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Trying to use snes roms just keeps crashing. Am I missing something?

It works for me. Which ROMs?

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What :eek: – this rubbish explanation was actually helpful to him? Unbelievable!
Man, that works nothing like one of the four different methods to disable User Account Control (UAC) in Vista.

What's so bad about that explanation?

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No N64 or PS1 yet, but this is by far the best emulator that I've ever seen in my life. Continue the great work !

Get the beta version if you want N64 and PS1. Actually, I thought the regular one had PS1... Anyway, I'm playing both, and it works great.
 
Neat emulator :)

However, its "limited" in a sense its a different kind of emulation only for consoles. Bundle WinUAE in there too, and you got yourself a true emulator :)

Of course, you'd have to license the Amiga ROMS, which i'm sure OpenEmu has plenty of experience at already.

This would make me ditch 'Cloanto' front-end anyday.
 
Neat emulator :)

However, its "limited" in a sense its a different kind of emulation only for consoles. Bundle WinUAE in there too, and you got yourself a true emulator :)

Of course, you'd have to license the Amiga ROMS, which i'm sure OpenEmu has plenty of experience at already.

This would make me ditch 'Cloanto' front-end anyday.

Have you tried FS-UAE/FS-Arcade? It is in my opinion the greatest thing to even happen to the Amiga community. Much like openEmu is scans for ROMs, but it scans for Amiga ROMS, and give you loads of info about all the games, box scans, screenshots, etc, also

Screenshot-FS-UAE-Launcher-2.2.2-300x169.png


I have been helping out with the Amiga Game Database for a while now. It is basically tons of preconfigured Amiga games set up allowing you just to launch them with a single [double] click from within FS-UAE, and best of all it runs on Windows, OSX, Linux, and more!

Currently it is only beta testers who can launch games this way, but if you are willing to do some database entry (i.e. year game was released, how many players, publishers, screenshots, etc) then you can Sign up which also gives you access to launching all the games that are already configured.

Failing that, hopefully at some point in the future an update will be coming to allow all users to start the pre-configured games without have to sign up to be a database entry person
 
I'm trying to find out where saves are actually going to.

I've played a ROM for about an hour and a half with two re-used 'in-game' save slots. Just loaded the rom up again and no saves showing at all, except one from when I ran a quick test when I first set up and imported a few roms to test. :mad:

If it appears to be having trouble with reliably maintaining in-game saves (RPG's), it has a problem. :(

The saves that you create using their save system (either by cmd+S or using the drop down menu at the bottom of the screen) will be in system specific folders in the following location:
~/Library/Application Support/OpenEMU/Save states

The save states for battery saves (which is what in-game save states use) will be in the system specific folders here:
~/Library/Application Support/OpenEMU/Save states

For example, for Chrono trigger you would go to the OE save state folder, then Higan (or w/e core you are using for SNES), then battery saves.

The battery saves are ONLY written when you quit the application. So to save properly you would have to go to a in-game save state, save, then quit OE. Upon relaunch you should see the save.

In summary there are three save options in OE:
1) Upon quitting the game and then relaunching you can pickup where you were, but this is more of a temporary save and changes with each load
2) You can use cmd + S to do a quick save and then cmd + L to load it once you open the emulator
3) You can use the drop down menu at the bottom of the window to create a save state

I hope that helps
 
When I install OpenEmu, it doesn't load it and it does not create an OpenEmu directory in the library/application support folder. It just keeps crashing :-/
 
The saves that you create using their save system (either by cmd+S or using the drop down menu at the bottom of the screen) will be in system specific folders in the following location:
~/Library/Application Support/OpenEMU/Save states

The save states for battery saves (which is what in-game save states use) will be in the system specific folders here:
~/Library/Application Support/OpenEMU/Save states

For example, for Chrono trigger you would go to the OE save state folder, then Higan (or w/e core you are using for SNES), then battery saves.

The battery saves are ONLY written when you quit the application. So to save properly you would have to go to a in-game save state, save, then quit OE. Upon relaunch you should see the save.

