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Agreed. Did you read the comments in the announcement post on Steam? People REALLY hate that games are on Macs. Sheesh. And the Devs will probably get some hate for it with how some PC gaming communities treat people.

Steam community is worse than what Macrumors has become. People create spam threads and posts in the Mac forum everyday with random letters or emojis but I keep reporting and their gone within hours so that's positive. I've become an accidental moderator over there and leveled up because of all the reports. Not that I care about such stuff. 😄
 
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It can be difficult some times. Water cooling and case/motherboards are getting a bit crazy.

Indeed, the boom and bust of the PC space: There are choices. Many choices, many more choices than we have in the Mac space. Some of those choices are ridiculous for all but the most edge of edge cases. Some people find that level of choice overwhelming, and it can be if you come into it not knowing what you want and/or need.

Apple's approach—we choose for you, take it or leave it—is neither better nor worse. It's different.

Agreed. Did you read the comments in the announcement post on Steam? People REALLY hate that games are on Macs. Sheesh. And the Devs will probably get some hate for it with how some PC gaming communities treat people.

I encourage you to read the comments here, or on AppleInsider, or 9to5Mac, or most any Apple site, whenever there's an article about Microsoft or Google's security response teams finding zero-days in iOS or MacOS and reporting them promptly to Apple. Lots of childish insults, little gratitude. The internet is, by and large, a cesspool of people with poor manners regardless what platform they use.
 
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New to modern gaming...any benefit buying it on Steam vs. Mac App Store?
Mac App Store has an option to allow family sharing (assuming the developer allows it when they publish the app). So you an up to 5 other people could use your purchased game/app. If you expect more than one person in your household/family to play the game at the same time, then purchasing on Mac App Store might allow that. (how to see if an app allows family sharing). Whereas Steam only typically allows any one person to use any one game in your library at a given time. It's very restrictive but it is what it is.

Mac App Store is be simpler to download/launch/update, if you don't want to bother with running the Steam launcher.

But buying on Steam would have the benefit of including the Windows version as well if you expect to use on Windows. And has more frequent sales. Certain games also utilize special features of Steam's platform, such a Steam friend co-op or Workshop (to share user-created mods and content for a particular game).
 
I think the Macrumors staff needs to learn a little more about VR. Just because No Man’s Sky ran on an M1 last year does not mean it can run on a VR headset with an M2 processor. It would needs to run at 8k resolution at 90 fps to be played on Apples XR headset. That is quite different than 1080p at 30 fps or even 4K at 60 fps. I’m sure they can get it run with heavy optimization and reprojection, but running games at 30fps does not work in VR. Even 60fps will cause motion sickness.
 
When can we get it from the App Store? If I ever have time to play games, I don't want a bloated advertisement and tracking app like Steam hogging system resources all the time.
 
The staff don't seem interested in reporting, but this is actually the latest in a series of Mac games announced this month.

'SnowRunner is coming to the Apple silicon Mac lineup
as someone who has put many, many hours on mud runner and snowrunner, how did I miss this? I've been trying to get it to run smoothly in parallels a few times but not been happy with it, and here we are facing a native Mac port, looking forward to it!
 
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I think the Macrumors staff needs to learn a little more about VR. Just because No Man’s Sky ran on an M1 last year does not mean it can run on a VR headset with an M2 processor. It would needs to run at 8k resolution at 90 fps to be played on Apples XR headset. That is quite different than 1080p at 30 fps or even 4K at 60 fps. I’m sure they can get it run with heavy optimization and reprojection, but running games at 30fps does not work in VR. Even 60fps will cause motion sickness.
There’s already a VR version for PC.
 
New to modern gaming...any benefit buying it on Steam vs. Mac App Store?
I would always get a game on Steam if given the choice. You get access to it on Windows and Linux as wel, important if you own a Steam Deck or similar.
 
didn't this game come out very under developed and flopped big time




A five year old game and this breathless coverage I just can’t even.

It's almost seven now lol. Game came out in 2016.



wow you got the good stuff!
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There’s already a VR version for PC.
Yeah. I own it and it runs in reprojection with an RTX3080 a lot. A standalone headset will have a harder time. The fact that it exists for PCVR and for PSVR, is not the point of my comment. It’s that you can’t compare the requirement of a flat screen game to the same game in VR. The performance requirements are significantly higher.
 
Yeah. I own it and it runs in reprojection with an RTX3080 a lot. A standalone headset will have a harder time. The fact that it exists for PCVR and for PSVR, is not the point of my comment. It’s that you can’t compare the requirement of a flat screen game to the same game in VR. The performance requirements are significantly higher.
Does Foveated Rendering not help as much?
 
Okay. Today's WWDC was interesting and exciting with Apple clearly attempting to get more developers to switch over with new Metal features and also partnership with Hideo Kojima announcing native Death Stranding and future titles.

However I found it kind of weird and disappointing that they announced their new Apple Vision headset and no partnership with Valve to get the benchmark VR game Half Life: Alyx as a possible launch title along native Steam support.

Sighhh, maybe it's just my naive and optimistic thinking.
 
Okay. Today's WWDC was interesting and exciting with Apple clearly attempting to get more developers to switch over with new Metal features and also partnership with Hideo Kojima announcing native Death Stranding and future titles.

However I found it kind of weird and disappointing that they announced their new Apple Vision headset and no partnership with Valve to get the benchmark VR game Half Life: Alyx as a possible launch title along native Steam support.

Sighhh, maybe it's just my naive and optimistic thinking.
Since it looks like this runs a variant of iOS (more so than macOS) I would be very surprised if any side loading of 3rd party app stores will be allowed. So Steam (on device directly) is a no go. Maybe streamed from a Mac (as was shown) as an extended display?


Also noticed they didn't say anything about NMS VR for this device, maybe the surprise is that it was coming to Vision App Store?
 
However I found it kind of weird and disappointing that they announced their new Apple Vision headset and no partnership with Valve to get the benchmark VR game Half Life: Alyx as a possible launch title along native Steam support.
Valve is likely NOT interested in it showing up on the App Store, at any cost.

Third Party Stores are only required on devices shipped/sold to those regulated regions. It makes me wonder if Apple’s talk about it being US only to start will just mean US only, period?
 
I can imagine how NMS might want to have their own day. Separate from the Apple hullabaloo.
Maybe, I don't recall the PCVR or PSVR versions getting a huge amount of fanfare, maybe Apple wanted them to wait till closer to the product launch to show it off. I mean the VisP has an M2 in it plus with some judicious upscaling they may be able to hit decent framerates at a high enough resolution?
 
It works on Intel Macs, though if you believe the Steam community, not well.
I tested it a bit, and I'd say it depends upon your reference point. If you compare to the Windows version running on the same hardware, it actually runs pretty comparably. However, if you're comparing to a more recently purchased/built computer -- PC or Silicon Mac -- you may find it lacking... but that's not Hello Games' fault; that's just the nature of gaming on older hardware. Optimizing the settings probably helps.
 
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Maybe, I don't recall the PCVR or PSVR versions getting a huge amount of fanfare, maybe Apple wanted them to wait till closer to the product launch to show it off. I mean the VisP has an M2 in it plus with some judicious upscaling they may be able to hit decent framerates at a high enough resolution?
I’d guess it’s because PCVR and PSVR versions didn’t include “Apple”. It’s still true that any story that a website/marketer can generate an Apple angle for, gets a wide spread by default. :) Plan it right and it could be the main “Apple” story on a given day! It seemed to work well for them with that tweet of an Apple from last week!
 
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