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Is getting beyond a joke with games being released in incomplete states.
Paradox did that with Cities:Skylines 2, and unlike No Mans sky or Cyberpunk there is no resurgence with that game.

I would have hoped that the industry sees how NMS/Cyberpunk are the exceptions and if you release a buggy or incomplete game you'll lose $$ and it won't recover it.
 
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Paradox did that with Cities:Skylines 2, and unlike No Mans sky or Cyberpunk there is no resurgence with that game.

I would have hoped that the industry sees how NMS/Cyberpunk are the exceptions and if you release a buggy or incomplete game you'll lose $$ and it won't recover it.
Paradox just did it with Vampire Bloodlines 2 ... maybe not totally unfinished, but the whole 'pay to get all 6 clans' fiasco was something to behold! And there have been patches and promised patches to go beyond *only checkpoint saves* (and much more). It will be added to the 'Duke Nukem Forever' pile of 'we waited HOW many years for THIS?' 😀

Is getting beyond a joke with games being released in incomplete states.
To be fair to The Outer Worlds 2, while the patch notes are pretty extensive, the game was highly playable on day one and while there are obviously bug fixes and balance tweaks - if you downloaded and played all the way offline, you would be just fine.
 
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Paradox just did it with Vampire Bloodlines 2
The galling part is that Paradox promised to be better and do better after the cities:skylines debacle, but they hadn't.

They sort of did that it again with Surviving Mars:relaunched. I've not incurred bugs with the game, but many players are wicked angry at the bugs, so much so a hot fix was announced for today (or this week)
 
The galling part is that Paradox promised to be better and do better after the cities:skylines debacle, but they hadn't.

They sort of did that it again with Surviving Mars:relaunched. I've not incurred bugs with the game, but many players are wicked angry at the bugs, so much so a hot fix was announced for today (or this week)
Like many major publishers, lie for expediency, plan on the public's fickle memory...

Q-6
 
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I’m about 10 hours in and struggling with the game, after really looking forward to it.

I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.

I don’t mind that, it’s the oblivion style ‘talking heads’ approach when you talk to other characters that gets me. It just seems very dated. Ditto the combat.

But it’s ok, I’m just experiencing it on games pass and am ok with it not being for me.
 
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I’m about 10 hours in and struggling with the game, after really looking forward to it.

I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.

I don’t mind that, it’s the oblivion style ‘talking heads’ approach when you talk to other characters that gets me. It just seems very dated. Ditto the combat.

But it’s ok, I’m just experiencing it on games pass and am ok with it not being for me.

I agree about the “stat heavy” approach. I like it, but sometimes I want a lighter RPG like RDR2 or Assassin’s Creed.
 
I agree about the “stat heavy” approach. I like it, but sometimes I want a lighter RPG like RDR2 or Assassin’s Creed.
Interesting for me, is that I loved Avowed earlier this year by the same studio, which takes a similarly ‘old fashioned’ approach to rpg design.

I’m wondering why I absolutely loved that game and not this one.

It’s not the genre - I like sci fi and high fantasy (avowed) equally.

Maybe it’s because the ‘corporate malfeasance’ and retro sci fi (this time art deco) trick was done so brilliantly well before by the creators / consultants of outer worlds.

I mean of course: Fallout.
 
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I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.
It's funny - I think one of the biggest complaints about the original games was it came too close to the Bethesda "you're super special and can be an expert at EVERYTHING" style so they really forced you to lean into specialization in this one. Personally I like both approaches for different reasons.
 
So I finished Indiana Jones GC, and am now playing OW2. I am running around looking for the magazines before leaving paradise island.
 
Wow, its not a very popular game on steam, I was expecting more. Maybe its being played more on the gamepass, but it doesn't seem to be an overwhelming success - at least not by these numbers
1768818946906.png
 
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Wow, its not a very popular game on steam, I was expecting more. Maybe its being played more on the gamepass, but it doesn't seem to be an overwhelming success - at least not by these numbers
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The whole Game Pass thing has absolutely obscured the ability to gauge whether these games are successful or not ... but from what we've seen Microsoft claims to be 'satisfied with Avowed's success' while it also had mediocre Steam numbers ... and by all metrics and estimates I have seen Outer Worlds 2 has done worse.

Of course I enjoyed both games, they were two of my top 5 games of the year, both hitting 8/10 for my reviews. But they played more like $50 games, and I have no doubt that Microsoft putting up the $80 price even for a short time had an absolute chilling effect on sales.
 
The whole Game Pass thing has absolutely obscured the ability to gauge whether these games are successful or not
No question, but it does seems that player counts are very low, and there's enough chatter on the interwebs to draw some assumptions, such as the game was not the overwhelming success that Obsidian had hoped for.

Both steam and Metacritic have a mixed score for the game, where as the original game is positive, i.e., metacritic has a user score of 7.8 for OW, where as OW2 6.9. Likewise Steam is showing mostly positive for OW and mixeed for OW2
 
No question, but it does seems that player counts are very low, and there's enough chatter on the interwebs to draw some assumptions, such as the game was not the overwhelming success that Obsidian had hoped for.

Both steam and Metacritic have a mixed score for the game, where as the original game is positive, i.e., metacritic has a user score of 7.8 for OW, where as OW2 6.9. Likewise Steam is showing mostly positive for OW and mixeed for OW2
It does feel a little bit more linear than the original.
 
It does feel a little bit more linear than the original.
Is that a bad thing?

I was rather disappointed how un-open the open world was for the original, yet it was a fun game and one I could play multiple times.
 
Is that a bad thing?

I was rather disappointed how un-open the open world was for the original, yet it was a fun game and one I could play multiple times.
I guess that is kind of fair. The game is fun, but I can see why it isn't as popular as the first one.
 
Both steam and Metacritic have a mixed score for the game, where as the original game is positive, i.e., metacritic has a user score of 7.8 for OW, where as OW2 6.9. Likewise Steam is showing mostly positive for OW and mixeed for OW2

Sadly I dismiss the user scores for those games more than most ... 'Space Karen' Musk targeted his hateful minions against Obsidian for daring to have ... PRONOUNS! in games. And others who hate Microsoft (again, deservedly as they absolutely leverage their monopoly for evil) take it out on Obsidian. We've seen it here - people who play 1 hour of an 80 hour game which means not getting out of the tutorial area and then give it a 1 star review. Of course anyone can do anything they want, but there is zero value in that type of obviously pre-biased review. Because it is a known tactic by exactly those people.

If I had to rank those three games - Outer Worlds 1 & 2 and Avowed, it would likely be in reverse chronological order. Outer Worlds 1 had best companions and dialogue, Avowed I just loved the world and magic system and how you had to really explore everything to hit max level, and while I loved Outer Worlds 2 it is a solid game I will only play again when the DLC arrives.
 
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