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Why are all the mobile onlive videos blurry or low quality? Is there a contract that says no high quality video demo?

I thought the same thing, and we all know the answer. Mushy artifact graphics thats why. I participated in the Mac Beta for this service like 2 years ago, love the concept but the tech rather the in between tech is not there yet. The games I played lagged just ever so slightly but guess what, thats not good enough to play have the games out there. Needs to bake for a while longer.
 
I thought the same thing, and we all know the answer. Mushy artifact graphics thats why. I participated in the Mac Beta for this service like 2 years ago, love the concept but the tech rather the in between tech is not there yet. The games I played lagged just ever so slightly but guess what, thats not good enough to play have the games out there. Needs to bake for a while longer.

Not to be facetious but what about the other half of the games out there? I can think of some great non-twitch games that might be great, especially if they were never coming to the iPad in the first place.
 
Not to be facetious but what about the other half of the games out there? I can think of some great non-twitch games that might be great, especially if they were never coming to the iPad in the first place.

True, but those in general do not require a controller. I should have been more specific, shooters or even the Assassins Creed game he was playing requires excellent timing to perform a great deal of maneuvers. In the video all he was doing was button mashing. It will be a long time before you see a Call of Duty on there.
 
I definitely think this is the future of consoles. The day I started airplaying my iPad/iPhone via my AppleTV I thought this is it!

Nintendo is already trying to sort of do this with the upcoming wii U but I don't believe they fully realise what their up againts.

Obviously this will work for all of us that have high speed connections.
 
True, but....

Your comment is such a biased uneducated guess. Over half of the US still on dial-up? That was the case in 2000 at the turn of the century. The number is now fewer then one out of every ten Americans and most of the time they just do not have access to anything else. And anyone interested in this service would bound to have a broadband connection to begin with. To top it off NO GAME REQUIRES A 0 PING CONNECTION. Even with FPS being demanding a 150MS connection will still play it fine.

First off, I'll say that Onlive looks very very promising for a relaxing gaming experience. However, that being said, the latency would make online competitive multiplayer games (particularly FPS) a pain, and you'd be at a sever disadvantage. I just switched by setup for playing Halo reach from a 47 inch Samsung LED LCD to a 21.5 inch ASUS gaming monitor. I definitely noticed a difference in response time (and I even had my LED TV in game mode which disables a lot of the processing functions to decrease input delay).

For playing single player console games (adventure, RPG FPS single player), this will be great. Competitive multiplayer, will require some advances in the tech though.
 
Unfortunately with the insanely low monthly caps* that some of us have in Canada, this service is dead on arrival, just like Netflix Canada which has an extremely limited library to begin with.

* ex: my download+upload monthly cap is 35GB, after that it's something like 5$/GB.
 
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First off, I'll say that Onlive looks very very promising for a relaxing gaming experience. However, that being said, the latency would make online competitive multiplayer games (particularly FPS) a pain, and you'd be at a sever disadvantage. I just switched by setup for playing Halo reach from a 47 inch Samsung LED LCD to a 21.5 inch ASUS gaming monitor. I definitely noticed a difference in response time (and I even had my LED TV in game mode which disables a lot of the processing functions to decrease input delay).

For playing single player console games (adventure, RPG FPS single player), this will be great. Competitive multiplayer, will require some advances in the tech though.
Currently, for multiplayer, all players is isolated to other OnLive players. So there are games with MP and everyone has the same disadvantage
 
interesting concept, but last I tried, it was a bit behind still...couldn't keep up compared to playing it locally.
 
I definitely think this is the future of consoles. The day I started airplaying my iPad/iPhone via my AppleTV I thought this is it!

Nintendo is already trying to sort of do this with the upcoming wii U but I don't believe they fully realise what their up againts.

Obviously this will work for all of us that have high speed connections.

Airplaying a game that's stored on your iPad and streaming a game that's run off a server are different things. OnLive is cloud gaming.
 
Doing a little bit more background reading on this. Apparently OnLive claims they can do 1080p - already in the bag and tested - but they aren't rolling it out because the feed eats up 10mbps and would be a problem for a huge majority of potential customers due to ISP caps.

I can see many games working really well with this model. But for my favorite class of games - CoD and BF, multiplayer - I would need to see it working before committing.

Oh, it's still not showing up in the AppStore for me. The viewer is there, but not the client.
 
I am sure there is a logical reason for the release delay, but have there been any explanations why it was realeased on Android before iOS and not at the same time?
 
I downloaded it, and it says LEGO Batman is $19.99.

Where/how do I get it for "free"?