In summary there are three save options in OE:
1) Upon quitting the game and then relaunching you can pickup where you were, but this is more of a temporary save and changes with each load
2) You can use cmd + S to do a quick save and then cmd + L to load it once you open the emulator
3) You can use the drop down menu at the bottom of the window to create a save state

I hope that helps

Thank you; I'm guessing these must be hidden folders?? as there is no Library folder showing at all in my user profile (so can't even dig down to see if an OpenEmu folder exists).

I was interested in your comment that the in-game saves are only written to disk when you quit OE. I didn't quit OE, but chose the option to end emulation as I wanted to open up a different ROM. If this has prevented OE from actually writing in-game saves, then it seems to be a bit of an oversight or should ending emulation but not quitting the application still keep the progress I've made?

Many thanks.
 
Just got done playing some Bomber Man, Super Mario Bros, MegaMan and Aladdin. The lag was noticeable but it's got to be just milliseconds. That being said, it still affects gameplay just slightly. It's definitely playable and fun, but it can be frustrating when you miss a jump.

The whole UI is pretty great though. Props to the team! Looking forward to updates :)
 
Thank you; I'm guessing these must be hidden folders?? as there is no Library folder showing at all in my user profile (so can't even dig down to see if an OpenEmu folder exists).
yeah, apple started hiding that one a few OSes ago. open finder, look for "go to folder" in the go menu, and wap ~/Library into the box, that'll let you inside the guts of where all your apps save bits and bobs of data. be careful what you stomp all over whilst you're there ;)
 
I have to take issue with this "for the first time" implications the original article states. Multi-emulator like the M.E.S.S. project that has been around for over a decade (including conversions for OSX). I'm sure the existence of the arcade emulator M.A.M.E. would be a massive SHOCK to some users (i.e. it lets you play an almost unimaginable number of old arcade games in their original exactness thanks to emulation...cough...assuming you own the roms of course).

In other words, it's nice that there's a new mulit-emulator out for OSX, but it's not new, groundbreaking or any of the other claims made in the article. Maybe it will work better for OSX than previous emulators, though. The GUI front-ends for OSX have been lacking in some emulators. MESS was aptly named given its utter lack of a GUI or even a good 3rd party front-end for it. Even the Windows MESS32 wasn't very good as front-end, more designed for MAME than MESS.
 
I think that the “for the first time” part is supposed to represent that it is the first time such a system is written ground up with the Mac in mind. Most everything out there are just basic ports from other platforms.
 
I'm hoping someone can help me out. I downloaded the Joypad controller, and am trying to play Super Mario Bros., but when I hit the A and B buttons on the screen of my iPhone, it brings up Mission Control on my iMac. Does anyone know how to remedy this?
 
I can recommend this pad: http://www.amazon.com/Buffalo-Classic-USB-Gamepad-PC/dp/B002B9XB0E

If you don't find it on Amazon in your country you may find it on Ebay instead. (That's how I got it.)

I bought this controller because of your suggestion and it is in fact a very nice controller. Thanks for the suggestion.

EDIT: It is not clear but you have to go into the controller setting on open emu and actually program each controller button to a movement. The blank spaces will fill in with the value and like magic it works! I see many hours of nostalgic video game playing in my future!
 
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Tried just now. I'm on OS 10.9 macbook pro. Keyboard delay playing mario was terrible. With such significant input lag, the gaming experience is so bad it's practically worthless. Does everyone else notice this issue, or is there some sort of configuration to improve the lag?

From my experience, most people don't notice even very bad input lag. Unfortunately this also extends to developers. Not sure if this is the case here but I've played emulators on OSX that have low input lag, and I use RetroArch (which the OpenEMU cores are based on) on Linux where it has 0 input lag.

Even minimal input lag sucks the joy out of emulators. Try comparing SMB3 on a real Nintendo to OpenEMU.

I have to take issue with this "for the first time" implications the original article states. Multi-emulator like the M.E.S.S. project that has been around for over a decade (including conversions for OSX). I'm sure the existence of the arcade emulator M.A.M.E. would be a massive SHOCK to some users (i.e. it lets you play an almost unimaginable number of old arcade games in their original exactness thanks to emulation...cough...assuming you own the roms of course).

