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Why do folk do this? I’m sure :apple: will be mighty peeved off, as no way they would’ve sanctioned this, for what 5 mins of headlines?
Why would they be mad, the game was announced last year (then delayed). So we already know it is coming. Folks are (rightfully) hoping there is a VR/AR version of it since there is on other platforms, but that is just speculation.
 
Everyone keeps on quoting $3k for this headset - I'm v skeptical about this. I reckon it will be waaay cheaper and catch us all by surprise.

For instance, Apple could have propogated those 3k rumors, and then everyone is wowed by the cheapness of the actual device, at a mere $2k!

Apple are not daft, they will know that a $3k device in a new market segment (for them) would be dead in the water, even more so right now with cost-of-living etc.

Unless the $3k is aimed at content/games creators, and the actual much cheaper device is a year+ away. But I can't see this personally, I think they need the consumer device now in order to make the market segment. Although I admit it's a bit chicken/egg - you need the consumer devices selling in enough quantity in order for devs to be interested enough to make content, but without the content who's going to buy one?

Hopefully this is an example of the content on the way - but also hoping Apple has more than a 7-year-old game up their sleeves...
 
Considering how bad the game looks like running on PSVR2, I don’t have much hope. No way Apple would release a headset more powerful than PS5, and there is no Mac that would match PS5 in gaming performance.
For NMS to run on Apple's headset wouldn't require the power of the PS5. I think there are several factors at play that could make NMS run fantastically on Apple's headset. 1. NMS is a 7 year old game that has been updated and optimized to be less resource intensive. 2. It would be a given that Hello Games and Apple have worked to optimize the game even further for Apple's hardware and software. 3. If this game is going to be one of the featured games, I seriously doubt Apple would allow it to debut in anything less than a stellar fashion.

IMO, it's one of the reasons an older game was chosen. New IP from game development studios is notoriously riddled with bugs ang gremlins. NMS is a mature product with most bugs addressed.

TLDR; it should run good
 
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Everyone keeps on quoting $3k for this headset - I'm v skeptical about this. I reckon it will be waaay cheaper and catch us all by surprise.

For instance, Apple could have propogated those 3k rumors, and then everyone is wowed by the cheapness of the actual device, at a mere $2k!

Apple are not daft, they will know that a $3k device in a new market segment (for them) would be dead in the water, even more so right now with cost-of-living etc.

Unless the $3k is aimed at content/games creators, and the actual much cheaper device is a year+ away. But I can't see this personally, I think they need the consumer device now in order to make the market segment. Although I admit it's a bit chicken/egg - you need the consumer devices selling in enough quantity in order for devs to be interested enough to make content, but without the content who's going to buy one?

Hopefully this is an example of the content on the way - but also hoping Apple has more than a 7-year-old game up their sleeves...
I don't think it will be anywhere near 3000 USD. I think it is likely to be between 700 and 1600 USD assuming they have more than 1 version with different storage and memory levels.
For NMS to run on Apple's headset wouldn't require the power of the PS5. I think there are several factors at play that could make NMS run fantastically on Apple's headset. 1. NMS is a 7 year old game that has been updated and optimized to be less resource intensive. 2. It would be a given that Hello Games and Apple have worked to optimize the game even further for Apple's hardware and software. 3. If this game is going to be one of the featured games, I seriously doubt Apple would allow it to debut in anything less than a stellar fashion.

IMO, it's one of the reasons an older game was chosen. New IP from game development studios is notoriously riddled with bugs ang gremlins. NMS is a mature product with most bugs addressed.

TLDR; it should run good
NMS runs fine on a Steam Deck. So it could run fine on the headset, it just probably wouldn't do it at native resolution (expect heavy use of upscaling). I am really curious if they were able to improve the loading though, that is the killer on other platforms (imo).
 
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No way in hell they made a new game. If anything it would just be No Man's Sky on Apple's headset.

Apple announcing getting a 7 year old game on one of its platforms at an event is just sad but it wouldn't surprise me - they did do it last year, and it still isn't even out.

Can’t argue much with the sentiment. But No Mans Sky has been in heavy development that whole time. The game that was released 7 years ago is just a hollow shell of the game it is now. It wasn’t really even a proper game for the first two years. And it’s still getting major (MAJOR) updates.

However just like the headset I’ll mostly be glad to see it released so it can stop being in every screenshot.
 
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I mean, who's really buying a $3k headset, let alone for 7 year old games...
Sure, give me Prehistoric Planet in AR/VR, that's a good watch for sure... but its just that a limited experience, at a high entry price...
Perhaps more of a market for the professionals - can imagine designers, creatives being wowed more by what this can do, if the software is compelling enough.
For many, I can see the price being a huge entry barrier and don't really see that dropping massively over time, and wouldn't be Apple like to sell at a loss, as Meta did with Quest, in order to build a user base (but then that hardly worked for Meta if you look at the little interest in Quest Pro... and the amount of Quests sold vs used regularly)

If any company can define this area, I'd say Apple were the ones to do it... but that was in the old days... Under Tim I'm not sure they have the direction or vision anymore to define a market segment.
But hey... I'll be watching next Monday anyway to see what's coming, and sure it's going to get all the headlines for a while.
I think you're really not understanding the industry here, and I hate to point it out but you're just repeating points other people have made without any attempt at critically evaluating what you are looking at.

