 was scored at 1024x768.