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And this is a bad thing? Seems to me it's a doesn't matter thing. I would guess Apple sells more iMacs in a week then Oculus has ever sold. I have no interest in the technology at this point. I wish I did. But it seems few people care.
 
Mac platform is Facebook ready but not VR ready. Pro users and pro gamers will likely build a Hackintosh but even then games don't exist for MacOS so they'll end up booting Windows. Thank granny Tim Cook and Steve Ballmer style management for lack of vision.
 
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You aren't going to get good results with either of them.

6GB 1060 is better - 3gb is going to be a bottle neck.

RX480 tends to be a mixed bag.


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Actally gaming PC sales have been much higher than expected and is a growth market. Gaming PCs are getting more popular.

https://arstechnica.com/gaming/2017...-gaming-pc-market-grows-faster-than-expected/

$1k can buy you an excellent rig, especially if you build it yourself, which is not hard. Or get a local computer shop to do so.
Sure, but that's still not your average consumer. The mainstream user for this stuff is gonna want a small set-top box at the very worst.
 
Average consumers are buying gaming PCs. People who buy gaming PCs are buying mid to high spec's PCs... Not low end.

A high end mac is no better than a low end gaming PC!

Some of them have both...

Sure, but that's still not your average consumer. The mainstream user for this stuff is gonna want a small set-top box at the very worst.
 
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The Mac Pro isn't about stuffing a machine full of graphics cards for games. You're always going to be disappointed in the graphics cards of these machines as they're targeted at the pro market which has far different needs from their graphics cards than those of gamers.
No, the pro video market needs higher-end graphics cards than gamers, lol. Do you even know what you're talking about? To color grade 8K r3d's in DaVinci Resolve, you need a beefier graphics card than gamers. To render out 4K CGI worlds that you've built in Maya or Cinema4D, you need beefier graphics cards than gamers. Why don't people understand this? The video market needs powerful GPUs, so stop saying bullcrap like this.
 
As someone attending a college that has setups for a Vive, Oculus, and PS VR, I'm pretty confident in saying that the people calling it a "gimmick" or saying it looks like crap, have never used any of the VR systems. Sounds to me like its more butthurt over the fact that the only Mac that has a chance at running VR is a 4000$, 4 year old can.
 
masl23_roberts.jpg
 
"Oculus co-founder Nate Mitchell recently sat down with TechCrunch for an interview discussing the future of the Oculus Rift, where he said that while Mac support is something the company would like to implement, it's not currently in the works."

Am I supposed to give two trucks?
 
So what? A single device with negligible market share is still not worth it.

This is an excellent point. Just nailed it.

I believe VR is here to stay but the technology is still in its infancy. Windows is baking "mixed reality" support into Windows with the next update. I believe they are correctly predicting the future. PSVR has definitely elevated consumer interest in VR technology.

Apple at least appears to be behind the curve. They could be doing what Apple does. Wait, watch and release a market leading product when the market is more matured, ready and ripe for rapid growth.
 
No, the pro video market needs higher-end graphics cards than gamers, lol. Do you even know what you're talking about? To color grade 8K r3d's in DaVinci Resolve, you need a beefier graphics card than gamers. To render out 4K CGI worlds that you've built in Maya or Cinema4D, you need beefier graphics cards than gamers. Why don't people understand this? The video market needs powerful GPUs, so stop saying bullcrap like this.

What in the world are you talking about? I never said the pro market doesn't need powerful graphics cards. That a delusion you created on your own.

What I said is the the graphics cards used by high-end gamers are DIFFERENT than those used by high-end professionals. The cards that power the latest games are not the ideal cards for pro video and graphics work.

This is why each time a Mac Pro and all previous pro Macs were released, the gamer crowd complained. They aren't machines made for pro gamers, they're made for pro workers.
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This is an excellent point. Just nailed it.

I believe VR is here to stay but the technology is still in its infancy. Windows is baking "mixed reality" support into Windows with the next update. I believe they are correctly predicting the future. PSVR has definitely elevated consumer interest in VR technology.

Apple at least appears to be behind the curve. They could be doing what Apple does. Wait, watch and release a market leading product when the market is more matured, ready and ripe for rapid growth.

Remember, the iPod wasn't the first MP3 player. The Model T wasn't the first car. The iPhone wasn't the first smartphone. Google wasn't' the first search engine. The iPad wasn't the first tablet.

It's not about being first to market. It's about having the best iteration.

Apple having the ability to own integration of hardware across the board and software, they've got an advantage that Microsoft and others don't.

It's VERY early in this game to be calling it already.
 
No one wants massive gaming PC's anymore.
Yet somehow, NVIDIA have seen a massive increase in revenue and profits from their gaming-oriented GPUs in recent years.

This is why each time a Mac Pro and all previous pro Macs were released, the gamer crowd complained. They aren't machines made for pro gamers, they're made for pro workers.
Slight problem. Apple has not released any machines with specialised pro-GPUs. The D700 uses the same Tahiti GPU as the HD7950 (but at lower frequencies), which itself is a lower-binned variant of the HD7970. The D700 does come with more VRAM; but the D700 will be slower in any pro workload that does not explicitly require the extra VRAM.

The D700 does not have any special 'Pro' features or capabilities; its a regular gaming GPU thats just been granted more VRAM than what games at the time cared about.
 
aaronhead14: "No one wants massive gaming PC's anymore."
Yet somehow, NVIDIA have seen a massive increase in revenue and profits from their gaming-oriented GPUs in recent years.

