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Just thought I'd go to the trouble of posting to state that I don't care in the least about this.

CS6 is where its at for now.

Not if someone just wants to quickly do some basic editing and doesn't want to spend $100+.
 
Uh, I'd already mentioned this on the forum...12 hours before this thread...

https://forums.macrumors.com/threads/1431280/

rodney1.jpg
 
...this application is open source. I use it since years on PC. If you feel like it is bugged, you have two choices: Help to make it better by either reporting bugs or contributing fixing bugs - or just wait. It will be fixed. I would understand if you complain about a program you paid for - but you didn't for this one, so be patient.

Sorry, but The GIMP team is a very closed to ideas dev community. They have been asked to get CMYK for 10 years and the same old crap about pitch in or stowe it continues. There are extremely hesitant to expand their development contributions. Very reminiscent of GCC.

GCC of course is controlled by corporations so spare me the It's FOSS because Red Hat, IBM, Oracle, etc., are not FOSS and like Linux without their billions contributed Linux is still a research project like the Hurd.

On the GIMP.

The UI and it's filter flow is improving glacially. It took them 3 years to go from 2.6.x to 2.8 and it's still not a GTK+3.x implementation, never mind non-destructive editing, 16bit per channel, etc., etc., all that is promised with GEGL.

Inkscape is far more useful for most work and it's starting to eat resources like GIMP that reminds one that FOSS doesn't guarantee quality or free from code rot.

Pixelmator has 2 guys. They're wise to leverage the far superior frameworks of OS X and get a quality app out early by knowing all the heavy lifting from GCD, OpenCL, OpenGL and more is all there from Apple's OS X.

Meanwhile, in the world of bitter arguing [Qt vs. GTK+] it may be another 6 years before real CMYK support is real and professional, never mind the fact it will continue to be built on a shaky foundation.

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GIMP has supported CMYK color spaces since version 2.4 IIRC. Granted, if you're trying to use a CMYK color space you're probably doing something with print, which InDesign handles much better than GIMP or Photoshop. (You can still use either for designing graphics to place with InDesign. And InDesign will accept RGB color space graphics and images and convert them to CMYK for you, so this is effectively a moot point if you've bought InDesign.)

GIMP does not have proper CMYK support and the devs are well aware of this difficult problem to solve.
 
Sorry, but The GIMP team is a very closed to ideas dev community. They have been asked to get CMYK for 10 years and the same old crap about pitch in or stowe it continues. There are extremely hesitant to expand their development contributions. Very reminiscent of GCC.

If I asked you to implement CMYK in GIMP you'd probably say something along the linges of "no, why should I implement CMYK in GIMP for some stranger - go do it yourself".

And it is just as fair for a volunteer developer to tell someone who requests a feature or bug fix to go do it themselves.

Closed source commercial ventures are by definition a different kettle of fish. If you want your product to sell, you had better make it competitive.
 
There is this excellent thing called Mac App Store. Why the hell would you release it on your website. I'm tired of getting my software this way.
 
Previously, GIMP required the installation of X11, a windowing system for some specialized software -- something that is difficult for more inexperienced users to accomplish.

I didn't want to go through the effort of setting X11 up.

What's so difficult about setting up X11 on OS X ? It used to be it was included before Lion, you didn't have anything to do at all. :confused:.

Lion just made you download it on first use and with ML, you just click "Next" a bunch of times in the XQuartz setup.
 
The problem is the cert costs money and it is not clear in the case of Gatekeeper if the signing certificate would need to be distributed or not with the source if the binaries are signed with developer ID, something the developer ID EULA forbids.

The developer ID just identifies/certifies the party who compiled and distributed a given copy of GIMP.

It wouldn't make any sense to distribute the signing certificate with the source code, nor would it be necessary to do so to comply with the GPL. The cert is not required to build and run the source code.

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What's so difficult about setting up X11 on OS X ? It used to be it was included before Lion, you didn't have anything to do at all. :confused:.

It's not that it's hard to set up. More that its annoying to wait while it loads the X11 environment before your app runs. A native port is clearly better - or at least it will be once its more stable and the UI kinks are worked out.
 
Finally! I find Photoshop better but I can't afford it, maybe I will go for pixelmator sometime in the future but gimp is good enough for a lot of things and it is free.
I love that I can use cmd now to perform keyboard shortcuts and I love the single window mode.

I got a couple of crashes at the beginning but now it works like a charm, maybe there where some leftovers from the X11 version that made some configuration conflict ? No idea but after I started it a couple of times and modified the preferences to match my hardware everything works fine.

Thanks Gimp team.
 
GIMP is excellent and this is good to here. I build ALL my web graphics, t-shirt designs, printed materials, logos, EVERYTHING in GIMP. It's biggest limitation is no CMYK, which I export from Photoshop after I build it in GIMP.
 
GIMP is excellent and this is good to here. I build ALL my web graphics, t-shirt designs, printed materials, logos, EVERYTHING in GIMP. It's biggest limitation is no CMYK, which I export from Photoshop after I build it in GIMP.

the problem is that the guys who make gimp doesn't want to support CMYK. I talked them in their IRC channel and they said that they are not gonna do it. I don't understand why but I wish I could program to add this support myself.
 
Aaaaah... but you see, as a developer of an open-source framework for PHP, this is exactly the kind of answers I hate: "it's free so don't complain".


