Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I got mine to work. Make sure Bluetooth on the Mac is on then press 1 + 2 buttons on the Wiimote. Connects pretty much instantaneously.

This is weird. I try connected than it says connected for about 1 second. Than Instantly says "Unable to connect". Gives me a option to try again or enter the wiimotes blu-tooth code which is automatically set as 0000.
 
Then your country's laws are as stupid as the people that make them.

When Nintendo sends their corporate police into your living room (and they will!) to see which cartridges you paid full retail for 25 years ago, which ones you bought for $2 from a used book store last week, which ones you got free from goodwill, or your friends basement, or your birthday, and start deciding which of those you have the right to play based on how much you personally paid for the license, and then start digging into whether or not you copied your ROMs yourself using a third party ROM ripper, or a ripper you worked on, or did it yourself, or had help, or let someone else do it for you, and determine how much to bill/jail you for based on those factors, then I will finally have proof that the world has finally come off its rails and there will no longer be cause to respect any of its laws.

Best. Post. Ever.

----------

Do you happen to know if the retro NES and SNES USB controllers work fine with this?
For example, this one from ThinkGeek http://www.thinkgeek.com/product/f08d/?srp=12
Thanks.

All I can say about these retro controllers is, keep your receipt. My SNES controller failed on me about halfway through Castlevania: Dracula X. :( Also didn't feel at all like a real SNES controller.
 
All I can say about these retro controllers is, keep your receipt. My SNES controller failed on me about halfway through Castlevania: Dracula X. :( Also didn't feel at all like a real SNES controller.
First World Problems. I can't even find someone selling them here in Germany. :p
 
Anyone have a idea why I can't get my stupid wiimote to stay connected on my 2012 Macbook air? Thanks.
 
I can't seem to figure out how to import my SNES roms. I drag and drop, use the file menu, and nothing happens. My roms play using SNES9x just fine. Any thoughts?
 
I've noticed that on the SNES emulator, whenever you use turbo, the sound gets delayed until you switch from fullscreen to window and vice versa.

Great emulator love it! Just wish the N64 wasn't so glitchy then my life would be complete! #

Unfortunately there's really no good N64 emulator. Yeah, there's Mupen64 (which OpenEmu uses) and Sixtyforce, but none of them work like Project64 does on Windows.
 
Just to clarify, Bannister didn't write the emulators, he ported them to OSX. In many of the cases, both his and OpenEmu make use of the same emulators (Nestopia, BSNES, Etc), so I wonder how you are seeing such major differences in accuracy.

Yep, Bannister and his 'emulator enhancer' bs are both finished now. OpenEmu has seen to that :D
 
OpenEmu wont launch -- quitting unexpectedly.

Help !!

OpenEmu 1.0 was working for a few minutes until I added a bunch of roms and started to rename the folders in the roms directory. Now it crashes on launch and I can't get it to launch at all. How can i reset everything so I can start again? Deleting the app and putting it back in the applications folder does nothing. I deleted all the roms from the rom directory and it just flashes the GUI for a second before it crashes and says it quit unexpectedly, reopen and repeat. What do I do? Thank You for any help.
 
Last edited:
Help !!

OpenEmu 1.0 was working for a few minutes until I added a bunch of roms and started to rename the folders in the roms directory. Now it crashes on launch and I can't get it to launch at all. How can i reset everything so I can start again? Deleting the app and putting it back in the applications folder does nothing. I deleted all the roms from the rom directory and it just flashes the GUI for a second before it crashes and says it quit unexpectedly, reopen and repeat. What do I do? Thank You for any help.

You might need to delete the OpenEmu folder in ~\Library\Application Support. I only had a quick look in there but renaming folders might be causing the app to crash. Deleting should force a fresh copy to be made.
 
You might need to delete the OpenEmu folder in ~\Library\Application Support. I only had a quick look in there but renaming folders might be causing the app to crash. Deleting should force a fresh copy to be made.


I looked and there is no OpenEmu Folder in ~\Library\Application Support
 
I'm trying to find out where saves are actually going to.

I've played a ROM for about an hour and a half with two re-used 'in-game' save slots. Just loaded the rom up again and no saves showing at all, except one from when I ran a quick test when I first set up and imported a few roms to test. :mad:

If it appears to be having trouble with reliably maintaining in-game saves (RPG's), it has a problem. :(
 
I was surprised to find out that there was game chat support. However there is no documentation whatsoever to say what type of cheats are supported. Anybody have any idea what cheat types are supported?
 
Get the beta version. It does N64 games... even better than the other N64 emulators I think! But you can't set the analog controls very well.

----------

Wish they would add the Dolphin-emu Gamecube core and the N64 core.

The Gerrit N64 core is in the beta, but it's about as good as the other cores. A Dolphin core would make me so happy.

----------

Time to go back and catch up on something:

Screen%20Shot%202013-12-25%20at%2009.39.13%20AM.PNG
 
Has anyone on 10.7.5 been able to get the experimental (beta) version to launch? I'm on Lion, and I've allowed apps to launch from anywhere, but the experimental version of openemu just opens for a few seconds and then quits unexpectedly. I've cleared all the prefs and folders out of application support as well. Any ideas or links to working versions of the beta? I tried compiling it myself, but the source code came up with errors when compiling in xcode.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.