You must forgive the above poster he's trapped too long in Apl eco where there is absolutely no decent gaming, its like that sector of society does not exist..emojis on his mind.
 
Currently, given the form factor of their MBP's, that would only be possible via external boxes. It's impossible to have a decent (and not throttling) GPU in such a thin device. Just look at the GTX-1060 dedicated gaming notebook monsters: thick and heavy...

I didn't say it would be easy and if they tried to do it it probably would not be cost effective. What I said was that if Apple really wanted to prove how good they are with making fantastic computers with amazing features then this would definitely prove that point. Apple should lay off the adjectives that they use for products 'in the pipeline' until they do something with those products that warrants using them. Incremental improvements, especially in computers where the increments are there only when compared to your own product line, and only if you ignore what the new computers are missing compared to older models, are not amazing.
 
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SteamVR for Linux is available now (might be in Beta). MacOS support probably isn't far behind, but as people have said, mobile GPUs aren't going to cut it. Macs are simply not built for gamers.
 
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Did you think People would pay $800 for a slab you have to charge daily? Seriously?

VR has some use cases and IF they compelling enough it'll become as pervasive as the daily charge slabs you buy and carry now. I think many would like to sit in French cafe a break and sip coffee , one example. I can see many once VR get going replacing their $800 slabs with a more compelling experience.

Its not like SmartPhones are the "end all be all" of tech , they are transition phase like any other tech
Wearing goggles and sipping coffee in a shop is not my idea of a great experience. Its called asking to be robbed.
 
I believe, from following Oculus and MacOS, that they stated in the past that no current Mac's had the video hardware to drive an Oculus headset.
Given that there's been no update to the Mac desktop lineup in years I doubt this has changed.
Perhaps by the end of March we may see something new in MacOS gear that can do it for Oculus.

The thing about Mac (&iOS) users is that they tend to be affluent early adopters. A prime market for the likes of Oculus.
 
It's the only reason I'm not 100% plugged into Apple's ecosystem (gaming pc). I may impulse buy the Oculus now with the recent price drop. Very tempting.
 
Good. It's the dumbest technology man has come up with so far.
Strap a box to your head, look ridiculous in the process, and you can see in a sort of 3d that's totally unrealistic and looks nothing like the real world.
Awesome.

Not.


Which demo's/apps/games did you run?

We are rolling a few out for various reasons. While not realistic looking...some of the roller coaster demo's we tell people please just brace your self on the bench its on. The vr wearer will lean forward and bang into the desk otherwise. People have tried be billy bad ass and say I won't move. None has succeeded in backing that up. granted some aren't visually impressive, they do elicit some responses one would have on a real coaster.

there are a few fps demo's...very kick ass. If an FPS fan its interesting you turn around and its the full effect.

I had a few minutes with eve Valkyrie. Was most impressed. And not just saying that as a 7 year off and on eve player. I like most bitter jaded eve players have a love/hate with CPP (the developer). Of late I am of the opinion CCP could ruin a wet dream really. But Valkyrie...had me go damn, I am impressed.


But besides that...there is a deeper issue. Apple is lagging behind in power to run latest graphics. See this stuff pulls heavily from off the shelf tech. these games, these demo's are using standard graphics engines with modifications/expansions for VR support.

Apple is having issues pushing common powerful industry standard graphics engines. Open GL never took off as the open source savior. Valve uses it, so do some small devs. And iOS but....some are sneaking graphics engines like Unity into this realm now. Metal...no one develops for it to claim much fame that I know of.

Games and even graphics based apps are ported to Mac OS....not started on them these days.

Inb4, but I don't play games....gaming tech leaks to other areas. gaming cares more about anti-aliasing (AA) than most other industries as an example. the "jaggies" must go away, or best effort to do that. their efforts means in normal applications....your complicated arrangement of straight lines are in fact straight.

The only other industry that really cares the same if not more about AA is the CAD industry. And they don't make this cheap.
 
here is why apple should care about gaming (since they mostly could care less now about professionals) is that gamers are always trying to push the envelope. they are the ones who must upgrade every time something faster comes out which would be a great market of people to have to boost your desktop business. pretty much a guaranteed upgrade gang on every release every year as long as your products are respectable in terms of gaming and keep improving. what i mean is hardly any other market of desktop consumer (except maybe the pros who they already lost) feels the need to keep feeding the fire every year.

The crazy part is they have the biggest market in the world for gaming on their mobile devices and the smallest on their desktop. Doesn't it make sense to bring some of those games and in fact the entire app store for mobile apps over to the desktop? Sure these aren't demanding games but they don't need to be.
 
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I believe, from following Oculus and MacOS, that they stated in the past that no current Mac's had the video hardware to drive an Oculus headset.
Given that there's been no update to the Mac desktop lineup in years I doubt this has changed.
Perhaps by the end of March we may see something new in MacOS gear that can do it for Oculus.

The thing about Mac (&iOS) users is that they tend to be affluent early adopters. A prime market for the likes of Oculus.


Affluent due to the prices maybe, early adopter nah. Apl is safe 10 year old phones 8 year old tablets and 4-10 year old computers , its not at all about early adopting..its about spending the most and feeling good about that..that's the summary of apl buyer. Not early adoption of tech. Not to mention Occulus wants a gaming buyer and I mean real games, won't find that anywhere near apl.
 
That's what I like to see... Positively moving technology forward.

You idiots.. Riding around in wheeled automobiles! You look pathetic!
I know you arent comparing VR goggles to modes of traveling.
 
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