Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Status
Not open for further replies.
For *FAR* less then I paid for my Mac Pro. I have a water cooled, quad core intel and 2 x GTX 980 ti hydrocopper). That is 100% a gaming machine. I do NOTHING except gaming on it. I am getting 60fps near maxed settings @ 4k.
That's nice and all, but another fact people need to wake up to is that laptop sales have surpassed desktop sales back in 2005. And the do-it-yourself desktop PC market is shrinking even faster than off-the-shelf desktop PCs. And people knew that two years ago. EDIT: I mean three years.

mac-portables-increase-share.jpg
 
Last edited:
  • Like
Reactions: John Mcgregor
Gaming as it is being shown here is very specific and people buy specific computers for that. Mac has never been THAT gaming computer, but normal people can play games on a Mac just fine.
 
  • Like
Reactions: StoneJack
yep, I'm quite disappointed that my first Apple tower (G5) was discontinued within 2 years or so, and was the shorted software update supported Mac ever. The same happened with my MacPro2,1 due to their hindsight of shipping an 32-bit EFI and never updating it. I was again left with a short update path of an machine that would otherwise still be quite ok. It is of course hilarious that you can use third party mackintosh-like booting techniques to still boot newer, pure 64-bit Mac OS X versions, ...

This was the last high performance Mac I purchased for plenty of money, and looking at the nMP that was a good choice - aging hardware to begin with, and no updates since then, ...

My next high performance workstation will be self build Linux box, maybe with AMD Zen when it materializes and performs well, just to support them to avoid an even stronger Intel monopoly, ...
 
  • Like
Reactions: H2SO4
There is zero need for them to do that when people keep buying anyway. Trouble with us is we won’t vote with our wallets.
We do vote with our wallets and we predominantly prefer lightweight ultrabooks with integrated graphics. But what we really really want are powerful smartphones.

CPU-GPU-Performance-iPhone-6.jpg
 
  • Like
Reactions: Shanghaichica
We do vote with our wallets and we predominantly prefer lightweight ultrabooks with integrated graphics. But what we really really want are powerful smartphones.

CPU-GPU-Performance-iPhone-6.jpg
What a comedian. There you are quoting specs when teh fanboy mantra is that specs don’t matter.
Tell me one person that want’s a 16GB iPhone when a 32GB could be had for virtually the same money. That is pure mark up nothing else.
Also those graphs denote faster at what? Faster at emptying your wallet?
 
If you wanted NFC two years ago it was going to be an Android phone, but if you want Pay now it will have to be an iPhone 6/6s or Watch. Oculus can come back when they've build a service around their technology.

Not a good comparison!

NFC in the iPhone is restricted - only Apple can use it, is only used for ApplePay so developers have no access. Unlike Android where developers can make use of the NFC capability.

What was your point again?
 
Last edited:
The 290X is based on the same architecture, as is the Fury X. AMD did nothing except tweak a few things and essentially rebadge the cards. So really, you're spending 4k minimum on a Mac Pro with a GPU that's FOUR years old.

Although I'm sure loyalist Mac users will come with up some crazy excuse to justify the price tag AND the old ass relic of a GPU inside that thing.

They're not really "based" on the same architecture in the sense that they are newer upgraded architectures. Fury X has a completely different memory system using HBM for example.

NVIDIA had the 500, 600, 700 and now the current 900 Series. on the AMD side you had the HD 5, 6, 7 then 200 and now Fury X. The 300 series is re-badged 200 though.

The Mac Pro uses HD 7000 series cards rebranded as FireGL D300, D500 and D700's. This makes them architecturally two generations behind as AMD has since released the HD 200 series and then the Fury X. I'm not including the HD 300 series in this because again as I said it's just re-branded HD 200 series cards, same chips.
 
  • Like
Reactions: Synchro3
There is zero need for them to do that when people keep buying anyway. Trouble with us is we won’t vote with our wallets.

I do. Haven't bought a Mac since 2010. I guess most Mac users don't really care about the power of their graphics cards.
 
