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Yes I did think people would pay $800 for a slab you have to charge daily. Why the difference? Said slab is a lot less "invasive" and fits in organically with everyday life than a VR-helmet.

Mind you, I do not have a crystal ball, and I could be totally wrong. It's just my opinion and gut instinct. They didnt think everyone would have/use a "personal computer" either. What changed was that computers changed enough to "fit into" people's lives instead of the other way around (not to mention the value proposition). With VR I dont see any of that happening.

I doubt you thought that at the time as its sort of crazy to think that in say 2006 back when phones cost $100 or less and lasted all week. but then it happened , just like other tech will
 
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you seem to be under the impression that droves of people would buy said mac pro, enough to warrant millions towards the development of oculus for mac. you also seem to be under the impression that apple doesn't know what does and doesn't sell and that you know better
Yep, that’s why pros are leaving for other platforms and other software. That’s right because the one trick pony Mac Pro is a FCP monster and that's it.
Because Apple know so well.
 
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Who would buy a Mac Pro just to get a Oculus ?
If Apple gave a tinker's damn about computers in general, or AR/VR in particular, all they'd have to do is direct some resources towards creating a stable, sexy, and cheap external GPU box and work whatever magic is necessary to use off the shelf GPUs. Then they could continue their fetish with thin computers and yet let those needing a GPU for things other than Facebook and MS Word have that option.
 
"Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater. With the changes, some Macs, including the latest MacBook Pro, could potentially work with the Rift, but Oculus isn't yet prepared to delve into Mac development."

You mean you were unable to read the actual article before you complained about stuff (apparently) you know nothing about? Color me shocked. What I find interesting is after software improvements, Occulus was able to support lower-end hardware. So, basically, they had high end spec requirements because of incompetence in original design.

"incompetence"? Still, I don't think you'll have a decent experience with even the (compared to the Vive) comparatively low-res Oculus, particularly not when driven via a thermal-throttled mobile GPU.
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If Apple gave a tinker's damn about computers in general, or AR/VR in particular, all they'd have to do is direct some resources towards creating a stable, sexy, and cheap external GPU box and work whatever magic is necessary to use off the shelf GPUs. Then they could continue their fetish with thin computers and yet let those needing a GPU for things other than Facebook and MS Word have that option.

Until they DO release such a thing (which I seriously doubt), at least they could make it easy to connect existing ones. Currently, it's a nightmare to do so.
 
There has never been a Mac powerful enough for Oculus. It requires a proper water-cooled box with dual video cards, not these ultra thin portables.
The latest round of GPUs, coupled with strong intel processors, beg to differ.
 
Oculus who?

Seriously, though, earlier this week Tim said Apple will focus more on creative pros, so perhaps graphics support will improve going forward...

Yep, but us more experienced mac users know he is just pining for a few more Mac sales and does not really mean it.
 
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Captain obvious is in the house it seems. The strongest Mac by GPU power is the Mac Pro and it's the only one with actual desktop GPUs. After that every single Mac with a dGPU has mobile parts that underperform horrendously and thermal throttle like nothing else because Apple likes to be the form-over-function guy in the industry.
Um, the 2016 MacBook Pro has ZERO, that is right, ZERO "Thermal Throttling" issues with either the CPU or the GPU.


That's one of the biggest reasons why it whips all over the 2015 MBP, even though the CPU is a little faster in the 2015 (until it starts throttling after about 30 seconds!)
 
If Apple gave a tinker's damn about computers in general, or AR/VR in particular, all they'd have to do is direct some resources towards creating a stable, sexy, and cheap external GPU box and work whatever magic is necessary

Tim Cook: No.
 
If Apple REALLY wants to prove that they advance computer and tablet design then make a high end GFX card fit AND work in something close to their products current form factor, without needing to throttle the cards performance.

Currently, given the form factor of their MBP's, that would only be possible via external boxes. It's impossible to have a decent (and not throttling) GPU in such a thin device. Just look at the GTX-1060 dedicated gaming notebook monsters: thick and heavy...
 
Wow, quite a lot of defensive "well I didn't want VR anyway!" responses. Lol. I'm an enormous Apple fan but they have stopped being a serious computer company. I'm actually sitting here waiting with my money for whenever they decide to finally grace us with a new iMac so I can finally build a somewhat future-proof home video-editing bay and I'm starting to question my loyalty when I see far more capable computers at half the price. I may not be into VR but I do see that it has some appeal to creatives and designers and Apple used to value that demographic. I mean.. we're actually defending a company that hasn't updated their flagship top-of-the line computer in almost 4 years but makes sure to put out new Hermes luxury watchbands every 6 months? I can't even defend Apple to my IT brother anymore like I used to and if they don't show some commitment to making premium computers to go along with their premium prices, he may finally win our old argument and get me to jump ship from the "ecosystem". It's just starting to look a little greener outside of the walled garden.
 
Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater.
Whoa, I missed that change. Pretty sure the Rift would work with my PC now.
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It's just starting to look a little greener outside of the walled garden.
It almost always does, no matter where you are. Best policy as far as I'm concerned is not to get so embedded in an ecosystem that you can't shop outside of it as well. For me the grass is greenest wherever I am, because I'm in everybody's yard. :D
 
Then it sounds like Oculus has developed their way out of ANY platform, as far as "off-the-shelf" computers go, haven't they?

Note: If your add-on product requires a more powerful computer than 99% of the population of the planet has in their possession, your add-on product WILL fail.

I mean, Oculus didn't deliberately make the hardware requirements high. VR is running 2 high def displays at 90 FPS, that takes a lot of GPU power.

I find it amusing, all the people bitching about how expensive the hardware is on a Mac forum. like, you can easily build a VR capable computer for less than the cost of a base level iMac.

An HTC Vive and a PC to run it together cost around the same as a base model 15 inch MacBook Pro.

Nobody one here who buys Mac products has any grounds for complaining about hardware costs.
 
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Currently, given the form factor of their MBP's, that would only be possible via external boxes. It's impossible to have a decent (and not throttling) GPU in such a thin device. Just look at the GTX-1060 dedicated gaming notebook monsters: thick and heavy...
Ooh, can we talk more about external boxes though? Because that's where my heart is these days. I'd much rather have a super thin and light notebook with fantastic battery life and a wussy iGPU that I can plug into a beefy eGPU for heavy lifting whenever I'm at my desk than a fat, hot, battery hog "laptop" with a serious dGPU included.
 
you seem to be under the impression that droves of people would buy said mac pro, enough to warrant millions towards the development of oculus for mac. you also seem to be under the impression that apple doesn't know what does and doesn't sell and that you know better

Apple clearly makes business decisions particularly around margins, that are detrimental to the long term success of the company. The biggest blunder, in my opinion, is exiting the display market.

Apple displays are gigantic ads for the company, even if they are lower margin. Now the computers are so thin, you can't even see the computers. : )

That said, Oculus is still to niche for Apple. Apple needs to see much larger numbers -they are more of a mainstreet provider of technology, so come in once a clear market has been established.
 
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There has never been a Mac powerful enough for Oculus. It requires a proper water-cooled box with dual video cards, not these ultra thin portables.
Buh ha ha, sure. I've seen towers running a Rift just fine with a single 4 gig RX 470 and a mid-tier Broadwell i5.
 
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A year ago not being on the Oculus "roadmap" was considered a big deal, but now that VR hasn't become anything close to the tech phenomenon that people made it out to be...it's not such a big deal. VR is kind of floundering at the moment.
 
Mac's have never been up to much for gaming but once upon a time they were the wow factor for graphics design and desk top publishing. Not tried any of the current VR solutions so no idea if any are compelling to use. Seems to me Apple going down the AR route which will be tied in with iOS not Mac OS.
 
OK by me. Buying an Oculus headset is not on my purchasing roadmap so all is good from here.

Same here. I'd rather open an MBP and put the keyboard part on my head and the screen in front of my eyes.
Hang some curtains on the side and reverse the screen orientation, plus a couple of straps or duct tape and we are in business.

Probably same experience.
 
In Apple-land, VR (AR, if Tim Cooks remarks are anything of a hint) will come to the iPhone first anyway.

Any other outcome is absolutely inconceivable. And when it comes, it will (hopefully) be much better and more useful than the simple video-consumption or gaming-vehicle (or spiced-up versions of adult-content) that Occulus Rift currently is.
 
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Well after their current legal loss and their upcoming one, and the lousy sales figures of VR games in general, Occulus themselves may not be on the Occullus roadmap.

heck of a job Facebook.

Agreed. Aside from the that, my opinion with Virtual Reality is it's a niche, superfluous item that ultimately won't make it. And Oculous Rift is very pricey item that most don't know if they want to spend that type of dollar amount. It's still a new technology, but I don't have high hopes at this point. I hope Oculous has a lot of money in the bank, they're going to need it.
 
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