These comparisons to the Meta/ Rift Quest (2) really don't fit. These devices are cheap, nasty market capturing devices thrown out there to develop an ecosystem early. but has failed due to not so much lack of interest in the technology, but some other barriers of ownership. Nobody expects a Meta/Facebook branded item to be a quality item. While they sunk huge amounts of money into the experience, they did so following a singular vision that itself had a broken focus.

No one wants to stick Facebook into their face, no matter how cheap. From all accounts, this Apple machine is aimed more at a professional tool market. While the Meta Quest Pro exists, it is interestingly being outsold by and older device that presently links to existing workflows in the professional space much better- the HP Reverb G2. There's no risk of privacy with the reverb, or your work getting 'Zucked.

I think it is premature to write this off due to a view that 'Tim' couldn't carry the company there. Under Tim's leadership the transition to Apple Silicon may not be as spectacular as the new product launches of the second Jobs era, but the payoffs from this in what it now gives the company the ability to do are very effectively setup. I think this headset with the right application can move the industry to find its feet while it is being so aimless. Apple has been fair from aimless, even if they have not been as explosive in the industry shift as they once were.

On the logic presented here, the AirPods would be an epic failure as everyone already has tried bluetooth earphones and they sucked. Did the AirPods fail? They were are expensive than most, they didn't implement awe-inspiring technologies, yet... they absolutely slayed the market.
 
there is no Mac that would match PS5 in gaming performance
In terms of raw performance, M1 Max GPU is on par with the PS5 GPU (10.4 TFLOPS vs 10.28 TFLOPS, fp32) while the M2 Max and M1 Ultra GPUs are significantly more powerful (13.6 and 21 TFLOPS, respectively).

Of course, the PS5 uses direct-access graphical APIs and a very fast SSD, it does not run a general-purpose OS with tons of processes. Still, it uses just an AMD APU, not quantum computing or something. So its performance can be directly compared to that of a PC or a Mac, maybe with some adjustments.
 
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The reality headset seems plausible, because I can't see this game being released in Apple Arcade.

I think the best solution to gaming on the Mac is cloud gaming. Everyone wants native games but the marketshare just isn't there to invest in native games.
 
Apple Silicon completely changed Apple's position in AAA games. Hopefully more AAA developers will start making games for Apple's platforms:


Now that Apple Silicon Mac install base is larger in 2023, we should see more and more developers release games for Macs. They can build the game once and have it run on iOS, iPadOS, macOS, tvOS, and now vrOS.

And once the momentum starts rolling, other AAA developers will also want to join in.

There is no momentum. It's going to take a LOT more than two Apple-financed ports to convince the video game industry to start caring about Macs. If anything the situation is currently worse than it ever was during the Intel era.
 
Gaming on Macs, and full AAA games on iOS, has been neglected for too long. Hopefully the headset will help bring more games to all Apple platforms.

Only money (the subsidized or game studio acquisition kind) will do that. Apple could roll out the M20 at WWDC and it won't make AAA game studios come rain games upon that Mac. Just like Apple, the studios want to maximize revenue. Developing for a niche of a niche platform because of "superior hardware" is not a big motivator. Show them the money- more than they can make developing for established consoles and/or PC- and they will come. It's the ONLY way.
 
Only money (the subsidized or game studio acquisition kind) will do that. Apple could roll out the M20 at WWDC and it won't make AAA game studios come rain games upon that Mac. Just like Apple, the studios want to maximize revenue. Developing for a niche of a niche platform because of "superior hardware" is not a big motivator. Show them the money- more than they can make developing for established consoles and/or PC- and they will come. It's the ONLY way.
Apple could buy EA, continue to publish games on all the current platforms but start each game with the Apple logo, but also port as many games as possible old and new to Apple hardware. Publishing games on other platforms would subsidise the porting to iOS and MacOS, and it'd turn the Apple TV into a serious gaming platform because it'll have The Sims and whatever EA is calling FIFA now. Of course Tim Cook would never make an acquisition worth 100+ billion dollars, even a billion for Beats was considered big for Apple, but it would literally be a game changer anyway.
 
Everyone keeps on quoting $3k for this headset - I'm v skeptical about this. I reckon it will be waaay cheaper and catch us all by surprise.

For instance, Apple could have propogated those 3k rumors, and then everyone is wowed by the cheapness of the actual device, at a mere $2k!

Apple are not daft, they will know that a $3k device in a new market segment (for them) would be dead in the water, even more so right now with cost-of-living etc.

