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Now at least you come back with some content. There are too many users on this forum that only succeed in posting things like "Nintendo has a lot of cash, they are fine", "Apple should buy Nintendo" etc etc.

The problem is always more complicated than many allow to investigate. Also your assertion that Nintendo games will not work on iOS is short sighted. Nintendo is an expert in inventing new user interfaces and is the best placed company to do this also for iOS. Business is not a ceteris paribus situation, where only one variable changes. That's why many options are open to Nintendo, but they also need to take into account that they then need to adjust many levers.

Most posters on this forum think in one-lever situations: buy Nintendo, put games on iOS, develop a new console... It is never that easy.

So when you say, "Inventing new user interfaces" you mean third party peripherals that would allow you to play Nintendo games on iOS via a controller of some sort? If you are, that won't work either. No one would buy it.
 
You don't know anything about the market so your solution is to just kill it. Nice. Just letting you know...the 3DS has sold around ~45 million consoles and Pokemon recently came out as their fastest selling Pokemon game ever..despite the market on the verge of collapse (apparently). The future isn't clear for the market so let's just drop it even though they are making a ton of money from it. Probably more than they could on iOS. Makes sense.

Sorry for the snarkiness, but I really don't appreciate when people try to give their extreme opinion about something when they really don't know anything (admitting it even) about it.

Touché, you raise some good points. Perhaps I did overstate it a little, by no means are Nintendo failing. But I do think that their long term future looks uncertain.

Their home consoles aren't in the same league as Microsoft and Sony, and the latest has received a poor reception. Their handheld products are clearly performing better as you pointed out, but I still think games are moving in a different direction. The next several years should be interesting.
 
So when you say, "Inventing new user interfaces" you mean third party peripherals that would allow you to play Nintendo games on iOS via a controller of some sort? If you are, that won't work either. No one would buy it.

How do you know that? You have absolutely no idea what kind of solution and customer proposition would be offered.

Yes, it could be a Nintendo branded controller. The package it would come in (bundled with a game or game subscription), pricing, quality and marketing (combined with Apple or not) would determine it's success. Not your limited view of what history has shown us.

It could also be a new to Nintendo controller scheme, that is more native to touch screens such as Mario Kart with tilting.

The point I'm trying to make is that you think you know all the variables and can estimate the success based on what you have seen in history. If that would be the only way to work, then we wouldn't have had the iPhone, iPad or any other disruptive product.
 
How does dropping essentially the same game, every year or every couple of years, not diminish the value of a franchise? The problem is poor mechanics and extraneous content. There is far too much unnecessary crap in games today, most of which is merely masturbatory noise meant to make games "immersive", "cinematic" or "creatively groundbreaking". Look at the most successful games of a generation, even across platform. The biggest and most consistent sellers are the mindless games with almost no plot or any "creative" nonsense. Why? The average gamer wants to play a game, not press buttons in an interactive Dostoevsky novel.

Milking a franchise to death absolutely diminishes the value. I agree with much of this paragraph until you say, "the biggest and most consistent sellers are the mindless..."

This just isn't true. Check out the best selling games last year. In order it goes: GTA5, CoD:Ghosts, FIFA 2014, Pokemon XY, AC4, Last of Us, Animal Crossing, Tomb Raider, Monster Hunter, Bioshock.

These aren't apps or mindless mini games. They'll full fledge, big budget, titles.



Enough with the hardcore rubbish. The only thing this kind of thinking accomplishes is to impoverish the industry to the point of implosion. Think of the "hardcore" consoles of this and last generation. The margin on hardware is ridiculously small and getting smaller, if not actually negative as has often been the base with XBox. Worse still, the "hardcore specs" force developers to justify the hardware by making AAA games with budgets that rival the GDP of nations, and which require sales figures that are unlikely, if not impossible, just to recoup cost. Look at BioShock Infinite. You couldn't go to a gaming website without seeing that game being lauded as a landmark. The game bankrupted the studio.

