Trying to use snes roms just keeps crashing. Am I missing something?
What this rubbish explanation was actually helpful to him? Unbelievable!
Man, that works nothing like one of the four different methods to disable User Account Control (UAC) in Vista.
No N64 or PS1 yet, but this is by far the best emulator that I've ever seen in my life. Continue the great work !
Neat emulator
However, its "limited" in a sense its a different kind of emulation only for consoles. Bundle WinUAE in there too, and you got yourself a true emulator
Of course, you'd have to license the Amiga ROMS, which i'm sure OpenEmu has plenty of experience at already.
This would make me ditch 'Cloanto' front-end anyday.
I'm trying to find out where saves are actually going to.
I've played a ROM for about an hour and a half with two re-used 'in-game' save slots. Just loaded the rom up again and no saves showing at all, except one from when I ran a quick test when I first set up and imported a few roms to test.
If it appears to be having trouble with reliably maintaining in-game saves (RPG's), it has a problem.![]()
The saves that you create using their save system (either by cmd+S or using the drop down menu at the bottom of the screen) will be in system specific folders in the following location:
~/Library/Application Support/OpenEMU/Save states
The save states for battery saves (which is what in-game save states use) will be in the system specific folders here:
~/Library/Application Support/OpenEMU/Save states
For example, for Chrono trigger you would go to the OE save state folder, then Higan (or w/e core you are using for SNES), then battery saves.
The battery saves are ONLY written when you quit the application. So to save properly you would have to go to a in-game save state, save, then quit OE. Upon relaunch you should see the save.
In summary there are three save options in OE:
1) Upon quitting the game and then relaunching you can pickup where you were, but this is more of a temporary save and changes with each load
2) You can use cmd + S to do a quick save and then cmd + L to load it once you open the emulator
3) You can use the drop down menu at the bottom of the window to create a save state
I hope that helps
yeah, apple started hiding that one a few OSes ago. open finder, look for "go to folder" in the go menu, and wap ~/Library into the box, that'll let you inside the guts of where all your apps save bits and bobs of data. be careful what you stomp all over whilst you're thereThank you; I'm guessing these must be hidden folders?? as there is no Library folder showing at all in my user profile (so can't even dig down to see if an OpenEmu folder exists).
I can recommend this pad: http://www.amazon.com/Buffalo-Classic-USB-Gamepad-PC/dp/B002B9XB0E
If you don't find it on Amazon in your country you may find it on Ebay instead. (That's how I got it.)
Tried just now. I'm on OS 10.9 macbook pro. Keyboard delay playing mario was terrible. With such significant input lag, the gaming experience is so bad it's practically worthless. Does everyone else notice this issue, or is there some sort of configuration to improve the lag?
I have to take issue with this "for the first time" implications the original article states. Multi-emulator like the M.E.S.S. project that has been around for over a decade (including conversions for OSX). I'm sure the existence of the arcade emulator M.A.M.E. would be a massive SHOCK to some users (i.e. it lets you play an almost unimaginable number of old arcade games in their original exactness thanks to emulation...cough...assuming you own the roms of course).
Well, nothing is actually being sold here since the software is free and nobody actually sells ROMS that I can see and even if they did, it would be illegal1. These are not remakes being sold.
2. They are the actual games ripped from actual carts/discs
3. The flashed image/ISO used for proper working emulators are actually abandon-ware these companies make ZERO profit from these anymore. Which explains re-releases on newer hardware which may or may NOT contain same designated code. Yet they only work for that specific hardware/OS which isn't a reverse engineer of the currently sold game(s) in question.
4. There is no possible way to get retro console games flashed to your computer with your original cartridges anymore. The devices used have long since vanished.(At least from what I have seen.)
I have had this discussion at work many times and basically how does the company take a hit from retro systems that aren't being currently marketed?. All three major game systems operate store fronts that sell retro titles. Downloading ROM versions do deprive them of that profit since they do offer a legitimate way to obtain them. It may not be in the format that you want, but thats your problem and not the copyright owner.
Though I do press the situational fact that to obtain said games would only be through ones that have all ready been purchased from consumers almost three decades ago. Which means they all ready got their pie and now are trying to nickel and dime anyone they can.
No, there are tons of places online to get ROMS and you never have to own anything from an old console. And even if you did, every manual I have ever read explicitly forbids you from making a copy backup or otherwise.
This emulator is a textbook example of good UI. I really enjoy using it.
Sucks that they 'dropped' MAME support for now - there haven't been any commits for that plugin for months. We don't have a real up-to-date MAME emulator on OS X which is just crazy.
PS1 and N64 support will be coming soon along with other platforms. You will have to provide your own BIOS though. It will be cool to have those, especially with the PS emulator and games all in one app.The emu looks amazing and so does the website! I really like how they support multiple platforms in one app. Would love to see N64 and PS1 support. Also PS2 support would be great.