I have a feeling it will arrive late next month, as I believe Apple will first need to see what kind of bugs High Sierra causes to the current version of FCPX.Hopefully coming today, it's 10am Pacific on a Tuesday....
I got an email from Apple a few days ago which states that "Final Cut Pro X, Motion 5 and Compressor 4 are compatible with macOS High Sierra".What's the recommendation for FCP X users at this time? Is it safe to upgrade to High Sierra, or wait? Has Apple said anything either way?
What's the recommendation for FCP X users at this time? Is it safe to upgrade to High Sierra, or wait? Has Apple said anything either way?
What's the recommendation for FCP X users at this time? Is it safe to upgrade to High Sierra, or wait? Has Apple said anything either way?
I noticed the other day that Compressor is still 32-bit, so there's probably some 64-bitting going on behind the scenes. I'm not sure about the other apps.It’s probably a pretty big update... 10.4 and I’m betting support for iOS... in the form of iOS apps...
If I remember correctly, they previewed some features of the next update of this current version, back at WWDC last summer, so I do not believe the next update will be a paid one.So what is the "one thing" that no update meant?I wonder if it will be a paid update? They could call it Final Cut Pro 11. That would suck, since I finally switched from legacy FCP to FCPX over the summer. Would be just my luck, I got Logic 9 just a few months before they rolled out Logic X, which was a paid update.
I was daydreaming about an FCPX iOS app that can be used standalone and also be paired with the Mac version to expand functionality.It’s probably a pretty big update... 10.4 and I’m betting support for iOS... in the form of iOS apps...
...And if iOS support comes I'll be ecstatic. My 10.5" Pro and Pencil are ready!
It is unlikely that FCPX, Premiere Pro, Photoshop, Excel or any other complex professional desktop app can be ported with full functionality to iOS as it now exists. All those apps have a rich, complex UI system composed of hundreds of various widgets, dialog boxes, toolbars, controls, and cascading menus -- all hooked to specific code that operates them. There is simply no place to put all those UI elements in the iOS interface.
Mobile devices now have the horsepower to run something like FCPX or Premiere but it's not possible from a UI standpoint to port that software. It would require a total redesign and and rewrite of the application. It would be a much bigger change than going from FCP7 to FCPX. This would then have to be maintained as a separate app from the desktop version. However I have never seen a paper or proposal which explains how that much desktop interface functionality could be shoehorned into the UI architecture of current mobile operating systems.