Very smart decision by Oculus Rift. Why waste resources to make their products compatible with OS X while Apple is no longer making computers anymore?
Ooh, can we talk more about external boxes though? Because that's where my heart is these days. I'd much rather have a super thin and light notebook with fantastic battery life and a wussy iGPU that I can plug into a beefy eGPU for heavy lifting whenever I'm at my desk than a fat, hot, battery hog "laptop" with a serious dGPU included.
You mean the ultra thin computers with traditionally questionable cooling and mobile graphics cards can't hack it? Color me shocked.
This is what happens when you trade function for form.
In Apple-land, VR (AR, if Tim Cooks remarks are anything of a hint) will come to the iPhone first anyway.
Any other outcome is absolutely inconceivable. And when it comes, it will (hopefully) be much better and more useful than the simple video-consumption or gaming-vehicle (or spiced-up versions of adult-content) that Occulus Rift currently is.
No one wants massive gaming PC's anymore.
You'd think that with that huge Aluminum (Aluminium for those not in the US) case, that would be an ideal heat sink for it. All that would be needed is a way to conduct the heat to it, whether it was a fluid path (ideal, like a thermocycling fluid with no need for a pump) or a proximity placement to the back.Captain obvious is in the house it seems. The strongest Mac by GPU power is the Mac Pro and it's the only one with actual desktop GPUs. After that every single Mac with a dGPU has mobile parts that underperform horrendously and thermal throttle like nothing else because Apple likes to be the form-over-function guy in the industry.
Millions of people play games and want to do more on Macbook other than sipping starbucks and browsing the web.
I want a massive amount of GPU without the need for water cooled boxes. GPU doesn't seem to have evolved the same way CPU has in terms of size and efficiency. Certainly not in terms of driving an decent VR experience.On what kind of hardware do you want to play 3D games with non-minimal settings? Even the latest 2016 MBP's can only use minimal settings with Full HD game resolution...
If Apple would just freaking make a Mac Pro with a powerful NVIDIA GPU (like the new 1080ti or Titan Pascal), then maybe Oculus would!
I want a massive amount of GPU without the need for water cooled boxes. GPU doesn't seem to have evoked the same way CPU has in terms of size and efficiency. Certainly not in terms of driving an decent VR experience.
[doublepost=1488409434][/doublepost]And not even the most expensive ones. A 4GB GTX-1060 or an RX 480 can be hard for $220.
Proper mass-consumer level VR is still 3+ years away I'd say. No one wants massive gaming PC's anymore.
Mac development was put on hold in order to focus on "delivering a high quality consumer-level VR experience," on Windows machines with more robust hardware.
They are now part of the, "roadmap".They do know that "great products are in the pipeline", right?
They say a single GTX 970 is the requirement. Pretty sure the latest Mac Pro is capable without additional modifications. And other Macs might be capable if you put a 970 or better in, though Apple doesn't support that.There has never been a Mac powerful enough for Oculus. It requires a proper water-cooled box with dual video cards, not these ultra thin portables.
That's what I like to see... Positively moving technology forward.Good. It's the dumbest technology man has come up with so far.
Strap a box to your head, look ridiculous in the process, and you can see in a sort of 3d that's totally unrealistic and looks nothing like the real world.
Awesome.
Not.
The ability to stick commodity GPUs in a non-Apple PC is what makes them so suitable. Yes, you can already do that with Macs, and I have, but it's kinda sketchy, and Apple doesn't support it.Oculus who?
Seriously, though, earlier this week Tim said Apple will focus more on creative pros, so perhaps graphics support will improve going forward...