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Got Epic games installed and ran Creature in the Well with Epic Graphics settings (no pun intended). Ran silky smooth. It is not THAT demanding obviously. But it is x86 program so anyway just thought I would post it down. This is with 2 cores assigned and 3GB of RAM.

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This. Even though they frame it as a "purchase", Parallels is really a subscription because it tends to stop working with new MacOS releases every year and you have to upgrade.

If they MUST do this, I'd really rather they just bite the bullet and go full on subscription. At least then you don't have to ask yourself "Should I stay on _old MacOS version_ to save $50?"

$50 a year isn't that bad, it just shouldn't be tied to MacOS upgrades.

Also, personal licensing really should be by person, not machine.
Precisely what I mean, well articulated.
 
ARM Windows has to emulate most everything, as almost no Windows applications are ARM-based. So there goes your performance gains. While we've seen many macOS apps updated for ARM, the same isn't true with Windows. Beyond Microsoft's own products like Office, there's nearly nothing that's written for Windows ARM. It's all x64.
 
ARM Windows has to emulate most everything, as almost no Windows applications are ARM-based. So there goes your performance gains. While we've seen many macOS apps updated for ARM, the same isn't true with Windows. Beyond Microsoft's own products like Office, there's nearly nothing that's written for Windows ARM. It's all x64.

How does Windows' x86 emulation on ARM compare to MacOS's x86 emulation on ARM (Rosetta 2)? If it's comparable, this is still a great way to run Windows applications on ARM Macs.
 
Sorry - can somebody clarify - so if I just need basic Windows usage that does not rely on hardware acceleration or anything fancy, so lets say like running Word or the Docusign app, does this work for those x86 apps?
 
I don't get the appeal.
If you need to run virtualized Windows, it's most likely you have a x86 application dependability. Windows 10 ARM will only execute x86 apps from the Windows store.

Running four relatively niche x86 access control packages under Windows On Arm (Net2, Assa Cliq, SmartAir and Abloy Cliq Connect) All were installed using standalone installers, none required the Windows store.

That said, being beholden to pre-baked dev preview VHDs on this current 'grace and favor' basis just isn't viable long term for anything other than academic/novelty value.

Trying to run proper set up from an ARM ISO, to create a conventional VM, just crashes and burns at the moment and quite how willing MS would be to address that remains to be seen.
 
Running four relatively niche x86 access control packages under Windows On Arm (Net2, Assa Cliq, SmartAir and Abloy Cliq Connect) All were installed using standalone installers, none required the Windows store.

That said, being beholden to pre-baked dev preview VHDs on this current 'grace and favor' basis just isn't viable long term for anything other than academic/novelty value.

Trying to run proper set up from an ARM ISO, to create a conventional VM, just crashes and burns at the moment and quite how willing MS would be to address that remains to be seen.
This is promising. So basic x86 stuff works for you? Whats the limitation? I dont quite get it.
 
Sorry - can somebody clarify - so if I just need basic Windows usage that does not rely on hardware acceleration or anything fancy, so lets say like running Word or the Docusign app, does this work for those x86 apps?
Yes. Depending on the version, Word might actually run natively on ARM.

But yes, for stuff that isn't performance-heavy, this is an option.
 
After reading through more posts on this thread, I have a question regarding what the best solution might be going forward.

My main purpose for keeping windows around, and (possibly sticking with Intel for a while more) is for legacy gaming.
When Catalina dropped support for 32-bit, there are still a couple of old DOS games in my GOG library I lost access to due to not having been updated to use a 64-bit runtime to start the game. Most of my games have been updated, and all my important software is 64-bit, so from a macOS specific prospective, going forward to an ARM based Mac shouldn't be a problem. I spent some time in VMWare Fusion today testing my older games, and they ALL seem to run without issues on my current configuration under fusion.

Here is my question(s) though:
1. Will Windows for ARM be able to handle these types of games? I know that macOS won't it won't run them on Catalina and above on Intel.
2. Am I better off using bootcamp rather than a VM while I have an Intel Mac to use, or should I go with a PC instead?
3. I, I don't play these particular games a lot, it's more about having access to them IF I want to play them.

