I mean, who's really buying a $3k headset, let alone for 7 year old games...
Sure, give me Prehistoric Planet in AR/VR, that's a good watch for sure... but its just that a limited experience, at a high entry price...
Perhaps more of a market for the professionals - can imagine designers, creatives being wowed more by what this can do, if the software is compelling enough.
For many, I can see the price being a huge entry barrier and don't really see that dropping massively over time, and wouldn't be Apple like to sell at a loss, as Meta did with Quest, in order to build a user base (but then that hardly worked for Meta if you look at the little interest in Quest Pro... and the amount of Quests sold vs used regularly)
If any company can define this area, I'd say Apple were the ones to do it... but that was in the old days... Under Tim I'm not sure they have the direction or vision anymore to define a market segment.
But hey... I'll be watching next Monday anyway to see what's coming, and sure it's going to get all the headlines for a while.