I look at my iPhone 5 and there are no pixels! Higher PPI than that is marketing driven (just ask Samsung et al) and carries a penalty in performance and battery life.
I'm sure Apple can get a 400+ PPI device to be fast and get enough usage on charge. But it would get EVEN more time and run EVEN faster with fewer wasteful pixels.
I hope they do LESS than 1080p, not more, on both sizes.
But Gruber's arguments (3x being developer-friendly especially) are reasonable. He could be right, and it fits with the "points" numbers Gurman found (which Gruber thinks were incorrectly assumed to be 2x instead of 3x).
I HOPE he's wrong, and they just keep the pixels, icons, etc. exactly the same current size, and just add more of them.
Keeping everything 2x is good for developers, for performance, and for battery life! That would mean 5.5" = 1564 × 880 (and 4.7" = 1334 × 750 as Gruber predicts). He places too much importance on his 3x size making icons 6% bigger. Sure, that's nice, but not vital.
But given those numbers Gurman dug up, I now fear Apple WILL do 3x on the big size. Pure marketing—in response to the same pure marketing move already made by others. (Screen size is not pure marketing: big glass has plusses and minuses and it's nice to have the choice. But PPI beyond 400? YES you can tell the difference--if you try hard enough and hold the phone really close and have perfect eyes. But it's meaningless in actual use. It's like filling your iPod with giant lossless music files when the practical difference is irrelevant 99.999% of the time with the headphones you use.)
Super-high wasteful PPI may nevertheless be the smart move for Apple--good marketing--but I'll be sorry for it (much like the useless and memory-wasting camera megapixel wars). The geek in me can enjoy the spec numbers being "greater than 1080p" but the actual USER in me will know it's a waste. You could tell me it's 2000 PPI—I simply can't tell. So many other factors make more difference in screen quality.
Oh, well. If it's got wasted pixels making it a bit lesser phone than it could be, it can still be a great phone overall.
I'm sure Apple can get a 400+ PPI device to be fast and get enough usage on charge. But it would get EVEN more time and run EVEN faster with fewer wasteful pixels.
I hope they do LESS than 1080p, not more, on both sizes.
But Gruber's arguments (3x being developer-friendly especially) are reasonable. He could be right, and it fits with the "points" numbers Gurman found (which Gruber thinks were incorrectly assumed to be 2x instead of 3x).
I HOPE he's wrong, and they just keep the pixels, icons, etc. exactly the same current size, and just add more of them.
Keeping everything 2x is good for developers, for performance, and for battery life! That would mean 5.5" = 1564 × 880 (and 4.7" = 1334 × 750 as Gruber predicts). He places too much importance on his 3x size making icons 6% bigger. Sure, that's nice, but not vital.
But given those numbers Gurman dug up, I now fear Apple WILL do 3x on the big size. Pure marketing—in response to the same pure marketing move already made by others. (Screen size is not pure marketing: big glass has plusses and minuses and it's nice to have the choice. But PPI beyond 400? YES you can tell the difference--if you try hard enough and hold the phone really close and have perfect eyes. But it's meaningless in actual use. It's like filling your iPod with giant lossless music files when the practical difference is irrelevant 99.999% of the time with the headphones you use.)
Super-high wasteful PPI may nevertheless be the smart move for Apple--good marketing--but I'll be sorry for it (much like the useless and memory-wasting camera megapixel wars). The geek in me can enjoy the spec numbers being "greater than 1080p" but the actual USER in me will know it's a waste. You could tell me it's 2000 PPI—I simply can't tell. So many other factors make more difference in screen quality.
Oh, well. If it's got wasted pixels making it a bit lesser phone than it could be, it can still be a great phone overall.
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