Not at a normal speed on a normal-size mousepad (~8-9" wide). Using OS X's acceleration, you can force the mouse to cover more distance by moving it faster, and adding more displays scales the range, also thanks to acceleration. If spanned displays didn't scale, it would be damn near impossible to use a 30" cinema display or 2 20" or whatever other configuration you might have. NO Mac (and most especially those with touchpads) has adequately fast mouse movement out of the box, even on the fastest setting. It's a known limitation, and the reason why at least 3 good products exist to override OS X's ridiculous defaults (except with regard to acceleration).tech4all said:That's funny, I can move the mouse across not one, but two spanned displays without picking up the mouse.
Yes, it does work fine, but it is slower than on Windows. The scroll matches pace and location on other platforms and there is a delay on Macs. It's simply not true that scrolling is as fast. Try them out side by side, you WILL see the difference, OS X simply is not as responsive. If you can't see the difference, then obviously it won't matter to you.risc said:Works just fine for me on my G5 and my PowerBook 1.67.
I shouldn't need more RAM. That's the whole point--OS X is more resource intensive. That visual quality comes at a price. You shouldn't have to have poorly-timed system notifications; this hasn't been a problem for any platform since the days of 16MB to 32MB of system RAM. OS X uses all the available RAM, which is great, but it needs to have a better memory manager so that there are enough resources available to do basic things. I'm not playing a 5GB movie or doing renderings all the time. When I'm just browsing the internet, I fully expect something as minimal as an alert beep to play at the correct time, not half a second or a second late. 512MB should be more than enough to handle OS X, Mail, and Firefox.risc said:This doesn't happen to me at all on any Mac.
My Power Mac G5 has 2GB RAM, my PowerBook G4 has 1.5 GB, and the iMac G5 has 1 GB RAM. Maybe you need more RAM?
I'm not going to address the rest of your comments, because they are all "works fine for me." I never said that they didn't work acceptably. I said they are slower. Just slower. Not necessarily pronounced slowness, just noticeable. I use Linux, Windows, and OS X every day. And I notice most of these things every day. Do you use other platforms regularly, constantly switching and being frustrated by minor annoyances on an otherwise great system? Scrolling, Mouse issues, and redraw/windowing system issues (because of a much more resource-intensive GUI) are all KNOWN limitations with OS X. Sometimes they have even been conscious choices. I'm sorry if some of you find this to be a list of "fluff;" I didn't mean to offend the shrine of the holy Mac. The fact remains that there are many things that OS X does more slowly or more resource-intensively than other platforms. This translates into slower behavior on systems. You can throw an extra gig of RAM at it if you want, and that alleviates many of the problems, but if you go back to other platforms with a matching amount of RAM, you'll still find behavioral differences. Much of it you may not notice until your system is under load. You might think your Mac is a fast as can be; that's great, but it is not perfect.
Even a PowerMac with 2GB of RAM has a poor scrolling implementation, and mouse behavior is badly designed and not user-adjustable enough, regardless of hardware. Its GUI is much more resource intensive and Apple hardware often handles OpenGL with less robustness than PC-compatible hardware. Apple is working hard to solve these issues, but you can bet that they are there. I use multiple platforms and multiple UIs and I've tried multiple systems on each. I've spoken with developers (and even am one in my spare time), and I've given an objective and honest review of what OS X does not do as well as the competition. If you don't like that it's not perfect, get over it. It's not, and some of it never will be because of intentional design choices (mainly the GUI).