I'm interested in a grand total of…
wait for it…
None of those games that you have listed.
And that is supposed to mean something? Those are this years big titles and there are FAR more people that are excited for those titles than aren't. The fact that your not interested in them is completely irrelevant. Don't get me wrong, your entitled to your own subjective opinion on those titles, but if your honestly trying to convince people that those aren't major releases and that people arent excited for those titles.....well, your wasting your time.
I have played a lot of games, and I have to say, very few live up to the $50-60 that is asked for. I'll give you $10, max, for most of them. I buy 3-4 games a year (that's all I have the time or money for) so if Nintendo could release games every few months, I'd be good with that
Once again, is this supposed to mean something? The fact that you think most games fail to live up to their 50-60 dollar price tags is completely irrelevant. If most people believed that, games sales would come to a halt and they haven't. Quite the contrary in fact as sales have been extremely healthy for console games for some time now. On top of that, most people buy a lot more than just 3-4 games per year.
The fact that video games are still only 60 dollars is nothing short of a miracle. Games cost $59.99 back when Sierra was releasing Kings Quest 1 back in 1984. Factoring in inflation, thats basically $134.00 in 2013. Games back then were made by small teams of 3-5 people and required very little money to make. Fast forward to today and you have teams of 50-100+ making some of the major titles and they require a significant amount of money to bring them to market. Yet amazingly the price is still only 60 bucks. Again, games should cost over $130.00 today just based on inflation alone. People that complain about the current pricing of games just have zero perspective on pricing in this market. Gaming has NEVER been cheaper and that is the understatment of the century. Not only are games cheaper than they have ever been, gamers are getting signifcantly more game for thier money then ever before and have a wider selection of games to choose from than every before. There has never been a better time to be a gamer.
I buy Nintendo games because they have a reputation for rock solid games (when they aren't aimed at the casual market) worth every cent. Nobody else makes games that are as fun as Nintendo (graphics be damned - I couldn't care less. Know what I'm playing in my free time right now? Super Metroid. It's 240x320 and has 256 colors to work with. HD, polycounts, lighting and physics be damned - this game is 2D. And you know what? That's okay because it's still far more fun than most of the games made these days.)
Nobody makes games that are as fun as Nintendo? Well considering that is nothing more than subjective opinion, I will assume you just forgot to put the "in my opinion" in front of that. Either way, I disagree 100%. I enjoy Nintendo's games just like the next guy, but in my opinion, there are plenty of other games on the market that I consider to be more fun that Nintendo's games. Grand Theft Auto V and Skyrim are just 2 examples of games I had more fun with than Nintendo's games. Not only were they more fun in my book, I also spent signifcantly more time playing them. In fact, in regards to time spent playing them, there is really no comparison. The longest I spent playing any of Nintendo's games would maybe be 20 hours tops. I spent at least 10 times that playing GTA V and probably 20 times that playing Skyrim.
Statistics don't make a game fun. Nor does a specific setting or genre or anything like that. Making a game fun is an art form - it's not as simple as making the game as realistic as possible (and in fact, I've found that the more fun games tend to be the less realistic ones.)
Statistics don't make a game fun? I think its safe to say that 100% of the gaming population already knows this. Quality game design and a quality story is what makes games fun. Statistics? I honestly have no clue what your even talking about here so I am just going to skip this altogether.
Regarding game development times - from what I can tell, the vast majority of the time and money isn't spent doing anything important. People come up with ideas for the game, it gets programmed, they use stand-in graphics to test the game, and what takes forever is doing the actual artwork. It's not spent building the levels - it's spent making the levels pretty.
From what you can tell, the majority of game development time isn't spent doing anything important. Really? And you came about this information how exactly? Actually, I appreciate these kinds of comments. I really do. They tell me right off that bat that I am delaing with someone that has absolutely no clue what they are talking about and merely pulling stuff out of thier a*s. The majority of game development time isn't spent on anything important, lol. That could be the single most inaccurate statement I have ever heard regarding videogames. Actually, I take the could be part back. That is without question the single most inaccurate statment I have ever heard regarding videogames.
Every aspect of game development is important. You have the overall world design which is the making of the setting, backstory and theme for the game. You have the system design which creates the game rules and underlying mathematical patterns. You have the content design which is the creation of characters, items, missions, puzlles, etc. You have the writers who create the story, dialogue, and text. You have the level designers who design the world levels and its features. You have the user interface designers who create the user interactions and feedback interfaces (menus, HUD's, etcs). You have the audio designers who create the music for the game and record the voice over work. You have the game testers who are responsible for finding bugs and giving overall feedback. Of course, that is just a rough sketch of overall game design, but one thing is absolutely undeniable to anyone that knows anything about quality game design, each and every one of those aspects to game design is extremely important to creating a quality game. Every AAA game out there was created by a developer that took each and every one of these aspects of game creation seriously. To suggest otherwise only shows you know nothing about this topic whatsoever.
To be perfectly honest, the reality of the situation is the exact opposite of what you said. The vast majority of time and money is spent on doing things very important to the overall develoment of the game, unless your curt Schilling of course.
If I were to make a game studio....
Let me just stop you right there as your not going to make a game studio so what you would or wouldn't do is completely irrelevant, like the rest of your post. Your not a game designer and from what you have said in this post, your not even much of a gamer, which is probably why your opinions are so far off base.