Can someone explain to me why Apple is using these obscure resolutions rather than using standards like Android has been doing?
Can someone explain to me why Apple is using these obscure resolutions rather than using standards like Android has been doing?
Here is what the home screen would look like at 1334 x 750:
Umm, the current A7 runs iPads at 2048x1536 just fine and dandy. Same exact CPU/GPU that's inside the iPhone. I imagine a new and improved A8 will have ZERO problems driving this hypothetical 461ppi 5.5" display smooth as butter.
People seem to forget that iPads much higher resolution is being powered by the same chip inside iPhones.
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Lol, you get mad that the 5.5" will have a better display, and say it will force you to move to a Galaxy alpha? Which similarly has a worse display than the Galaxy S5? Yea, that makes a lot of sense buddy. Everyone wants Apple to bend to their every will and demand, or they "threaten" to leave as if they truly mean it or Apple even gives a damn. Don't let the door hit you on the way out.
so the 5.5inch iPhone is going to have more pixels in the long direction than the 7.9 and 9.7 inch iPads??
The title should be renamed from " 4.7-Inch and 5.5-Inch iPhone 6 to Carry 2x and 3x Retina Displays" to " 4.7-Inch and 5.5-Inch iPhone 6 to Carry 2x and 3x Retina Resolutions"
Can someone explain to me why Apple is using these obscure resolutions rather than using standards like Android has been doing?
What kind of internet browsing and productivity apps are you using that don't work on a 4" screen but suddenly work perfectly on a screen that's only 1-1.5" bigger? This argument has never made sense to me.they're not phones anymore, for most people they're internet browsing and productivity devices. a 4" screen is too small for it.
You can't use a 2x retina factor with a noticeably higher pixel density as you propose, you'd break usability of every app regarding touch target and size of content.iPhone 6 4.7": 1472 x 828 (360 ppi)
Gruber may be wrong on this one.
Here's what I think we'll see:
iPhone 5s: 1136 x 640 (326 ppi)
iPhone 6 4.7": 1472 x 828 (360 ppi)
iPhone 6 5.5": 1472 x 828 (307 ppi)
Having to support not only a different resolution, but a wildly different ppi on the 5.5" model (which, lets face it, is going to be a relatively niche product compared to other iPhone models) would be a huge palaver for developers. The result for users would be a lot of apps that are glitchy or don't support the 5.5" correctly.
Apple have already shown that having devices with the same resolution but different ppi is not a problem. e.g.: the iPad Air vs iPad mini.
What kind of internet browsing and productivity apps are you using that don't work on a 4" screen but suddenly work perfectly on a screen that's only 1-1.5" bigger? This argument has never made sense to me.
I myself almost never use my iPhone as a phone, as I mostly use it for stuff like Internet browsing, ebooks, mail/text, maps and music player.
The 3.5" iPhone was perfect for that; that screen size sucks for office apps, but 5" is not much of an improvement for apps that require at least 10" or so.
Phablets are the SUV of smartphones.
Can someone explain to me why Apple is using these obscure resolutions rather than using standards like Android has been doing?
Shut up gruber
https://www.youtube.com/watch?v=wj_Lyp6gN50
The iPad Air and iPhone 5s use similar A7 and in modern graphically intensive games like Modern Combat 5 some effects (bullet ejection, some textures, etc. admittedly not major differences) have to be pared back on the iPad Air compared to the iPhone 5s to account for the difference in resolution. Yes, in less-graphically intensive tasks like web browsing there won't be noticeable difference. A 2208 x 1242 5.5" iPhone will have 3.8x the pixels of the 4" iPhone and 2.7x the pixels of the proposed 1334 x 750 4.7" iPhone. If GPU performance between the 4.7" and 5.5" iPhone don't scale correspondingly, then future games that really push the 4" or 4.7" iPhone will either have to pare back their effects to maintain native resolution on the 5.5" iPhone or it'll have to render at a lower non-native resolution and then be scaled causing softness, either of which decreases the benefits of the higher resolution. Apple has been achieving a roughly 2x increase in graphics performance between SoC generations and differences between the iPad and iPhone variants are usually less than that which is why I am concerned whether GPU performance can scale in lockstep with these 3.8x and 2.7x increases in pixel count. Again this will only be an issue in graphically intensive situations, which isn't the majority of usage, so Apple will probably just accept it.
