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Is getting beyond a joke with games being released in incomplete states.
Paradox did that with Cities:Skylines 2, and unlike No Mans sky or Cyberpunk there is no resurgence with that game.

I would have hoped that the industry sees how NMS/Cyberpunk are the exceptions and if you release a buggy or incomplete game you'll lose $$ and it won't recover it.
 
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Paradox did that with Cities:Skylines 2, and unlike No Mans sky or Cyberpunk there is no resurgence with that game.

I would have hoped that the industry sees how NMS/Cyberpunk are the exceptions and if you release a buggy or incomplete game you'll lose $$ and it won't recover it.
Paradox just did it with Vampire Bloodlines 2 ... maybe not totally unfinished, but the whole 'pay to get all 6 clans' fiasco was something to behold! And there have been patches and promised patches to go beyond *only checkpoint saves* (and much more). It will be added to the 'Duke Nukem Forever' pile of 'we waited HOW many years for THIS?' :D

Is getting beyond a joke with games being released in incomplete states.
To be fair to The Outer Worlds 2, while the patch notes are pretty extensive, the game was highly playable on day one and while there are obviously bug fixes and balance tweaks - if you downloaded and played all the way offline, you would be just fine.
 
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Paradox just did it with Vampire Bloodlines 2
The galling part is that Paradox promised to be better and do better after the cities:skylines debacle, but they hadn't.

They sort of did that it again with Surviving Mars:relaunched. I've not incurred bugs with the game, but many players are wicked angry at the bugs, so much so a hot fix was announced for today (or this week)
 
The galling part is that Paradox promised to be better and do better after the cities:skylines debacle, but they hadn't.

They sort of did that it again with Surviving Mars:relaunched. I've not incurred bugs with the game, but many players are wicked angry at the bugs, so much so a hot fix was announced for today (or this week)
Like many major publishers, lie for expediency, plan on the public's fickle memory...

Q-6
 
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Loving this game. I enjoyed the original too so not a big surprise.

I might be wrong but this one feels a little "busier" and perhaps a little "darker". I played the original on Xbox Series S and playing the new one on a gaming PC or via Xbox Cloud Gaming.
 
I’m about 10 hours in and struggling with the game, after really looking forward to it.

I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.

I don’t mind that, it’s the oblivion style ‘talking heads’ approach when you talk to other characters that gets me. It just seems very dated. Ditto the combat.

But it’s ok, I’m just experiencing it on games pass and am ok with it not being for me.
 
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I’m about 10 hours in and struggling with the game, after really looking forward to it.

I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.

I don’t mind that, it’s the oblivion style ‘talking heads’ approach when you talk to other characters that gets me. It just seems very dated. Ditto the combat.

But it’s ok, I’m just experiencing it on games pass and am ok with it not being for me.

I agree about the “stat heavy” approach. I like it, but sometimes I want a lighter RPG like RDR2 or Assassin’s Creed.
 
I agree about the “stat heavy” approach. I like it, but sometimes I want a lighter RPG like RDR2 or Assassin’s Creed.
Interesting for me, is that I loved Avowed earlier this year by the same studio, which takes a similarly ‘old fashioned’ approach to rpg design.

I’m wondering why I absolutely loved that game and not this one.

It’s not the genre - I like sci fi and high fantasy (avowed) equally.

Maybe it’s because the ‘corporate malfeasance’ and retro sci fi (this time art deco) trick was done so brilliantly well before by the creators / consultants of outer worlds.

I mean of course: Fallout.
 
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I think it appeals to those that miss a more pen and paper RPG style of game more common in the 90s and 00s with complex character stat customisation etc.
It's funny - I think one of the biggest complaints about the original games was it came too close to the Bethesda "you're super special and can be an expert at EVERYTHING" style so they really forced you to lean into specialization in this one. Personally I like both approaches for different reasons.
 
So I finished Indiana Jones GC, and am now playing OW2. I am running around looking for the magazines before leaving paradise island.
 
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