Unless the $3k is aimed at content/games creators, and the actual much cheaper device is a year+ away. But I can't see this personally, I think they need the consumer device now in order to make the market segment. Although I admit it's a bit chicken/egg - you need the consumer devices selling in enough quantity in order for devs to be interested enough to make content, but without the content who's going to buy one?

Hopefully this is an example of the content on the way - but also hoping Apple has more than a 7-year-old game up their sleeves...
I too think the rumored $3k was planted to make a $2k price seem like a steal. 🤪

We’ll finally know so much more in a week.
 
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Only money (the subsidized or game studio acquisition kind) will do that. Apple could roll out the M20 at WWDC and it won't make AAA game studios come rain games upon that Mac. Just like Apple, the studios want to maximize revenue. Developing for a niche of a niche platform because of "superior hardware" is not a big motivator. Show them the money- more than they can make developing for established consoles and/or PC- and they will come. It's the ONLY way.
I would love to get GTA6 same day as the consoles/PC , that would be amazing for the platform and can create so much buzz , it will have so many benchmarks reviews and what not.
GTA6 will outperform any game (as GTA5 did) ever released by a big margin
 
Apple could buy EA, continue to publish games on all the current platforms but start each game with the Apple logo, but also port as many games as possible old and new to Apple hardware. Publishing games on other platforms would subsidise the porting to iOS and MacOS, and it'd turn the Apple TV into a serious gaming platform because it'll have The Sims and whatever EA is calling FIFA now. Of course Tim Cook would never make an acquisition worth 100+ billion dollars, even a billion for Beats was considered big for Apple, but it would literally be a game changer anyway.

Yes, again, spend some of the vault reserves and AAA games can come to Apple hardware. That's been the issue this entire time.

People seem to think that developers develop for "best hardware" and since A/M-series chips are "far and away better than anything else in the world by far" :rolleyes: the only reason AAA games are not raining upon Mac hardware is some conspiracy against Apple.

It's just dollars & sense. Many studios have been up for sale in the last few years and Apple could have won the bidding for them. Instead, Apple did not really try.

Apple could allocate cash for AAA games subsidies like they allocate cash for AppleTV+ productions. But they don't.

And that- and that almost alone- is why few AAA games ever get developed for Apple hardware.
 
I would love to get GTA6 same day as the consoles/PC , that would be amazing for the platform and can create so much buzz , it will have so many benchmarks reviews and what not.
GTA6 will outperform any game (as GTA5 did) ever released by a big margin

Convince Apple to show the developer the money. Apple has it. Developer would be happy to develop a version of GTA 10 for Apple right now if Apple would make it worth their while.
 
Convince Apple to show the developer the money. Apple has it. Developer would be happy to develop a version of GTA 10 for Apple right now if Apple would make it worth their while.
At some monitary value it becomes better for Apple to have it's own gaming studio developers with their own IP a la Nintendo.
 
I can imagine Apple’s ski goggles being more than $3000. 😂 And I’m pumped to scroll through videos of rich hipsters walking into walls.
 
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For NMS to run on Apple's headset wouldn't require the power of the PS5. I think there are several factors at play that could make NMS run fantastically on Apple's headset. 1. NMS is a 7 year old game that has been updated and optimized to be less resource intensive. 2. It would be a given that Hello Games and Apple have worked to optimize the game even further for Apple's hardware and software. 3. If this game is going to be one of the featured games, I seriously doubt Apple would allow it to debut in anything less than a stellar fashion.

IMO, it's one of the reasons an older game was chosen. New IP from game development studios is notoriously riddled with bugs ang gremlins. NMS is a mature product with most bugs addressed.

TLDR; it should run good
Older doesn’t mean optimized and that it will automatically run well on current systems. NMS is a perfect example. It’s a very basic looking last gen game, released even on Nintendo Switch, still very buggy. You build your base, and it can disappear in front of your eyes. Or the rock starts slowly chewing into it. To this day, it still struggles to run at native 2k on each eye on PSVR2, more like 900p which makes the image look blurry.
Now I imagine Apple’s 3k headset is supposed to be wireless, standalone. Like Quest 2. If you put M2 Max into it, maybe it would outmatch even PS5. But there’s a catch and reason PS5 looks like a mega tower: cooling. And power. It draws up to 200 Watts.

I don’t think NMS runs natively on any wireless PCVR headset. It can be only streamed to it.
 
At some monitary value it becomes better for Apple to have it's own gaming studio developers with their own IP a la Nintendo.

Yes, Apple has had the ability for many years to rule the AAA space. Every studio that put itself up for sale could have been purchased by Apple. Studios not for sale could have had Apple making offers they couldn't refuse. For any public companies, Apple could have used some cash to execute hostile takeovers if necessary.

But none of that has happened. Why? Because Apple doesn't seem interested in buying/bribing/subsidizing their way into the AAA game space. And that's the ONLY way it happens... even if A30 iDevices and M20 Macs would be released at WWDC.
 
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