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Looks like it should work fine, then.

I mean... I've played it under Windows on this same iMac, so I would have been a bit annoyed if they chose to port only to M-series... but I also wouldn't have been entirely surprised. I suppose I finally have a reason to reinstall the Steam client on the macOS partition. LOL.
 
I literally spent two days grinding and walking for TWO DAY to get parts for a spaceship when I could just launch R-Type and play with a spaceship and power ups immediately 🤣

Imagine wasting days and days of our actual human life walking around in a stupid virtual world trying to find stupid virtual objects. I’d rather live life thanks.

It’s takes about 20 mins real-time to get the parts for the ship.
 
New to modern gaming...any benefit buying it on Steam vs. Mac App Store?
Yes many: on steam you have regular discounts (and NMS was regularly discounted last year by 30% I think). Plus when you buy on steam you can always download every version available for each platform meaning that if you buy a gaming PC later you will be able to download the PC version (as well as the Mac version). It’s also a convenient game launcher that will update your games automatically. And you have many reviews of games and social functions. It’s quite well done although a bit clunky sometimes. It is platform that sells the most games by far.

Now my hope is that we will soon have the steam store on iPad when apple is forced to open iOS to other App Stores.

Edit: the Mac App Store version has a chance to get pulled at any time later on (this has happened for all the few AAA games I bought on the iPad App Store) and when it’s pulled you cannot get it anymore. This never happens on steam and the support is very long (you can still buy DOS games basically).
 
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It’s a long way from the game which was release in 2016.
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Indeed.
 
uhh unless it's on sale don't bother. you can probably find it cheaper else where.

here in the uk steam are selling it for £50 but i could buy it for £16 elsewhere. I already own it. Paid £15 for it years ago.

you're money so whatever but just letting you know.
Where did you get it for £15? COG or humble bundle?
 
There's nothing "hard" about building a PC. If you can operate a screwdriver and know enough not to lick an electric outlet, you can build a PC. If that feels like too much, then buy a prebuilt gaming PC from Alienware, Razer, or any one of a dozen other boutique builders. If that's too much, you buy a console and get a smaller subset of games compared to a PC, but still far, far larger than any Mac will ever have.

Or, you decide the platform is more important than the game and you become zen with waiting 5+ years for a port, as with NMS. The Mac & PC Games forum here on MacRumors is full of people willing to defend Mac gaming, aggressively so. More power to them, it's not for me to tell anyone how they should game (nor should they be so quick to tell me how I should feel about the state of Mac gaming), but imagining some future where AAA studios see the Mac as equal is fantasyland.
I‘ve built PCs so I know it isn’t difficult to actually build them. But if you’re a casual builder (like me) it can be confusing keeping up with what standards are the latest and what products go together the best. Today it’s more fragmented than it was then and it’s just getting worse. Graphics cards are just the worst aspect of the whole thing.

My original point was not necessarily about Apple, but it’s the most visible computer company making SOCs with integrated graphics. I‘m beginning to believe SOCs are the future where computers are fast and easy to buy. It will kill the builder market, but there are just too many benefits for both developers and consumers with Macs at the moment. If Apple makes a move towards gaming, and maybe creating a machine that is gaming focused, I think it could be a true game changer for the market. (Apple has never been that aggressive in gaming, but now could be their moment if they want it)

EDIT: I’m also a developer, so I tend to look at these things from a developers perspective. The reason developing for Apple is so attractive to me is the develop once, distribute everywhere model. It makes life so much easier. There’s just so much fragmentation with Windows that development is not nearly as much fun, IMO.
 
I‘ve built PCs so I know it isn’t difficult to actually build them. But if you’re a casual builder (like me) it can be confusing keeping up with what standards are the latest and what products go together the best. Today it’s more fragmented than it was then and it’s just getting worse. Graphics cards are just the worst aspect of the whole thing.