You must have stop reading in the middle of the sentence. I said instead of complaining, be patient. The program just ported to Mac OS. Of course, it is bugged. I'm pretty sure that the devs are working on these issues. So, whatever you wanted to point at, it's not in my post. :rolleyes:
 
Having used the PC and OS X ports of Gimp in the past, i firmly believe that if you seriously want to run Gimp, you'd be better off running a Linux distribution in a virtualbox VM to get the proper Linux native version. It is so much better.

I think the Windows version of Gimp is fine, especially 2.8. Obviosuly it's not as easy to use as the Linux version since the Windows DE isn't as good as most popular Linux ones, but the actual implementation of Gimp is fine. It doesn't requrie two click to do anything like the OS X version does, for example.

One app I recommend to people just beginning with photo editing is Seashore.

http://seashore.sourceforge.net/The_Seashore_Project/About.html

It's a stripped-down version of GIMP with a really clean interface. For many people, it's all they need.

Seashore's interface is certainly very nice, but it's a bit buggy (especially in Mountain Lion) and hasn't been developed in years :( I used it until ML, when I switched to Gimp.

There is this excellent thing called Mac App Store. Why the hell would you release it on your website. I'm tired of getting my software this way.

It costs money to get things in the App Store, which means it's not friendly to free (as in beer) open source stuff.
 
WOOHOO! I use GIMP for almost all of my photo editing tasks. I really am happy I don't have to run it through X11 anymore. Now if they brought back the 2.6 interface I would be even happier...

But nonetheless it's great! :D:)
 
I was weaned on GIMP and really liked it early on. I liked that most everything I could do was accessible by right-clicking. In PS, everything was (and mostly still is) clunky drop-down menus.

I've tried Pixelmator. While it looks more elegant, I found its menu system even more confusing than PS. I don't like all the little floating windows that aren't dockable.

One app I recommend to people just beginning with photo editing is Seashore.

http://seashore.sourceforge.net/The_Seashore_Project/About.html

It's a stripped-down version of GIMP with a really clean interface. For many people, it's all they need.

It doesn't handle 16 bit TIFF files so no go for me.
 
Finally! No need for the X layer....works perfectly for me. Starts up on 1 bounce...no issues opening large files.

I love Gimp.....have been using it for years....a decade maybe. I'm just a casual home user so it more than meets my meager needs. I've turned alot of people on to Gimp over the years
 
It is a great free app. It let me work for serious projects for important clients and let me get the money to buy Photoshop a long time ago. I recommend it to anyone! And for all of you that thinks Pixelmator is better, try this export in CMYK with both apps, the one that lets you do it it the one you need for serious work.
 
I love open source software. GIMP is an excellent alternative to PS for amateur stuff. I love it. It does everything I need it to. The new version seems to be launching a lot faster for me.
 
What's so difficult about setting up X11 on OS X ? It used to be it was included before Lion, you didn't have anything to do at all. :confused:.

Lion just made you download it on first use and with ML, you just click "Next" a bunch of times in the XQuartz setup.

X11/XQuartz hasn't worked properly on my 10.6 machine for several releases; Inkscape crashes and is useless, I don't even bother with GIMP.

X11 is a dinosaur, if an app requires it I'm not interested.


Just thought I'd go to the trouble of posting to state that I don't care in the least about this.

CS6 is where its at for now.

Absolutely, you're entirely correct. Because everyone has hundreds of dollars just lying around waiting to be spent on huge bloated apps of which they'll use about 5% of the features.

Pixelmator is where it's at for the majority of users.
 
The developer ID just identifies/certifies the party who compiled and distributed a given copy of GIMP.

It wouldn't make any sense to distribute the signing certificate with the source code, nor would it be necessary to do so to comply with the GPL. The cert is not required to build and run the source code.

Gatekeeper muddies the waters a bit. Right now there is an option to bypass it. But, it does act like hardware (except emulated at the software level) that requires a key to allow execution of the code. In the case of hardware requiring a cryptographic key, you must provide the certifications used to build the binary in the case of the GPL.

That's why I said it's not clear what Gatekeeper forces. This is all according to the FAQs on the FSF site. They haven't written anything on Gatekeeper yet to my knowledge and its compatibility/incompatibility with the GPL if you do use Developer ID signing.

Anyway, it's moot. Certificates are paid for, I doubt open source projects will bother to get them to distribute their binaries. They'll just distribute them unsigned.

It's not that it's hard to set up. More that its annoying to wait while it loads the X11 environment before your app runs. A native port is clearly better - or at least it will be once its more stable and the UI kinks are worked out.

X11 takes about 2 seconds to launch on my MBA. Hardly "annoying". :confused:

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X11/XQuartz hasn't worked properly on my 10.6 machine for several releases; Inkscape crashes and is useless, I don't even bother with GIMP.

X11 is a dinosaur, if an app requires it I'm not interested.

Runs flawlessly on my Mac, has been like that ever seen I used it. What's dinosaurish about X11 ? Are you talking about XQuartz specifically or the X11R7 protocol it uses anyhow ?

The protocol might be old, but the implementations of it like Xorg and XQuartz are modern software.

And what makes you think the app crashes you've had we related to Xlib or the X11 server you're using ? Maybe they were related to the actual application ?

Anyway, I should know better than to try to discuss X11, too much hate and ignorance out there about it, there's just no way to dispel the FUD anymore.
 
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