Understand that my days of being Apple for everything ended several years ago, even though I prefer the Apple operating systems, at least for a desktop, many of the apps I have settled on today are either cross platform, or have very suitable alternatives for my platform of choice. In all honesty, the only Apple specific feature I can tell you without a doubt that I use today vs stay back on Snow leopard would really be text messaging forwarding. Even though I love the iPad, and iPhone and have used both for quite a few years, there are still certain times I hate touch screens vs a physical keyboard and mouse. So, to conclude, I really feel like I'm finally at the point where I'm having to really take a look at my computing needs / wants, etc and how I want to move forward when the time comes.
 
What is a perpetual license? I'm guessing it isn't valid for all future updates, is it?
 
The SoCs in the current iPad, iPad Air and iPad Pros don’t have support for virtualization. It is possible to do virtualization without hardware support but nobody does that any longer. The rumored upcoming iPad Pros might have a SoC that is either a M1 or uses the same CPU cores as an M1 so they might support hardware virtualization but it would still require Apple to allow it in iPadOS. That doesn’t seem likely.
The ipad has 6gb ram..I don’t think it’ll be doing virtualisation for a while.
 
I just assumed that the M1 chip could boot camp into arm version of Windows.
So at this point I need this other layer of software to run windows apps?
 
I don't get the appeal.
If you need to run virtualized Windows, it's most likely you have a x86 application dependability. Windows 10 ARM will only execute x86 apps from the Windows store.
So today’s Windows apps and games won’t run on the arm Windows version?

I was watching a few YouTube videos and they were showing how pc companies are going arm based Windows. Also nvidia and amd are doing arm chips and leaving the x86 camp.

do this would mean all the current apps would need rewritten for arm Windows?
 
1Password and Parallels should have been acquired by Apple a long time ago.
Big 👍 for the 1Password acquisition. Although I will let safari choose password from time to time 1Password is the proverbial bees knees. I did use Parallels many moons ago and I seriously doubt, for me, I would have a reason to use Parallels.
 
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This is promising. So basic x86 stuff works for you? Whats the limitation? I dont quite get it.

yes 32-bit x86 stuff I'm using currently works fine - Windows on ARM has had ability to run x86 Windows apps for a while now - it just needs a sturdy enough processor to run them at a decent rate (and the M1 fits that bill).

The limitations are that under Parallels etc on the M1 macs, this is all reliant on preview builds of Windows on ARM, which get updated by MS on a regular basis with newer builds.

There's no guarantee something won't break from one of these preview builds to the next, while it won't necessarily be broken for long, it's something that needs to be factored in if I need uninterrupted access to app A, B or C

ie versus just lugging my old intel MacBook around and running them on that with proper release version of (intel) Windows 7/10 as the VM instead
 
The ipad has 6gb ram..I don’t think it’ll be doing virtualisation for a while.
Well it would need new CPU hardware that supports virtualization so at the same time while updating to an M1 Apple could up the RAM to 8 GB. Not that I think they are going to do this but it isn't impossible.
 
I been running the beta on my Mac Mini M1 with Windows 10 Enterprise ARM for awhile now. It has run extremely well, much better than my experience with Intel.
 
2.5x less energy?
So it actually produces energy now? It can never exceed 100% less energy draw, I don't get it?

If it now uses 5 (fictive) and before it used 12.5, that's 60% less energy draw..
Or you say the new version uses 5/12.5 = 40% of the previous energy, so is 2.5x as efficient. It makes sense.
 
Sorry - can somebody clarify - so if I just need basic Windows usage that does not rely on hardware acceleration or anything fancy, so lets say like running Word or the Docusign app, does this work for those x86 apps?
Yes, but some are already optimised for ARM, some require emulation and some won’t work. But for basic use I found it is already capable.
 
I just downloaded and installed the latest Parallels 16.5 on my M1 MacBook Air and then downloaded the Insider Preview of Win10 on ARM. And it went very quickly and smooth. I did have to give it one of my extra Windows 10 Pro keys to activate it. (Though it will run without activation, it will limit some personalization features) So far it is running surprisingly well. Feels pretty speedy and snappy. Haven't run many things on it yet, but will test it and see. I am disappointed that there are no ARM versions of the RSAT server admin tools but this is Microsoft's fault. Otherwise, here is a quick Geekbench comparison.
 

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What is a perpetual license? I'm guessing it isn't valid for all future updates, is it?

A perpetual license is a license to a thing, with no expiration date. A license is permission to use the thing. A license does not, of itself, give you a right to future updates.
 
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