My original point was not necessarily about Apple, but it’s the most visible computer company making SOCs with integrated graphics. I‘m beginning to believe SOCs are the future where computers are fast and easy to buy. It will kill the builder market, but there are just too many benefits for both developers and consumers with Macs at the moment. If Apple makes a move towards gaming, and maybe creating a machine that is gaming focused, I think it could be a true game changer for the market. (Apple has never been that aggressive in gaming, but now could be their moment if they want it)

EDIT: I’m also a developer, so I tend to look at these things from a developers perspective. The reason developing for Apple is so attractive to me is the develop once, distribute everywhere model. It makes life so much easier. There’s just so much fragmentation with Windows that development is not nearly as much fun, IMO.

I respect your broader points about how SoC-based computing may be an existential threat to the general-purpose PC build as we now know it, but I question how much the broader community of developers will be attracted to Apple platforms as a result of anything Apple does. Outside of the iPhone, Apple platforms remain niche and bespoke, and that attractive uniformity you speak of comes with having to adopt entirely new tools, libraries, and methods thanks to Apple's severe case of Not Invented Here syndrome. It explains why the iPhone garners so much developer attention, and the iPad, Mac, and TVOS comparatively less, all reasonably inline with the base realities of their marketshare. Developers that target all relevant platforms equally remain the exception rather than the rule.

I completely agree, Apple could make an enormous splash in the gaming pool if it chose to, and it may be in a better position to do so now than at any point in its history. But Apple being Apple, if it does, it will do so entirely on its own terms and in service of its protectionist walled garden motivations first. We, as users, will end up paying the price. No thanks.
 
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Yes. Both PC and Mac - says cloud sync but when I open on Mac none of my saves are there..
Got it it sync by opening the PC version and saving but now my Mac is unable to sync back to the cloud after saving. I’m sure it will be worked out soon.
 
Does anyone have tips for a “PS Remote Play”-like experience for Mac gaming?

I have an M1 Ultra that should be able to handle any Mac game, but what if I want to play from another location / device?

Does Steam Link work well or at all outside my local home network?

I have access to Jump Desktop, is that good for gaming? (with a controller)

I bought Resident Evil Village on Mac and may buy this too, both to support the cause of Mac gaming. I haven’t played REV much yet, but a simple and reliable “remote play” setup might help with that.

Ideally I could play from my iPad Mini 6. Apple TV, iPhone, and Macbook Pro are other potential game streaming devices in my life.

Thanks!
 
so many better options for playing this game already exist. I bought into the hype last year and this game was part of the purchasing decision for my M2 iPad Pro. IF this releases on iPad its far too little too late, I have moved on because gaming on iPad is really sad given the crumbs we are presented with and expected to pay apple prices? nah, Im good.
 
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I really miss my GameCube! 😭 Was a great console at the time, and such a great time for games. Fondly remember playing Legend of Zelda and the Windwaker, Metroid Prime, Sphinx and the Cursed Mummy, and Pikman. Good times!

Oh, same! There was something just so fun about GameCube, even aside from the games. The little orange glow on top of the purple box, the startup animation, the little discs ☺️
 
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New to modern gaming...any benefit buying it on Steam vs. Mac App Store?
Yes, you get all platforms. And when it stops being updated to run on modern Mac OS you'll still have access to the windows version to run on wine on some Linux :)
 
apply needs to up their third party support. lots of game developers are interested on mac, but when it comes to download xcode to do so, they stop
Well, they’re not really interested then, are they? I’m interested in skiing, but when it comes to strapping stuff to my feet? No way, man. Just too hard to get on and get off. I use the shoes I have doing other stuff, why does skiing think it’s special?

Sure, I’m interested, but they’re going to have to remove that barrier to entry. :)
 
About time. It was supposed to come out last year. Seems like the Switch version took priority. I hope the next announcement is for the iPad version and not for the VR headset.
Likely because Switch doesn’t have Steam? Gamers aren’t getting a Switch version for free because they’ve bought some other version. A lot of the target market that owns Mac will just be getting a new free version.

I wonder what the profit model is for the Steam version for Mac?
 
