-keyboard like the good macbook pro ones from 2015
-usb2 port
-hdmi port
-sd card reader
-magsafe port
-nvidia GPU so i can game on one
+oled would be great but apple will charge a bomb
-keyboard like the good macbook pro ones from 2015
-usb2 port
-hdmi port
-sd card reader
-magsafe port
-nvidia GPU so i can game on one
As for the rest, I don't really like to say this, but the probability of any of them happening is around 0% (Apple has never reintroduced a port after removing it, and their current relationship with Nvidia is nothing short of terrible).
Agree on the keyboard, although in all likelihood they won't give up on the butterfly switches. I think they will attempt a silent fix on the current design to improve reliability.
As for the rest, I don't really like to say this, but the probability of any of them happening is around 0% (Apple has never reintroduced a port after removing it, and their current relationship with Nvidia is nothing short of terrible).
Happened once with Firewire port on an older version laptop, if i remembered well. Correct on nVidia though, will never happen.
How in gods name do you expect anyone to actually type on this ? You would be continually looking at the keys and not at the screen.
- (Stretch goal) Every key on the keyboard has a minimal display that can dynamically change what glyph is displayed. Changing the keyboard layout, or using Emoji keyboard etc. contextually replaces the keyboard display. We call this “Ultimate Keys” and we think you’re going to love it.
How in gods name do you expect anyone to actually type on this ? You would be continually looking at the keys and not at the screen.
What is the backstory to the Nvidia thing ?
If you know the keyboard layout, you don’t look at the keys.
If you are learning DVORAK, you can look at the keyboard and it would help. Or if you are learning Japanese and you’d like to learn how to use the Japanese keyboard, you would look at the keyboard to “learn” it while you are not proficient in it.
For alternative layouts and other languages, it’s a convenience. Also it simplifies the supply chain by just providing one keyboard layout. It improves resale value as well (you probably wouldn’t be able to sell a Chinese keyboard MBP to a non-Chinese user.)
The glyph design would be more minimal as well. For instance, the number keys no longer have to display the modified (e.g. when using Shift) key, but they would dynamically change on a key press to display the alternative keys.
Also, you can remap your keys (for instance, you could use Caps-Lock as ESC and that change would be represented in the keyboard. You could basically invent your own keyboard layout and it’s much better IMO to have the key labels match your layout.
You could use it for some other “gimmicks” as well. Games could display some simple icons for your cooldowns and they could change color and intensity depending on whether you have sufficient resources (health, mana, etc.) to cast a specific skill, for instance.
If a game doesn’t use all of the keys (many of them don’t) those keys can be blacked out; so you will immediately know what keys to use by just looking at the keyboard.
Or when you are learning to use a hotkey-intensive program like Sibelius or Blender, for instance, those programs could display icons on demand (maybe using a modifier key) for assistance (instead of you printing a cheatsheet.)
Some OS-level information could be displayed on the keys, too. Perhaps if you’re using copy & paste, the paste button (no longer really the “V” key with a Cmd modifier can display whether your clipboard is empty.
Overall, these changes are mostly for the convenience of the users when they are learning how to use the keyboard and some programs. Experienced users don’t really need to look at their keyboards; but this change allows the keyboard layout to change contextually so for other functionality that was not allowed in the prior keyboards can be shown so that they can adapt faster.
Why would you assume that touch typing won‘t work in the concept he described? If you were to type in an average application while having the keyboard set in your native language, then absolutely nothing would stop you from touch typing. Every key it‘s where it is usually at, you can just blindly type as you usually would.Can you touch type? I'm guessing not by all you just said. The only way touch typing works is because the keys don't change. You can't remember 5 different keyboard layouts for different apps, or even for different languages. Have you ever used foreign keyboards with different key layouts? They are hard to use! It would be like that except much worse.
If you know the keyboard layout, you don’t look at the keys.
If you are learning DVORAK, you can look at the keyboard and it would help. Or if you are learning Japanese and you’d like to learn how to use the Japanese keyboard, you would look at the keyboard to “learn” it while you are not proficient in it.
For alternative layouts and other languages, it’s a convenience. Also it simplifies the supply chain by just providing one keyboard layout. It improves resale value as well (you probably wouldn’t be able to sell a Chinese keyboard MBP to a non-Chinese user.)
The glyph design would be more minimal as well. For instance, the number keys no longer have to display the modified (e.g. when using Shift) key, but they would dynamically change on a key press to display the alternative keys.
Also, you can remap your keys (for instance, you could use Caps-Lock as ESC and that change would be represented in the keyboard. You could basically invent your own keyboard layout and it’s much better IMO to have the key labels match your layout.
You could use it for some other “gimmicks” as well. Games could display some simple icons for your cooldowns and they could change color and intensity depending on whether you have sufficient resources (health, mana, etc.) to cast a specific skill, for instance.
If a game doesn’t use all of the keys (many of them don’t) those keys can be blacked out; so you will immediately know what keys to use by just looking at the keyboard.
Or when you are learning to use a hotkey-intensive program like Sibelius or Blender, for instance, those programs could display icons on demand (maybe using a modifier key) for assistance (instead of you printing a cheatsheet.)
Some OS-level information could be displayed on the keys, too. Perhaps if you’re using copy & paste, the paste button (no longer really the “V” key with a Cmd modifier can display whether your clipboard is empty.
Overall, these changes are mostly for the convenience of the users when they are learning how to use the keyboard and some programs. Experienced users don’t really need to look at their keyboards; but this change allows the keyboard layout to change contextually so for other functionality that was not allowed in the prior keyboards can be shown so that they can adapt faster.
Can you touch type? I'm guessing not by all you just said. The only way touch typing works is because the keys don't change. You can't remember 5 different keyboard layouts for different apps, or even for different languages. Have you ever used foreign keyboards with different key layouts? They are hard to use! It would be like that except much worse.