  • Like
Reactions: Synchro3
I do. Haven't bought a Mac since 2010. I guess most Mac users don't really care about the power of their graphics cards.
I would go as far to say that for many people, their computer is overkill for what they actually use it for. For a large section of the population, their computer is for creating documents, and light processing of photos, social networking, Web browsing....
 
  • Like
Reactions: Stella and H2SO4
The Oculus Rift is simply technological progress. It can't be stopped. When I was a kid I had virtual reality too. It looked like this:
file_56857_0_viewmastermovie.jpg

Somehow seemed more wholesome. The problem with low resolution life is that it promises to replace real life. In time it will get so good that it most certainly will threaten to do just that.
 
  • Like
Reactions: samcraig and H2SO4
If you can't push a solid 90fps to each eye with a refresh rate of 10ms or less then you run into nausea and discomfort.
As someone who gets motion sickness easily, I understand and agree completely. Years ago, I "flew" in the Sega R360 video game playing After Burner. Even though the game literally spun me upside down, I didn't get motion sick because the movement matched what was on the screen.

The Sony PS VR does 90 or 100Hz, depending on the review you see. I'm not sure what you mean by "room scale", but I think the PS VR will be exactly what I want and nothing more. Hard-core VR users will want the additional power of the Oculus, but regular users will balk at the price and high system requirements.
 
If Apple wanted to use the GPU's that they did in the past they will have to enlarge the nMP case. Would they?
 
  • Like
Reactions: sir1963nz
No, they don't.
Well i grant you the the mac port of ets2 is questionable but a game from last year? As usual i formulated my question wrong, and of corse did nor gar an snswer rhat loft me any more informed :(, so I'll try again
What is your deffinision of a modern game?
 
Way to fragment your market before you even get started. Also, if VR won't work on your average joe's high end computer, good luck with mass adoption.

I think they ( the virtual reality guys) do need to set a quite high-end baseline for it to be a worthwhile immersive experience. If they drop down resolutions, refresh rates, etc. to work with, say a soldered-memory dual core mini - then VR will continue to come across as gimmicky
 
You wouldn't? You know that Oculus used to run well on notebook from a couples of years ago, right? In fact it was run fine on MacBook not so long ago. This is pure marketing.
But I understand that being a hater and being well-informed won't go together so I'm not surprised.

I recommend while you claim "pure marketting", you look at what has changed between the early dev models and the current retail version.

Dk2
1080p display (960x1080 per eye)
60 hz refresh 60-75FPS minimum requirements
6 dimensional position tracking


Rift Retail;
2160x1200 diplsay (1080x1200 per eye)
90Hz refresh (90+ FPS)
3d positional sound


So for just pure raw crunching power. the new Rift version requires 2592000 pixels per frame. 90 times a second. thats 233,280,000 pixels per second.
it must also be ablso to calculate this many pixels per second, for TWO distinct display angles. Rendering every scene twice

compared to the older display: 2073600 pixels per frame. 518400 less. that's 20% less power required, just from the display. But it's not even as simple. It's not linear. As you increase the resolutions you increase calculations required, because you increase the required texture sizes and counts. This turns into likely a 50% or closer increase in requirements

Just to further. At 60fps, the lower unit only pushes only 124416000 pixels a second. That means the retail Oc Rift is pushing 180% MORE pixels per second.
 
Last edited:
If Apple wanted to use the GPU's that they did in the past they will have to enlarge the nMP case. Would they?
No. Shame too as them making it a little larger and heavier, it would still remain portable and innocuous but open us much more possibility.
 
When a team of programmers say they can't support something because the hardware isn't good enough, thats a quick sign that they suck at programming. -me, a programmer

Yeah. Was it the iPhone 4 or 4S that Siri didn’t work on?
Was it slow 3G that prevented Facetime from being brought to the masses early?

I wait with bated breath for your response.
 
Now you need to run a power cable to the headset in addition to the video and signaling. Then, just add a nice copper heat sink and fan. Sounds like a fantastic solution!

Sorry I don't think your going to make the engineering team on that, I never said anything about heat sinks and fans you did.
 
Status
Not open for further replies.
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.