Apples were ”released” about 10 000 years ago. You should stop eating them then? Although they’ve been updated countless times with rich content. The game is nothing like it was and they keep releasing updates and new DLC all the time free of charge. I take a good ”old” game anytime over a new bad release. Heard of Redfall? or Gollum? Or SW Jedi Sutvivor without decent performance even on a top-tier PC with 4090? The list is long.

Despite several new tiles like Snowrunner and Dragonheir with MetalFX, Fort solis and Layers of Fear on UE 5 with MetalFX, No Man’s Sky, Grid Legends, The Medium and Elex II coming to mention a few suddenly all realism is thrown out of the window and people expect to see all the latest AAA games on Mac, a platform having only 2.5% share on Steam. A wise PC gamer and developer considering to change to consoles because of the bad buggy state of PC gaming described it well, ”Devs aren't treating us Windows gamers with enough respect so it shouldn't shock people that they don't care about Macs either. If they treat us Windows gamers this bad, why do people get so shocked repeatedly about just ignoring macOS entirely?”.

People also blame Mac games like RE Village for being old, but are quick to point out the absence of even older games like Cyberpunk and Red Dead Redemption 2 on Mac. So according to that logic we should never have those old games on Mac either. They talk about compromises and late releases on Mac and brag about day-and-date releases on PC but it’s all fine when they have to wait months for solid patches and fixes when their favorite game turns out to be garbage. Suddenly that’s not compromising and not a part of the realism in the PC gaming world, because there is always another upcoming title that hopefully will be good but could as well be the next failed release. It’s a kind of hypocrisy we could all live without.

I have always thought this is a weird logic in my encounters with many around this forum and elsewhere. People first complain they can’t play ancient 32-bit games on Mac, like the 16-year-old Team Fortress as if that’s all they do and all that matters. At the same time they say they can’t play new AAA games on Mac, as if that’s all they do and all that matters.

Then when new games come to Mac, even AAA titles, they laugh and say Mac only gets old games, like they say about RE Village and NMS. Then when devs update their old 32-bit games to AS like Aspyr is doing they laugh again and say Mac only gets old games and playing old goodies is nothing to cheer about. The same people who first wanted to play old 32-bit games.

Then they say Apple makes it impossible for devs to make games and does nothing to help but when Apple make efforts in the right direction and helps devs lika 4A with Metro Exodus, Larian with BG3 and Piranha Bytes with Elex 2 and works with Capcom, Hello Games, Bloober Team, Fallen Leaf and ohers they say that’s just for show and no good and never will be.

Then when all this is called Mac bashing they say no it’s about choice and being realist and keep bragging about PC performance and freedom of choice. Then when I suggest they should just get a PC/console and be happy instead of complaining here all the time about a platform they don’t really game on they go back to step one and keep complaining, rinse and repeat.

So in the end nothing anybody does for Mac gaming matters because people just love to point finger and mock Apple, Macs and Mac gamers. Otherwise there would be no need for such posts when there is a solution and if people really were realists and didn’t care about talking down other platforms they don’t game on. That’s the sad situation in general on this forum, PCrumors.com.
Agreed. Did you read the comments in the announcement post on Steam? People REALLY hate that games are on Macs. Sheesh. And the Devs will probably get some hate for it with how some PC gaming communities treat people.
 
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There's nothing "hard" about building a PC. If you can operate a screwdriver and know enough not to lick an electric outlet, you can build a PC. If that feels like too much, then buy a prebuilt gaming PC from Alienware, Razer, or any one of a dozen other boutique builders. If that's too much, you buy a console and get a smaller subset of games compared to a PC, but still far, far larger than any Mac will ever have.

Or, you decide the platform is more important than the game and you become zen with waiting 5+ years for a port, as with NMS. The Mac & PC Games forum here on MacRumors is full of people willing to defend Mac gaming, aggressively so. More power to them, it's not for me to tell anyone how they should game (nor should they be so quick to tell me how I should feel about the state of Mac gaming), but imagining some future where AAA studios see the Mac as equal is fantasyland.
It can be difficult some times. Water cooling and case/motherboards are getting a bit crazy.

 
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