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Everyone keeps on quoting $3k for this headset - I'm v skeptical about this. I reckon it will be waaay cheaper and catch us all by surprise.

For instance, Apple could have propogated those 3k rumors, and then everyone is wowed by the cheapness of the actual device, at a mere $2k!

Apple are not daft, they will know that a $3k device in a new market segment (for them) would be dead in the water, even more so right now with cost-of-living etc.

Unless the $3k is aimed at content/games creators, and the actual much cheaper device is a year+ away. But I can't see this personally, I think they need the consumer device now in order to make the market segment. Although I admit it's a bit chicken/egg - you need the consumer devices selling in enough quantity in order for devs to be interested enough to make content, but without the content who's going to buy one?

Hopefully this is an example of the content on the way - but also hoping Apple has more than a 7-year-old game up their sleeves...
A " mear 2k "
Gamers won't spend $2,000 to play a game old enough for Jr high....
 
Why do folk do this? I’m sure :apple: will be mighty peeved off, as no way they would’ve sanctioned this, for what 5 mins of headlines?

The Mac port was announced at last year's WWDC, and Sean Murray always teases new No Man's Sky updates with emojis
 
It's worth noting the Mac port was spotted in No Man's Sky's Steam depot under the codename "Orwell" referencing the ad I'm sure you all already know.
 
No Man's Sky on a headset? At this point, I'd be thrilled just to have No Man's Sky on an Apple Silicon Mac. 😩
 
Apple Silicon completely changed Apple's position in AAA games. Hopefully more AAA developers will start making games for Apple's platforms:


Now that Apple Silicon Mac install base is larger in 2023, we should see more and more developers release games for Macs. They can build the game once and have it run on iOS, iPadOS, macOS, tvOS, and now vrOS.

And once the momentum starts rolling, other AAA developers will also want to join in.

Gaming on the Mac is like the perpetual year of Linux on the desktop. Always so close yet just never happens.

The market for AAA games on the Mac I assume is a small one. It's people who care about gaming enough to buy AAA games, yet not enough to have bought a PC, Xbox, PlayStation or Switch in the past.

They could start releasing every major game going forward on the Mac and I'm pretty sure the Mac still wouldn't gain a significant foothold anytime soon because it lacks years and years and years of games people might be interested in. Even Microsoft and Sony have realised that backward compatibility is something people care about.

If you're already into gaming and you have a library of games on Steam etc, why would you fragment your own experience?

If you're new to gaming and you want more than the occasional game that the developer decided to release for the Mac, why wouldn't you rather get a console or even a PC with its decades of games?

Performance isn't the issue. Gaming isn't coming to the Mac for the same reason people are surprisingly loyal to their phone ecosystem: once you're in, there's very little incentive to leave.
 
Only money (the subsidized or game studio acquisition kind) will do that. Apple could roll out the M20 at WWDC and it won't make AAA game studios come rain games upon that Mac. Just like Apple, the studios want to maximize revenue. Developing for a niche of a niche platform because of "superior hardware" is not a big motivator. Show them the money- more than they can make developing for established consoles and/or PC- and they will come. It's the ONLY way.
Thank you. At least someone else gets it. Apple could release today the equivalent of an RTX 9090 but it won’t do any good. Why? Market share. Why would I as a dev give up on the marketshare of Windows. Or delay it while I include a Mac port. It won’t do very good from an ROI perspective and delaying the Windows release will hurt more.
 
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I cannot help but imagine Photoshop's new generative fill function applied to VR. Imagine being able to simply speak aloud the world do you want to explore and it is created before your eyes in VR. Holodeck.
 
I dunno, maybe usurping an apple announcement perhaps?!🙄 What else does it mean?
I meant that Murray isn't saying there is a VR version, we are assuming there is. Apple already announced the macOS version last WWDC so what is being usurped?
 