This isn't a bad point, but it's hasn't really been fully thought out. Yes, margins of consoles are pretty much nonexistent. I'd like to say two things about this:

1. This is because consumers have become conditioned to accept current pricing. This may be impossible to break and it's the exact point I am making that once Nintendo diminishes the value of its franchises to $1.99 it is going to be very hard to convince consumers to get a gameboy and pay $40 for a similar game.

2. Nintendo, however, unlike Sony and MS has a robust library of first party titles that they could recoup their hardware losses. Like I said in my first post they could look to monetize in other ways by charging for the online platform, DLC, and extension of the games to other platforms. Point is that Nintendo is uniquely capable in the business model your questioning.
 
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Yeah, can't wait for Jony Ive to redesign Mario. :D

Beetle_ios7.jpg
 
How do you know that? You have absolutely no idea what kind of solution and customer proposition would be offered.

Yes, it could be a Nintendo branded controller. The package it would come in (bundled with a game or game subscription), pricing, quality and marketing (combined with Apple or not) would determine it's success. Not your limited view of what history has shown us.

It could also be a new to Nintendo controller scheme, that is more native to touch screens such as Mario Kart with tilting.

The point I'm trying to make is that you think you know all the variables and can estimate the success based on what you have seen in history. If that would be the only way to work, then we wouldn't have had the iPhone, iPad or any other disruptive product.

Because add-ons (especially for a device that it wasn't originally intended for) have notoriously low purchase rates. Nintendo could absolutely make something that would work, but it wouldn't be worth their time. Look at previous miserable attempts at peripherals, even ones made by the console/device creator.

Sega: Sega CD, Sega 32X.
Sony: PlayStation 2 network adapter, PlayStation Move
Nintendo: Nintendo 64DD (Japan only due to poor sales)

The peripherals need to be packaged with the device itself to have any hope at gaining traction. The Nintendo Wiimote wouldn't have been as successful if wasn't included from the beginning.
 
The peripherals need to be packaged with the device itself to have any hope at gaining traction. The Nintendo Wiimote wouldn't have been as successful if wasn't included from the beginning.

There are exceptions, such as the N64 rumble pack, and the PS1 Dual Shock controller.

Admittedly, both were packaged in with their respective consoles later, but they did become a big hit beforehand.
 
Because add-ons (especially for a device that it wasn't originally intended for) have notoriously low purchase rates. Nintendo could absolutely make something that would work, but it wouldn't be worth their time. Look at previous miserable attempts at peripherals, even ones made by the console/device creator.

Sega: Sega CD, Sega 32X.
Sony: PlayStation 2 network adapter, PlayStation Move
Nintendo: Nintendo 64DD (Japan only due to poor sales)

The peripherals need to be packaged with the device itself to have any hope at gaining traction. The Nintendo Wiimote wouldn't have been as successful if wasn't included from the beginning.

I agree with this sentiment for the most part. Peripherals rarely work if they aren't packaged with the console. Kinect is a notable exception though.
 
There are exceptions, such as the N64 rumble pack, and the PS1 Dual Shock controller.

Admittedly, both were packaged in with their respective consoles later, but they did become a big hit beforehand.

Fair enough, but it wasn't a necessary add-on. The games could still be played with or without it.

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I agree with this sentiment for the most part. Peripherals rarely work if they aren't packaged with the console. Kinect is a notable exception though.

Well, is Kinect that big a success? Most of the game reviews I've seen have been lack-luster. Now it's packaged directly with the Xbox One which will help because everyone will have it.
 
I think a lot of you people ringing the the funeral bells for Nintendo think the company is dying simply because you're older now and have lost interest in owning handheld consoles. Y'all don't realize the 3DS actually sells like hotcakes, and their games fly off the shelves.

Plus, Nintendo had the brilliant idea of selling hardware they actually earn a profit on, unlike their competition.

They ain't going anywhere soon.
 
The Wii looked interesting and apparently was very successful but to this day I can't understand what the Wii U is about.. I assume it still has motion control even though its controller is a huge unwieldy dinnertray-looking thing? Also maybe it's a language-barrier thing with Japan but whenever I see "Wii U" I think Wii University and it just baffles me even more.