Edit: Nevermind. Apparently the client isn't available yet, just the "Viewer".
 
This is so awesome. When I think about how much I spend on gaming every year, it's a little scary. If I was able to basically bring around my bluetooth controller to any screen I wanted to play at-- an iPad, a TV, a Computer... well, I think that's incredible. My problem is that I'm already heavily invested in a PS3, PC, and Mac gaming. :)

I really think these guys have something incredible on their hands and if they've figured out a way to make money at Cloud gaming with a dumb terminal, I sure think this is the future of gaming.

But this brings me to the next big thing I'd like from Apple: I'd like my iPad to serve as a dumb terminal to an iPad-optimized version of Mac OS X. I'd also like my 23" monitor to be able to tune in to some hugely powerful Mac sitting in the Cloud, or even elsewhere in my home, to do 3D modeling, Photoshop, and other high end creation tasks. Basically, I'd like a super powerful desktop being served to a screen and, optionally, a keyboard and mouse, sitting anywhere else in the world.
 
I tried it on my macbook pro (a demo of Batman Arkham City) and it played excellent, so I think its just the quality of the equipment used not the service

It's limited to high settings, 720p and no aa, due to babdwidth concerns. Until the Internet gets significantly faster, physical/downloadable media will look better.
 
It's limited to high settings, 720p and no aa, due to babdwidth concerns. Until the Internet gets significantly faster, physical/downloadable media will look better.

That is already better than consoles can do.
 
Unfortunately with the insanely low monthly caps* that some of us have in Canada, this service is dead on arrival, just like Netflix Canada which has an extremely limited library to begin with.

* ex: my download+upload monthly cap is 35GB, after that it's something like 5$/GB.

Not all plans in Canada are this limited, I'm in Vancouver and my cap is 400GB, that's on one of the basic plans.
 
OK, I just got the real "player" for Android. LEGO Batman is still listed at $19.99 on that. Did I miss some free window?

Edit:
A review for the Android one says you get an email some time after signing into the app. I'm guessing you get a $19.99 coupon code that way.
 
Whilst I can see the benefits, I don't like it on the principle of it being cloud. The game and power and keys to the castle are on the end of a company and not the user.

I just don't want to see us go into a cloud led world of weak devices acting as dumb terminals on the user end and privacy and user autonomy being severely put to risk.
 
Not all plans in Canada are this limited, I'm in Vancouver and my cap is 400GB, that's on one of the basic plans.

Also in Canada, also with 400GB monthly cap. Cost is $50/month, including phone.
 
Why would anyone actually use this service? It's great but the LAG is horrible!

I am from the UK, and I have a fibre optic internet connection. There is still at least 50ms lag. This is very very noticeable. I just couldn't get my head round it. Maybe you get used to it after a while?

When you move the mouse, it takes what feels like a second for the game to actually respond! For iPad this could be great though. I would love to play some StarCraft 2 or Anno 2070 on a tablet.

Once they sort the latency issues out, I'll start using it. Until then this is a no-go for me.
 
Why would anyone actually use this service? It's great but the LAG is horrible!

I am from the UK, and I have a fibre optic internet connection. There is still at least 50ms lag. This is very very noticeable. I just couldn't get my head round it. Maybe you get used to it after a while?

When you move the mouse, it takes what feels like a second for the game to actually respond! For iPad this could be great though. I would love to play some StarCraft 2 or Anno 2070 on a tablet.

Once they sort the latency issues out, I'll start using it. Until then this is a no-go for me.

When I first played OnLive, I tried out a BioShock demo.

I was surprised at how GREAT it played. Yeah, there was some lag, but very, very little. 50ms? Maybe, but it certainly didn't hurt the game. Not even when running around shooting.

Every game I've played since has been great. Graphics are a little muddy (due to compression), but the video response is always quick.
 
When I first played OnLive, I tried out a BioShock demo.

I was surprised at how GREAT it played. Yeah, there was some lag, but very, very little. 50ms? Maybe, but it certainly didn't hurt the game. Not even when running around shooting.

Every game I've played since has been great. Graphics are a little muddy (due to compression), but the video response is always quick.

Ok, since writing that comment I downloaded onLive and played Just Cause 2. It's actually a LOT better than when I tried it (when onLive was first introduced). There wasn't much lag at all. Playing an FPS there would be some problems. Luckily I'm on a pretty good internet connection.

So yeah, I take that comment back!
 
I think it will work well and not use too much bandwidth because it's probably setup like a thin client. All you are doing is viewing the image from their server. I'll have to try it out and see how much it really uses.
 
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