Ipad may have the same chip, but it runs quite differently. The thermal envelope of an iPad is much higher than an iPhone, so the iPads can run at full clock speed for much longer. Even in the iPad air vs the iPad mini this effect makes a measurable and meaningful difference (as has been documented).
Just please no protruding camera lens! I'm willing to return to the iPhone from Android if Apple plays their cards right.
This is just some dude's guess. No more newsworthy than most of the comments here.
Ok so why does the 5.5" have a much bigger bezel then the 4.7"?
Have you tried it? I have, and while it was indeed better on a 6"+ Sony Xperia Z (I don't remember the exact name) it was far from getting anywhere close to being really usable. I'm used to a dual monitor setup and working on spreadsheets or presentations on a sub 15" screen is often a frustrating experience.Google drive app on a smartphone? You have to scroll like crazy on a 4" iPhone. A larger smartphone won't solve the problem, but it would make the user experience a lot more tolerable.
I only read ebooks and digital comics which are dynamically resized to fit my screen. Reading them on an iPad (or an Android tablet) does indeed make a big change. However, the difference between reading them on my iPhone 5s and my friend's Galaxy S4 is almost insignificant to the eyes and certainly not worth the increased size and the man purse needed it to carry it.IF you are talking about reading pdfs on a phone, they would also be easier to read on a device with a larger screen.
What alternative descriptor would you use for someone who writes and discusses the tech industry -- and has a viable business model for his writing? Unless you can suggest some alternative that makes sense, "journalist" sounds just fine to me.
Why would they introduce more fragmentation into their iPhone line?
Again with the "Apple Journalist"?
Yep, and we all see what the 5C got us.......There will be tons of used 4.7's hitting the market when people flock to the 5.5![]()
https://www.youtube.com/watch?v=wj_Lyp6gN50
The iPad Air and iPhone 5s use similar A7 and in modern graphically intensive games like Modern Combat 5 some effects (bullet ejection, some textures, etc. admittedly not major differences) have to be pared back on the iPad Air compared to the iPhone 5s to account for the difference in resolution. Yes, in less-graphically intensive tasks like web browsing there won't be noticeable difference. A 2208 x 1242 5.5" iPhone will have 3.8x the pixels of the 4" iPhone and 2.7x the pixels of the proposed 1334 x 750 4.7" iPhone. If GPU performance between the 4.7" and 5.5" iPhone don't scale correspondingly, then future games that really push the 4" or 4.7" iPhone will either have to pare back their effects to maintain native resolution on the 5.5" iPhone or it'll have to render at a lower non-native resolution and then be scaled causing softness, either of which decreases the benefits of the higher resolution. Apple has been achieving a roughly 2x increase in graphics performance between SoC generations and differences between the iPad and iPhone variants are usually less than that which is why I am concerned whether GPU performance can scale in lockstep with these 3.8x and 2.7x increases in pixel count. Again this will only be an issue in graphically intensive situations, which isn't the majority of usage, so Apple will probably just accept it.
Having different resolutions with the bigger one having higher DPI seems kind of silly though. The iPad has the same with the lower cost smaller one having higher DPI...
While I get that it is most likely a guess. He is a rather noteworthy "analyst" as Apple will usually feed him insider information to then feed to the public. He is almost always right.
I just wish the new phones were in a 3:2 ratio rather than 16:9. I still prefer that ratio from the 4S over what I have now in the 5.
Can someone explain to me why Apple is using these obscure resolutions rather than using standards like Android has been doing?
If this turns out to be true then that's going to be really confusing :s
Don't know about the 5.5, but his take on the 4.7 makes sense. I never thought the resolution tripling with no increase usable space made any sense at all. Why bother increasing the display size in that case?