I'm an enormous Zelda fan but I won't buy a console for just one game. Just keep hoping they license those games out to the XBox, which IS a console that's worth the money.
 
Well, is Kinect that big a success? Most of the game reviews I've seen have been lack-luster. Now it's packaged directly with the Xbox One which will help because everyone will have it.

Yeah, I mean the games for it are pretty awful. The hardware unit itself sold very well out of the gate though. I'm unsure how it held up over time and obviously its packaged in now.

http://www.techhive.com/article/221738/kinect_breaks_guinness_record_sells_10_millions_systems.html

That being said I think most would agree that the tech has yet to live up to the hype and that much of the success was due to Microsofts marketing budget.

Regardless, I basically agree with you that unless bundled in, it's tough for a peripheral to matter. I remember back in the day someone released a pretty awesome device that allowed for 8 ports on the PS1. Nobody bought it because I think the only game to use it was Twisted Metal.
 
I think Nintendo will soon make the ultimate hand held device and ditch consoles. The device can be connected to a receiver (like Air Play) which will allow you to game on the TV. This would eliminate the separation between handheld games and console games allowing us to get more exclusives to a single platform. Imagine bringing the Nintendo handheld developers and console developers together. If they're not gonna get any Third party support, then this would be the best option. You'll never have to wait forever for that next Zelda or Metroid game. They won't settle with iPhone games unless that fails. They are a very traditional Japanese company. The iPhone thing is just a thing like the Xbox Smartglass.
 
Dangit!

All this whole talk about Nintendo got me researching this virtual console thing, and I have run across the Zelda: Link Between Worlds title. Read reviews and every review says it is the best one since Link to the Past, my favourite title of all time...and now I want to play it! Even though nothing on iOS comes close, no way a man in his mid-thirties is going to go out and buy a 2DS or 3DS just for that one game.

Maybe I could give it to my kids after I am done with it...

This sort of thing really challenges my belief that gaming only devices days are numbered...

Darn you, Nintendo!!! :D
 
What I really want is for Nintendo to unify their handhelds and consoles. No more separate handheld and console games, accounts, etc. Make a device that can be taken on the road and be easily hooked up to a TV.

Dangit!

All this whole talk about Nintendo got me researching this virtual console thing, and I have run across the Zelda: Link Between Worlds title. Read reviews and every review says it is the best one since Link to the Past, my favourite title of all time...and now I want to play it! Even though nothing on iOS comes close, no way a man in his mid-thirties is going to go out and buy a 2DS or 3DS just for that one game.

Maybe I could give it to my kids after I am done with it...

This sort of thing really challenges my belief that gaming only devices days are numbered...

Darn you, Nintendo!!! :D

It's indeed a great game and, IMO, ranks right up there with Link to the Past. There's nothing wrong with a man in his mid-thirties owning a 3DS. I get more use out of my 3DS (and DS before that) than I do my other consoles and PC. Being able to close it and put it to sleep, in the middle of a game, is great for an adult with a family.

Dedicated gaming devices aren't going anywhere. The last thing I want to do is play Mario or Zelda on a touchscreen.

All this negative talk about Nintendo must mainly be coming from people who haven't played their games lately. I still think they make the best games.
 
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Did you avoid the Zelda games they made for the original DS then?

https://www.youtube.com/watch?v=-gnZGtb8c7c

I do own them but the only reason is because I got them really cheap, used. There's no way I'd pay full price for those. The touchscreen controls ruin the games just like the Wii motion controls ruin a lot of games (like the Zelda ones). Nintendo knows this and appears to have backed off on the touchscreen/motion controls for their games unless they are really meant for it. They know that people want to play Zelda with physical buttons.
 
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Sega has bad console after bad console after bad console (Sega CD, 32X, Saturn, Dreamcast). Nintendo is just coming off the #1 selling console and still has the #1 selling handheld (by a landslide).

