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OpenEmu.png
OpenEmu, an open source retro and arcade game emulator for OS X, has been updated to version 2.0.1 with support for 16 additional gaming systems, including Nintendo 64, Sony PlayStation 1 and PSP, ColecoVision, Intellivision and others listed below.

OpenEmu 2.0.1 also features a redesigned user interface, real-time gameplay rewinding, save states and screenshots organizers, automap support for SteelSeries Nimbus and Stratus XL controllers, performance improvements, bug fixes and other changes.

New Gaming Systems Supported

- Atari 5200
- Atari 7800
- Atari Lynx
- ColecoVision
- Famicom Disk System
- Intellivision
- Nintendo 64
- Odyssey²/Videopac+
- PC-FX
- SG-1000
- Sega CD
- Sony PSP
- Sony PlayStation 1
- TurboGrafx-CD/PCE-CD
- Vectrex
- WonderSwan
OpenEmu was designed specifically for OS X with an iTunes-like design that lists ROMs in a unified card-style menu organized by gaming system. The emulator offers full save state support, allowing multiple ROMs to be played at once, and it also provides OpenGL scaling, multithreaded playback, a homebrew collection of over 80 games, gamepad support and more.

OpenEmu-2-0-OS-X.jpg
OpenEmu 2.0 for OS X El Capitan features a redesigned user interface

OpenEmu 1.0 launched in December 2013 with support for several 16-bit systems, including the Game Boy, Game Boy Color, Game Boy Advance, Game Gear, NeoGeo Pocket, NES, Sega Genesis and Super Nintendo. The emulator also supports multiple controllers, including Nintendo, PlayStation and Xbox controllers and virtually any generic HID compliant USB or Bluetooth gamepad.

OpenEmu 2.0.1 is a free download and requires a Mac running OS X 10.11 or later.

Article Link: 'OpenEmu' for OS X Now Supports Nintendo 64, PlayStation 1 and More
 
I love this emulator, and I'm glad they are now available to the public (they were in experimental state for a while, and it required a bit of fiddling to get it to work). A bit annoyed by the fact that it's only for 10.11 and up, but no big deal that is (most computers that can't run El Capitan can't emulate most of those consoles well enough anyway).

But offering the old version on their website could be a good idea though.
 
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I hope this works well as there is no other decent N64 emulators out there for OS X. There iare MES/SNES/GC/Wii Emulators for OS X out there that work really well. But nothing decent for the N64. This is important as not every N64 game is on the WiiU VC yet.
 
I love this emulator, and I'm glad they are now available to the public (they were in experimental state for a while, and it required a bit of fiddling to get it to work). A bit annoyed by the fact that it's only for 10.11 and up, but no big deal that is (most computers that can't run El Capitan can't emulate most of those consoles well enough anyway).

But offering the old version on their website could be a good idea though.
I was able to run all of them form the mr news list on my macbook 2007 quite smoothly and also quite a few of those systems in my IPAQ (not ipad but ipaq) years ago.
Now w my mba 2015 I'm spoiled of course.

I hope this works well as there is no other decent N64 emulators out there for OS X. There iare MES/SNES/GC/Wii Emulators for OS X out there that work really well. But nothing decent for the N64. This is important as not every N64 game is on the WiiU VC yet.
I love N64 games, i used to have about 40 before I sold my system years ago. I never emulate N64 because of the controller. It just feels weird using anything but a specific banana in the middle controller.
 
I love this emulator, and I'm glad they are now available to the public (they were in experimental state for a while, and it required a bit of fiddling to get it to work). A bit annoyed by the fact that it's only for 10.11 and up, but no big deal that is (most computers that can't run El Capitan can't emulate most of those consoles well enough anyway).

But offering the old version on their website could be a good idea though.
No, even a 2006 iMac could run any of those games fine. I've been using the experimental version for a while, and it worked in earlier OSs (heck, it came out before 10.11), so it's strange that the release is for 10.11 and later.

The main reason I used this is that Mupen64Plus is a nightmare to get configured and running, and this does it for you :D
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.
Same reason people like the design of old clothes…………. to drive classic cars…………...play old vinyl. I donwnloaded Monsters and Uridium a while back, (BBC Micro/C64). Want some more reasons?
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.

I guess you're not a nostalgic person, are you?

Same reason people like the design of old clothes…………. to drive classic cars…………...play old vinyl. I donwnloaded Monsters and Uridium a while back, (BBC Micro). Want some more reasons?

Well he is channeling Austin Powers so the post might be slightly tongue in cheek!

I have to say though I'm in agreement to some extent. The idea of emulators sounds great but to me they just seem to ruin any memories as the games are just no way as good as remembered. Firing them up is fun; you get to see them and hear the music and sound effects again but gameplay wise they just don't seem to cut it.

I feel I've ruined some memories from playing Spectrum emulators that I'm pretty much happy to keep my old gaming experiences as memories. They're better that way!

To end on another quote, but fits apt to my experience:

"Nostalgia is a seductive liar." - George Wildman Ball
 
Well he is channeling Austin Powers so the post might be slightly tongue in cheek!

I have to say though I'm in agreement to some extent. The idea of emulators sounds great but to me they just seem to ruin any memories as the games are just no way as good as remembered. Firing them up is fun; you get to see them and hear the music and sound effects again but gameplay wise they just don't seem to cut it.

I feel I've ruined some memories from playing Spectrum emulators that I'm pretty much happy to keep my old gaming experiences as memories. They're better that way!

To end on another quote, but fits apt to my experience:

"Nostalgia is a seductive liar." - George Wildman Ball



Wow, you are good. I think I'm going to let you write my comments from now on.
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.

Most of my favorite games I still play today are from the 80s (Super Mario Bros., Mega Man 2, the original Zelda game, the first Phantasy Star, Castlevania and I could go on for a while).
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.
Because they meant something, we enjoyed them and still do.
Emulators allow us to play these games without having to drag out the old system and hope it still works.
 
Every time I see some Mac gaming news its almost always about some new emulator that allows you to play old games.

I didn't buy a Mac for gaming, but it is kind of funny.
 
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Why does it require 10.11?

None of the emulator cores need it. They're all happy running on 10.8.5 (or earlier).

Furthermore, I'm a bit puzzled about the performance discrepancies between PSP emulation (via PPSSPP) through OpenEmu on a 10.11 system, versus a native SDL build of PPSSPP running directly under OS X. There seems to be some pretty severe input latency and audio glitches introduced by OpenEmu that just don't exist in the SDL builds.

I'm also kinda confused as to why none of the emulator cores seem to be able to report errors back to the user. I took a quick look through the github project and it almost looks like they have no API for letting the emulation cores actually display things like arbitrary dialogue boxes and what not, so if anything ever goes awry (as it did when I was testing it), it's up to you to figure it out (possibly by using Console.app, if the emulator core decided to dump some information to NSLog or printf).

All in all, I can't say I'm very impressed by this project. Yeah, it's a super shiny front-end to a lot of different emulators, but all the emulators seem cobbled together through a very limited API, and performance is sub-par if you can run the same emulator under OS X directly.

-SC
 
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