Yea not with it's price point. It will make games avoid it like the plague.
Pretty much. Games won’t sell Macs. Ever (Hence, Apple’s apathy) Because, across the board, anyone wanting to play any cross-platform game has less expensive/more performant options to play them. Games on Mac would only be for those that already own Macs.

Even a high dollar exclusive title won’t sell Macs.
 
Even a high dollar exclusive title won’t sell Macs.

I'd be surprised if a major exclusive for the Mac made any financial sense in the first place, so any high profile game would probably be also released on one of the big consoles or on PC.

Unless you really want to play that game and all you have is a Mac, what earthly reason would convince you to buy the game on the Mac?
 
I'd be surprised if a major exclusive for the Mac made any financial sense in the first place, so any high profile game would probably be also released on one of the big consoles or on PC.

Unless you really want to play that game and all you have is a Mac, what earthly reason would convince you to buy the game on the Mac?
Ya'll don't think folks would buy a mac to play Diablo 4 if it was only on macOS?
 
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Ya'll don't think folks would buy a mac to play Diablo 4 if it was only on macOS?

There's always an exception to the rule, but yeah I'm pretty convinced that the number of people who would buy a Mac specifically to play a single game is quite small, especially if said Mac doesn't really have a wider selection of games available.

Now admittedly people do buy consoles for particular reasons, PlayStation exclusives or Gamepass, but the entry barrier here is £250 (Series S) or £390 (PS5 digital). Which Mac can you get for that kind of money to play?

Edit: But the point really is that, unless Apple paid a LOT of money, such a game would never be a Mac exclusive and most existing casual and not so casual gamers would probably buy it on whatever platform they currently use for gaming, which leaves a significantly smaller target audience for Mac releases.
 
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Unless you really want to play that game and all you have is a Mac, what earthly reason would convince you to buy the game on the Mac?
Yup, which is why no amount of games would ever sell any Macs and, as a result, Apple doesn’t care. Apple just went through a process to make it cheaper for them to make Macs that they DO sell. They’re not going to turn around and expend a huge amount of money for a net ZERO new Mac sales.

Besides, those that WANT to make money from Apple’s users don’t have to be prodded to do so.
 
Doubt it. Diablo 4 would probably end up as a flop if that happened.

There's always an exception to the rule, but yeah I'm pretty convinced that the number of people who would buy a Mac specifically to play a single game is quite small, especially if said Mac doesn't really have a wider selection of games available.

Now admittedly people do buy consoles for particular reasons, PlayStation exclusives or Gamepass, but the entry barrier here is £250 (Series S) or £390 (PS5 digital). Which Mac can you get for that kind of money to play?

Edit: But the point really is that, unless Apple paid a LOT of money, such a game would never be a Mac exclusive and most existing casual and not so casual gamers would probably buy it on whatever platform they currently use for gaming, which leaves a significantly smaller target audience for Mac releases.

I don't think it'll happen enough to move the needle.
Such pessimism...😅
 
NMS runs fine on a Steam Deck. So it could run fine on the headset, it just probably wouldn't do it at native resolution (expect heavy use of upscaling). I am really curious if they were able to improve the loading though, that is the killer on other platforms (imo).
“Runs fine” on a handheld device is a lot different than “runs fine” on a VR headset. It looks like maybe 30-40FPS at 800p with the game sometimes dropping to the 20’s FPS range.
VR works best with a solid 80+ FPS with a much higher resolution. The M2 is more powerful than the Steam Deck APU, but it will still be constrained by running in a small form factor with limited power and cooling.
 
“Runs fine” on a handheld device is a lot different than “runs fine” on a VR headset. It looks like maybe 30-40FPS at 800p with the game sometimes dropping to the 20’s FPS range.
VR works best with a solid 80+ FPS with a much higher resolution. The M2 is more powerful than the Steam Deck APU, but it will still be constrained by running in a small form factor with limited power and cooling.
Do you think NMS could run at such a high resolution/framerate without tethering to a mac for heavy lifting?
 
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