Anyone now which N64 roms work i've tried quite afew. I own all the roms i want to play before anyone starts boring us with "dont mention the roms"
Give me my sharp jagged pixels on as large a display as possible. I love it! Any attempt to "smooth" them will be met with as much animosity as I can muster for 3:45 on a Tuesday! Garrrrrhhhhh!
I hope they open source it and merge it with other projects like Dolphin.
How do you Open Source an Open Source project...?![]()
Well, what direction do you think it's going? And what arguments do you think they use for App Store on iOS? It's naive to think that they are not going this route.
Like I said, everything is prepared. They just need to disable that little option in the settings, and it's done. And if they chose to say anything in the matter, they will say that 'most of our users are downloading apps from the Mac App Store. We recommend other app makers to get a developer ID and preferably put their app directly on the App Store'.
Sure, it might cause a *****torm, but I bet they are soooo tempted to go ahead with it for OS X 10.9.
I didn't really like them until I got a SNES controller with a USB adapter. Using the original controller makes a world of difference.Was never a fan of Emulators. Would rather get an NES or SNES.
Here's a build of 1.0.0b9 I made like two weeks ago: http://dl.dropbox.com/u/794691/NPTN/OpenEmu/OpenEmu.dmg
It includes the BSNES, CrabEmu, FCEU, Gambatte, GenesisPlus, Mupen64Plus, NeoPop, Nestopia, SNES9x, and VisualBoyAdvance cores. I've also uploaded a DeSmuMe core plugin, although it doesn't add a section to the Game Library for DS ROMs and I'm currently too lazy to figure out why/how to do that.
You can get that plugin here: https://dl.dropboxusercontent.com/u/794691/NPTN/OpenEmu/DeSmuME.plugin.zip
I've been working on a Dolphin core plugin, but my knowledge of Cocoa development is pretty limited so it's not a speedy endeavor for me.
That's fine but if your throwing arguments out there you should make sure they are correct. (fceux)Still prefer MESS...
Fair point. Would need tactile screen at least to match the original.I find the use of touch controls for emulation to be miserable.
Thanks for the build! When trying to run N64 roms I get an error that reads "The operation couldnt be completed. (OECoreUpdaterErrorDomain error -1.)" I'm not sure if it's your build's fault or OpenEmu's. Any ideas?
Same problem here, but only on one of my machines. Did you ever fix it?