Hey! You leave the Dreamcast alone!:eek:
It may have sold poorly and not been overly supported, but the machine itself was an amazing piece of kit ahead of its time. It was also extremely easy to program for. Sega had such a bad rep by the time the Dreamcast rolled out that it was already over for them.

But carry on with your Sega CD, 32X and Saturn bad mouthing!

As for Nintendo... The Nintendo boom has finished here in Japan. 8 years ago, everybody wanted a nintendo DS - adults and kids. Now it's purely for elementary school kids.
 
Ironically enough Nintendo is more similar to Apple than any game console maker out there. Heck, really any company. We're talking about a company that went from the lowest sales of game consoles to out beating their competitors and completely changing everything.

The only issue is that Nintendo survives on "one-trick ponies" or just a particular name (Wii in this case) and when that brand crashes, their goes their revenue (they make tons of money on the 3DS, but still).

That's why I really hope the iWatch and iTV become massive money makers because we will see a point when iPhone sales decline overall (hopefully not for many many years to come). Over hall of Apple's income comes from the iPhone.

But I believe in Nintendo and Apple. They always doing something...jawesome.:D

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Seems the vast majority believe that it's in Nintendos best interest to develop their titles for iOS and Android. I think that's very short term thinking and that would be an awful decision and direction for the company. In fact, Nintendo needs to do the exact opposite of what most of you want. They need to keep control and not diminish the value of their franchises. This 4 step process would fix all the issues that plague Nintendo. The best part about it is that even if it doesn't work they could still go the very unambitious route of simply making their games for iOS and Android. So how do they do it?



1. Scrap any game or crap that isn't necessary to support the Wii U until they get to step 2.

2. They need to create a legitimate console that will appeal to the hardcore gamer. What is a console that appeals to the everyday gamer need to consist of?

- Up to date specs that are comparable to their competition.
- A worthwhile input method that doesn't work on a gimmick. No more wii motes, giant touchscreen controllers, and no Kinect like motion sensing. Think xbox controller.
- A good online interface that allows gamers to easily get online and play with friends. The UI should be simple and allow players to easily get in groups, chat, play, and bounce from game to game.

3. Simply transition their titles to this current generation of gaming an include robust online compatibility. Examples of this:

- Turn Metroid into a top notch FPS.
- Turn Pokemon into a console MMORPG.
- Turn Pikmin into a good online RTS.
- Turn Mario Kart, F-Zero, Smash Bros, and Mario Sports (golf, soccer, tennis) into competitive online games.

They will need to similarly bring Star Fox, Donkey Kong, Mario, Zelda, etc all into the future. As a side point I'd like to note that the fact that Nintendo fell so far behind in online play is astonishing. Back in the day all my good memories of playing with friends are on Nintendo consoles. Nintendo just embraced multiplayer sooner than everyone else. Sony had a lot of a great single player games on the Playstation but Nintendo owned multiplayer because they put 4 controller ports on the console and made games that supported it. As a result so many of their games could be incredible if properly brought into the online world. Anyway, back to the point...

4. Support these games beyond launch and release DLC to pad the bottom line. Also create low cost iOS and Android apps that accompany these games. This could be anything from a pokedex, to leaderboards, to minigames. These apps are not entire games. They are just there to help Nintendos bottom line and extend the reach of the title.




And Voila! Seriously though this kinda reminds me of people telling Apple to lower prices and work on cheap stuff. Wanting them to make a netbook or a cheap iPhone when in reality the need to be making a great product.
Yeah, and people don't realize when Apple goes down Nintendo goes down.

Damn,
I mean look what happens when you base your business off another business solely. And look at Detroit.
 
They should replace the CEO ASAP!
This is really really bad management of a company

I think many CEOs nowadays want to be Steve Jobs and often learn his "stubborn" side, but actually Steve was not always stubborn - e.g. he was against the App Store and allowed it anyway.

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Mario is a bit pudgy. Jony would make him thin and flat.

Well that's a game called Paper Mario. You should check that out :p


super-paper-mario--20070430023623996_640w.jpg
 
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