Where does it claim this is the first multi emulator? Maybe you should read the article before throwing out criticism.

"For the first time, the 'It just works' philosophy now extends to open source video game emulation on the Mac"

No emulator had a proper GUI before. MAME which you mention doesn't even have a GUI on OSX. OpenEMU has a great GUI with artwork and integrates game controller configuration, GL scaler options, forward/rewind features and lots of other neat stuff. Give it a shot!
 
We can shoot back and forth about legalities for ROM downloading for an eternity. Here is the jest of it.

1. These are not remakes being sold.

2. They are the actual games ripped from actual carts/discs

3. The flashed image/ISO used for proper working emulators are actually abandon-ware these companies make ZERO profit from these anymore. Which explains re-releases on newer hardware which may or may NOT contain same designated code. Yet they only work for that specific hardware/OS which isn't a reverse engineer of the currently sold game(s) in question.

4. There is no possible way to get retro console games flashed to your computer with your original cartridges anymore. The devices used have long since vanished.(At least from what I have seen.)

I have had this discussion at work many times and basically how does the company take a hit from retro systems that aren't being currently marketed? Though I do press the situational fact that to obtain said games would only be through ones that have all ready been purchased from consumers almost three decades ago. Which means they all ready got their pie and now are trying to nickel and dime anyone they can.
 
1. These are not remakes being sold.
Well, nothing is actually being “sold” here since the software is free and nobody actually sells ROMS that I can see and even if they did, it would be illegal

2. They are the actual games ripped from actual carts/discs

That is actually 100% true

3. The flashed image/ISO used for proper working emulators are actually abandon-ware these companies make ZERO profit from these anymore. Which explains re-releases on newer hardware which may or may NOT contain same designated code. Yet they only work for that specific hardware/OS which isn't a reverse engineer of the currently sold game(s) in question.

Actually I argue that it is not true. The physical carts, no, but they do sell versions for their virtual consoles, they do make money on games so calling them abandon ware is not really accurate.

4. There is no possible way to get retro console games flashed to your computer with your original cartridges anymore. The devices used have long since vanished.(At least from what I have seen.)

That’s not the console makers or the software publishers fault.

I have had this discussion at work many times and basically how does the company take a hit from retro systems that aren't being currently marketed?
. All three major game systems operate store fronts that sell retro titles. Downloading ROM versions do deprive them of that profit since they do offer a legitimate way to obtain them. It may not be in the format that you want, but that’s your problem and not the copyright owner.

Though I do press the situational fact that to obtain said games would only be through ones that have all ready been purchased from consumers almost three decades ago. Which means they all ready got their pie and now are trying to nickel and dime anyone they can.

No, there are tons of places online to get ROMS and you never have to own anything from an old console. And even if you did, every manual I have ever read explicitly forbids you from making a copy backup or otherwise.
 
This emulator is a textbook example of good UI. I really enjoy using it.

Sucks that they 'dropped' MAME support for now - there haven't been any commits for that plugin for months. We don't have a real up-to-date MAME emulator on OS X which is just crazy.

Bummer.. IMO, MAME would be the biggest appeal...
 
Anyone else notice slight lag when playing with the wiimote? I also noticed slight lag with the sound.
 
The emu looks amazing and so does the website! I really like how they support multiple platforms in one app. Would love to see N64 and PS1 support. Also PS2 support would be great.
 
Still can't get the experimental beta with the additional cores to work on lion. The app just hangs then crashes. Anyone encountered this problem or has a fix? I tried trashing all the openemu application support files, and I even tried installing the older beta that's floating around the net, and then using the newer 1.0 (non-beta) they released, but no luck. Please help!
 
The emu looks amazing and so does the website! I really like how they support multiple platforms in one app. Would love to see N64 and PS1 support. Also PS2 support would be great.
PS1 and N64 support will be coming soon along with other platforms. You will have to provide your own BIOS though. It will be cool to have those, especially with the PS emulator and games all in one app.

PS2 will be cool to see since all the emulators I've tried never worked so good. ePSXe has been great so far though. I love how easily the PS3 Six Axis works too. OpenEMU has done a tremendous job on this so far.
 
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